SGOTM 03 - Team VQ

yup 15 on epic is plenty to do something, but (in my case) not screw it up too badly! :P
 
Cosmichail said:
Revenge is a dish best served cold. Alex is going to get a plate full of cold revenge. Second round 15 sounds good. Hey wait a minute didn't you start with 40 and dot too.
Yep we started with 40... if that means I do less this round (i.e. 10) I dont mind... Beeing on Epic, nothing really happened during the first 40 and since we did a wonder opening nothing really happened in the second 40 either.

Cosmichail said:
@namliaM you have mentioned several times about SE economy being maintenance heavy and it finally sunk in. I have noticed this too on SP games and wonder if we will benefit from it by the time we get the Mids. Maybe some cottages wouldn't hurt??
SE is not dependant on the Mids, I recently read an article on the forum about it. And tho the mids are a nice bonus, the power is in the GS and GE you generate.
Lets see if I can find it...
There seem to be 2 views to this.
1) By i.e. DaveMcW (also in the Head 2 Head) who finds that the most you get from SE is a lot of GP which can be had by one super duper GP Farm.
2) Specialists everywhere ensuring mostly/only GS and GE (or the Specialist you require)

Some threads:
SE Economy Without Pyramid (i.e. Representation), Is It Feasible?
Good SE article?
A Beginner's Guide to the Specialist Economy (SE)

Some cottages surely wont hurt. i.e. in "E" (which by now has been settled and thus a proper name?), we wont be able to run (m)any specialists anyway => Cottage the place up...
Rostov has 2 extra grasslands, we can try and Irrigate 1 but we have to bring the water a long way... I say put 2 cottages on it.
Then we have the decision to make about Yaroslavl and St. Petes, which nobody is really talking about.
I think we will conquer quite a few cottages, Look at Sparta and Beijing... Presuming offcourse that we do conquer them...
civ4warlords20061220215wo5.jpg

civ4warlords20061220220hg5.jpg
Then looking at cities ... there are not that many cottages we can currently work without sacrificing big on food/hammers. Our commerce currently is comming from TGLight (4gpt a city, or more), which is 2 hamlets. Which takes care of atleast the first 15 + 30 turns of a cottage.
I think we are better off shelling our MR (mother russia) cities to another destination. i.e. Yaroslavl to production by spamming Workshops there.
 
*** Below are direct responses to the set... not meant in any negative way...
*** Please ignore anything that has allready been said about the set by others...


Cosmic's log said:
Toku asks us to change to Hinduism but I decline.
I know Toku is a hard liner, but if we are going to (try to) join the Hindu block at some point.... Shouldnt we be giving into these kind of requests? Rather than upsetting our future allies?

Cosmic's log said:
We discover code of laws and meet another civ and it’s Montezuma also fairly weak
Wow we had to research it? *OUCH* that hurts....
There was no one that would trade it (reasonably) ? That is an unfortunate 7 turns delay :( I was allways able to trade it *GRMBL*
I wonder if we had started to research Machinery, would we have been able to trade CoL someplace?

MC=>HR + 210 :goodjob: (I think)
MC=>HBR not so good (I think) we lose chariots (good against Axemen) and get (near) nada in return....

Civil Service ! ! ! Buro! ! ! :band: :dance: [party]
Looks like Buro alone saves us 3 turns on Machinery !

Peace with Alex??? :cry: I would have stayed at war with him... Now we have to risk getting "you declared war on a friend" diplo problems... I guess it does grant us a little peace and quiet to rebuild our nets.

CoL => Lit, mostly a nice deal for the money (presuming it was most/all of her money!) But we wont be building HE for a long while....
Poly => 120g Nice. IIRC we got this from Alpha + money. We really get the Alpha buck roling !

Hmz... Happy source for happy source :( I would have renegotiated that deal with Vicky to Cow for Dye ... We have health plenty (in particular with Harbors). No need in helping the AI getting even more Happy when we can help it.

All in all good save from my :smoke: on the low military...

On the turns I think I agree with GF (thats Greyfox, not Girl Friend ;) ) 10-15 seems OK. Also upping our (naval) defense with Caravels is good....
Harbors for *ching ching* 50% traderoutes has nice synergy with TGLight...
Lets hope Mao builds TGLib for us? Did we sell him Literature yet???

Edit: Got it, play before Xmass :)
 
I have had a look at the save...

