SGOTM 03 - Maintenance Thread

Sorry for asking this question. I am unsure where to post this and I should know the answer.

I am allowed to download my team save at any time just to have a look. If yes can I just download have a look then delete it. Does it matter is someone is in the middle of their turns or if no one has it.
 
Sorry for asking this question. I am unsure where to post this and I should know the answer.

I am allowed to download my team save at any time just to have a look. If yes can I just download have a look then delete it. Does it matter is someone is in the middle of their turns or if no one has it.

I suspect the vast majority of people routinely download the latest save for their own team. I know I do. I do it because it's a lot easier to make informed comments on the way ahead for the next turn. If you want to delete the save from your PC after you've looked at it then that's not a problem.

I think I would have asked this question in my team thread initially rather than here.
 
You can download any of your own team's saves at any time. If you are not the active player you may look at a save, but you must not make any irreversible change - eg move units, commit diplomatic deals, declare war or peace, build cities, fight battles or hit next turn. Having done so you should delete the save to avoid confusion later when your turn comes round.

Only the active player can actually move the game forward, and that player must *only* play forward from the last save, with no replaying.
 
You can download any of your own team's saves at any time. If you are not the active player you may look at a save, but you must not make any irreversible change - eg move units, commit diplomatic deals, declare war or peace, build cities, fight battles or hit next turn. Having done so you should delete the save to avoid confusion later when your turn comes round.
I assume you suggest deleting to avoid mistakenly opening and playing from a earlier save (which would be replaying). My approach to avoiding this problem has been to sequester the old saves in a folder separate from where I initially download the saves. Is that acceptable, or is deleting them required?

dV
 
Realize that Civ4 (when running) lists saves from newest (top) to oldest (bottom). So locating the newest save should be fairly simple. If you load the game by double-clicking it than yes, making a mistake could easily happen.

I create a SGOTM3 folder in my saves/single/ directory to keep them all centralized. Even then, the folder lists them in order. All AD saves are first (numerical order) and all BC saves next (again, numerical order).
 
Realize that Civ4 (when running) lists saves from newest (top) to oldest (bottom). So locating the newest save should be fairly simple. If you load the game by double-clicking it than yes, making a mistake could easily happen.

I create a SGOTM3 folder in my saves/single/ directory to keep them all centralized. Even then, the folder lists them in order. All AD saves are first (numerical order) and all BC saves next (again, numerical order).

same for me.
I don't DL all the saves, only those i'm supposed to play, but I keep them all.
No mistake happened yet.
 
I don't care what you do with old saves as long as you don't replay them. Deleting them is tidy, as they are always retrievable from the server. But if you want to keep them, be my guest.
 
You can download any of your own team's saves at any time. If you are not the active player you may look at a save, but you must not make any irreversible change - eg move units, commit diplomatic deals, declare war or peace, build cities, fight battles or hit next turn. Having done so you should delete the save to avoid confusion later when your turn comes round.

Only the active player can actually move the game forward, and that player must *only* play forward from the last save, with no replaying.

My Question is around the "move units". I have gotten in the habit of selecting 1 unit and moving it 1 square to "activate" it when I open the current or an old save. This allows me to NOT accidentally hit the space bar or enter button and move the game to the next turn. I don't "do" anything with the unit, but it has to move the 1 square so it actually turns the next turn button from red to green. Is this acceptable?
 
My Question is around the "move units". I have gotten in the habit of selecting 1 unit and moving it 1 square to "activate" it when I open the current or an old save. This allows me to NOT accidentally hit the space bar or enter button and move the game to the next turn. I don't "do" anything with the unit, but it has to move the 1 square so it actually turns the next turn button from red to green. Is this acceptable?

I'm no mod but I' don't think that you are allowed to do so. IIRC, you just need to wake a unit to have the same behaviour you are describing. You don't have to actually move it to another tile
 
My Question is around the "move units". I have gotten in the habit of selecting 1 unit and moving it 1 square to "activate" it when I open the current or an old save. This allows me to NOT accidentally hit the space bar or enter button and move the game to the next turn. I don't "do" anything with the unit, but it has to move the 1 square so it actually turns the next turn button from red to green. Is this acceptable?

No unit moves are allowed. Moving a unit can expose map details that are not otherwise available. You don't have to move a unit to make it active, you just select it. Moving a unit cannot possibly change the next turn button from red to green!
 
Sorry!:sad:
I was definitely not trying to gain any sort of advantage. I was only trying to protect myself from my own clumsiness with the keyboard. I only moved a unit well within our cultural boundaries, usually in the capitol, so no visibility gained. It will not happen again. :blush:
 
Moving a unit cannot possibly change the next turn button from red to green!
Not disputing the rule here... but actually it does Alan...

Just make your moves then take an Archer which was fortified in any city and move him 1 tile along a roaded tile. The red button turns green, as you now have a unit that can still move...

Offcourse like it has been said before.... Just activating the units is enough... i.e. Select the fortified Archer and click on the Eye to wake him.
Now you have achieved the same within the limits of the rules... You are not allowed to do anything that can (potentially) change anything...
As for waking a units that was fortified... Well it changes something but you can refortify him and be down for it.... as you just lost your (potentially) 25% defensive bonus.
 
As for waking a units that was fortified... Well it changes something but you can refortify him and be down for it.... as you just lost your (potentially) 25% defensive bonus.

I thought in Civ4, waking then refortifying a unit without doing anything to it in between didn't affect the defensive bonus - thought I recalled reading that in the manual somewhere, though I may be wrong? (Aside: Always been curious about whether waking a unit to give promotions to it or to upgrade it kills the defensive bonus, my working assumption has been that it doesn't)
 
Not disputing the rule here... but actually it does Alan...

Just make your moves then take an Archer which was fortified in any city and move him 1 tile along a roaded tile. The red button turns green, as you now have a unit that can still move...

Offcourse like it has been said before.... Just activating the units is enough... i.e. Select the fortified Archer and click on the Eye to wake him.
Now you have achieved the same within the limits of the rules... You are not allowed to do anything that can (potentially) change anything...
As for waking a units that was fortified... Well it changes something but you can refortify him and be down for it.... as you just lost your (potentially) 25% defensive bonus.

So just to be clear ... since I seem to be able to awaken everyone's inner pedant with monotonous regularity around here :rolleyes: ...

In order to move a unit you first have to wake him. Having woken him you have achieved the objective of changing the color of the next turn button. The fact that you can wake him and move him with one mouse action doesn't make the move necessary to change the button.

If you insist on changing the red button to green by waking a unit, and if waking a unit is enough to lose the defensive bonus, then you are going to lose the bonus, whether you then move it or not. Moving it is pretty certain to remove the bonus.

Bottom line - there's no reason to move a unit when looking at a save.
 
AH you dont?? HMZ, then promoting a unit (thus waking it) doesnt lose you the defence bonus either?

As I recall it does lose your fortify bonus in Vanilla, but not in Warlords.
 
I checked in vanilla.. waking unit or giving it promotions both keeps the defense bonus.
Upgrading the unit to another unit makes you loose the defense bonus however
 
And you know what? I've learn't something today. Thanx, teh Norse Papa!
 
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