There is still quite a bit of work to do for the workers... Tho we have 3 workers so lets see what we need from them...
St.Petes
We will/should start running 2 scientists pretty soon to keep in front of the GM from Moscow... Pretty soon adding an Engineer I think... With +7 food (Lighthouse, working 2 clams + FP) it will have 1 food surplus only, while running the 3 specialists. Soon we have the Spice plantation +1 food. Makes it +2 food at size 7 running 3 specialists. We allready have the extra cottage there it can work. So for a while St. Petes wont need anything for a while (but a workboat and a Plantation).
Scratch one city from the worker to-do-list... IMHO

Moscow
Needs 2 mines, 1 on a grass hill (why isnt this mined allready?) and one on that JUNGLE grass hill. It also has an extra Cottage, 3 mines + stone + cottage + 2 food tiles = size 7 allready... and it can be whipped every now and again... IMHO after the 2 mines Moscow is done for a while...
Scratch another city from the to-do-list

Which leaves 2 heavy cities, Yaroslavl' and Yaroslavl (I renamed one to Cottage Ville, as to its purpose and having 2 Yaroslavls is just plain confusing)
Cottage ville
IIRC it is building a Lighthouse, maybe a granary would be smarter.... as it can be whipped for 1 pop ASAP and help support growth => whipping some infra into it or getting some axemen or something from it.
It has the one Gem mine (and the one in Novgorod, our MP city) allready and needs a total of 6 tiles to be improved/Cottaged, starting with the Rice which it shares with Rostov for for now is counted within this city.
Yaroslavl
This would depend on it's (future) designation. At size 4 it to can start running some scientists (whip a library) and an Engineer to limit its growth (a lot), while it has unimproved tiles. After that??
Scratch another city from the to-do-list, for a while

Two medium cities,
Rostov
Which can only improve 4 tiles, 5 tiles if you count the Rice it shares with Cottage ville, where this tile was allready counted. Two of which have High priority, the gems.
Novgorod
This only needs one more mine in the immediate future, maybe one or 2 more cottages somewhat later. But that is it... It should/is concentrating on Axe', Swords and Cata's ASAP => Hammers not money.

So after my set, I think we need workers in/for Rostov, Cottage ville and ... Yaroslavl???
Do we actually need a fourth worker???

I intend to delay Machinery a bit, so we can stockpile some Axemen for upgrading to Macemen once we do get it.
Hopefully we can catch Mao before the advent of Crossbows !! *AARGH*

Alex is screaming *fear my War Elephants* but he doesnt have Ivory?? I dont think so, but maybe we need to make sure and bring some Spears? A spear vs a WE is as good as a Mace, but way cheaper. Or do we need spears at all?

Also I located 3 possible trades...

We have our own cows... So I suggest cancelling the deal or getting some GPT out of it
We can sell Literature to Mao, and hope he builds TGL just in time for us to capture it?? At the risk of him starting HE offcourse...

I forget to make a screeny, but we can trade some health source (IIRC Clams) for Furs with Mansa... but I am unsure what this will do with our relations with the Hindu block? Anybody have any clue?
 
I know Toku is a hard liner, but if we are going to (try to) join the Hindu block at some point.... Shouldnt we be giving into these kind of requests? Rather than upsetting our future allies?

Ok make up your mind already. You specifically stated that joining that block was bad for our trade. There are three other blocks:
1. Buddhist - weak as a kitten (a baby tiger)
2. Judaist - Not that strong either and JC is pleased with us now
3. Confucianist - Mansa/Hatty

Toku was annoyed to start with and the only other is Montezuma. I just didn't feel regardless of your comment that switching to Hinduism was not a good idea.

We discover code of laws and meet another civ and it’s Montezuma also fairly weak

Wow we had to research it? *OUCH* that hurts....

My only question is this? Trade it with whom. Mansa was the only one and we had nothing to trade at the time. At the time I was more focused on getting us to CS and every turn did check with every civ for trades etc. Ergo the needing to post two posts as so much trading/etc was done.

I wonder if we had started to research Machinery, would we have been able to trade CoL someplace?

I wonder too if my Aunt had nuts she'd be my uncle but what good does it do. LOL

That is an unfortunate 7 turns delay

I don't understand this thinking my good friend. Delay from what plan may I ask? We planned a lot but as said before there's always somebody ready to throw a monkey wrench in it. Meaning rather than seeing this as a delay think about all the techs we gained during that set. (10 total)

MC=>HBR not so good (I think) we lose chariots (good against Axemen) and get (near) nada in return....

Ok I thought you were civ addict. I am a bit of one I can tell you that HBR does not obsolete chariots without having to look it up. mmmmmmmm

nada in return: (such negative thinking Eric? and should know we still can build them???????)

Chariots - bonus against axes
Horsearchers - bonus against siege weapons

mmmmm nada in return you say???????
Nice compliment to the stack I'd say. My main focus was to get us in position for superior military. 4 turns from now we will have the following units:

maceman
horsearchers
chariots
catapults

The remaining AI aren't near this yet except maybe Vicky but she has gone the Feudalism path first.

Peace with Alex??? I would have stayed at war with him... Now we have to risk getting "you declared war on a friend" diplo problems... I guess it does grant us a little peace and quiet to rebuild our nets.

I stated in my set that Alex was ready to land more units on us. We were too thin spread to deal with it again and after looking what he put back in his city it appears to be swords. We have one axe/two chariots and another axe in St. Petes. Chariots suck against swords and axes can be a crapshoot if the odds are 70-80% and that would risk our cities too. In addition we have a city north of Moscow with no garrison???? Shall we chance it next time or maybe play it safe and make peace. Isn't it a bit schizoid to one minute feel embarassed by Alex's attack and next minute complain that we ended the war. He had 3 triremes planted at Moscow and two galleys. We needed our fish back and time to build some triremes.

WHO CARES.......about the negative modifier when we declare. Better that than losing a city which we near did on his first landing. If he moved his units directly for that ungarrisoned city we could have done absolutely nothing and lost it.

I too am in agreement that we need compass and optics. Especially for the harbors and caravels. We can then protect our fishies better too.

As to trading with Mansa I wouldn't if you are worried about relations with Hindu block. We need to check what the relations are but I am betting not good.
 
I am opposed to joining any religious block at the moment. But I dont know if we as a team indeed have made a decision to not join any religion, now or in the future... One thing is for sure, we cannot go around upsetting everyone. We will probably need some friends, tho Toku isnt likely one of them as he is *uhm* lets be honest, impossible to please...

I hadnt checked the CoL situation, just surprised that we had to research it... Not saying it is a bad thing, just surpised... And I think you did right by picking to research CoL to hasten and make sure of CS. Instead of gambling on researching something else and possibly still not have CoL...

Well to be honest... My aunt IS nuts... but that doesnt coung does it? :D

The delay beeing, I kind off counted on getting CoL on a trade. Researching it cost us 7 turns IIRC. You did good on trading all those techs... Great even...

If indeed we can build HA and Chariot?? Wow I didnt know that... another :goodjob: to you then :)

All true on Alex & Peace! it was my first reaction and didnt think it thru appearently! You right again ... Maybe I should think before I right something ;) In my defence, it was early for me this morning ... :sad:

On trading... I am not even sure that trading resources makes for the diplo minus... I have allways thought it was the OBs the AI had a beef with?? But like I said... Totaly unsure...

Cosmic said:
4 turns from now...
Yes nice stack indeed, if we can build it up...
Does this mean you are opposed to delaying Machinery a little? So we can (maybe) build some Axemen?
 
I agree with the trades you proposed, namliaM.

Now that Robo has threatened a lawsuit and prevailed .... (I really wonder why would any ISP delay CFC on purpose????), I slotted him back and here's the new roster:

Roster
-- namliaM == Up .... (Christmas is creeping near, dude ;))
-- Dot == On Deck
-- Greyfox
-- Robo Kai
-- Bobrath
-- Scowler
-- Cosmic

FuRRie == Autoskip
Frankcor == Audience ... where is he?

--
 
Typicaly I start my turnset thinking I did all the MM-ing yesterday... and press enter. Forgetting to trade. As cyrus comes up to offer me a deal on the inner turn... I am remembered... So I wind up trading one turn later.


Montezuma comes by with his ussual *charm* and we pick up a -1 diplo on him...


Some quiet builder turns slide by ... I pick up some cash from JC and 2 pretty annoying things happen... :sad:

Alex joins the Hindy block :crazyeye:, WHY? Now we get minus with Gandhi (and friends) if we declare...
And the Great library is build by some civ we dont know yet. Another "plan" out the window.

As I switched research to Compas on the first turn, hoping to be able to build an Axe or 2 before the advent of Machinery. We get compas in 290 AD and we can build Harbors (In particular Moscow allready has 11 commerce in traderoutes :D ), I continue research on Machinery. Thinking to switch to paper, leaving one turn on Machinery.
Meanwhile Mao gets his Great Engineer 2 turns to late ... to build the Great Library (which he would have probably used it for). I appearently failed to make a screeny of it, but a few turns later Mao compleets the Chicken Itza.


Gandhi comes by with an offer I actually think about (that is not often for an AI to do this). Bismarck also comes by with a more "AI kindoff deal", which I totaly ignore.

We get a small bonus as a forrest grows near Moscow and Moscow also goes to the point of no return. i.e. Gentlemen we are going to get a Merchant before we can spawn Scientists.
Also in 320 AD I forget about research for a seccond and we discover Machinery, which I wasnt planning to do... Anyway Optics is started due in 9.

Meanwhile I whipped a Library in St. Petes, which obviously is a little late due to Alex' surprise...
Cottage Ville grew to size 2 with no where to put citizen #2, so I whipped the Granary and continued the Archer. Next up Library I think?
And in my very last turn (350AD) I apply the whip to Novgorod to finish its Forge and grow back to 4 next turn.

This is where I leave our empire for Bob? (I thought bob and Dot only swapped for the first set?)... oh well for the next person. I send you some more screens with information on the current state of things.
Some of the current Chinees defences... We need some Cata's ...



Our nice city of Rostov is sharing the Rice with Cottage Ville. The rice is chopped and beeing farmed, share it wisely ;) Also I suggest whipping the Lighthouse next turn.


Moscow, as far as I am concerned is now done. There is one worker chopping that Jungle and the other worker has just finished the mine. We can balance Moscow a bit on this size, where it is most productive... Maybe 1 size bigger where it can work a grass Forrest and have 16 total hammers + 50% buro + 25% Forge = 16 + 8 + 4 = 28 hammers/turn = Maceman every 4 turns or 2 Cata every 5 turns.

FYI if we can block of those 2 coastal tiles we block our lands from alexanders navy... i.e. we will have no units landing on our lands.
All we have have to deal with are those 2 triremes that are left caught between ours and Gandhi's borders. IF we are going to declare on Alex now that he is part of the Hindu block.

St. Petes is ready to start running 2 scientists. I think let it grow to size 6 and add the Scientists?
Also as you can clearly see we have 8 turns left on Optics, with 220 in the bank and -29gpt. i.e. We will fall short just a few gold to research at 100%. But we can pick up some change here and there...

If we grow it to size 4 and leave the Gem mine to Cottage ville. Novgorod can add the Plains forrest and be at 12 hammers/turn (or 16 with the forge).
Then add a coastal on size 5 for +3 food/turn.
At size 4 we need 30+4*3= 42 food to grow, with 19 left over from the granary after growing to size 4. 23 / 3 = 7.66 turns
At size 5 we start with 21 food and need 45 to grow, 24 food needed = 8 turns.
So within 16 turns we can grow to size 6 and whip for 2 gaining 90 hammers.
Those 16 turns we could also be working the (mined?) plains hill and the Plains tile. Adding 5 hammers/turn, 5 * 16 = 80. So by growing and whipping we gain a little commerce and 10 hammers every 16 turn.
26 hammers while we dont have the hill mined...
 
The situation between Alexander and Mao is intresting...
Alex is willing to declare war, tho at a hefty price... This price offcourse will drop if/when/once we are at war with Mao too.
Mao on the other hand is "bussy", what is he up to?


The money and tech situation out there...

We can surely pick up a lot of cash if we want too... Victoria seems to lead the AI pack in techs, so I suggest not trading with her...
What is an important piece of information is that Mao doesnt have Metal casting yet. Which means he is a while from Machinery => Chu-ko-nu's.
Also his defences seem rather light (if you take away city culture defences...)

Some of the graphs of our current situation

Our power is still low, but once we start building Macemen and can upgrade some Triremes to Caravels, we should be right up there real soon!
Look at the power of Gandhi, how unussual to see him right up there... And Mao... well he clearly has "something on his hands". Altho both of them just went thru the Archer => LB upgrade cycle...
GNP, well who else but Mansa should be leading that? And offcourse our tech leader Vicky, who has some gem/gold/silver mines probably looking at the steady line (and just a few cities with such high GNP)


Food we are low, what else would one expect? But with production we seem to be rather strong?? Notice the big gap with Alex and the (smaller) gap with Mao...
 
Oh and also as ussual I allmost forget: Merry Christmas!

Spoiler Autolog :

Here is your Session Turn Log from 185 AD to 350 AD:

Turn 179, 185 AD: You have trained a Work Boat in Moscow. Work has now begun on a Trireme.

Turn 180, 200 AD: Alexander converts to Hinduism!

Turn 181, 215 AD: You have constructed a Lighthouse in Yaroslavl'. Work has now begun on a Archer.

Turn 182, 230 AD: You have trained a Trireme in Moscow. Work has now begun on a Barracks.
Turn 182, 230 AD: You have trained a Work Boat in Novgorod. Work has now begun on a Work Boat.
Turn 182, 230 AD: Wolfgang Amadeus Mozart (Great Artist) has been born in a far away land!

Turn 183, 245 AD: The Great Library has been built in a far away land!

Turn 184, 260 AD: You have trained a Trireme in St. Petersburg. Work has now begun on a Lighthouse.
Turn 184, 260 AD: Johannes Brahms (Great Artist) has been born in a far away land!
Turn 184, 260 AD: Mao Zedong adopts Vassalage!

Turn 185, 275 AD: You have discovered Compass!
Turn 185, 275 AD: You have constructed a Barracks in Moscow. Work has now begun on a Forge.
Turn 185, 275 AD: You have trained a Work Boat in Novgorod. Work has now begun on a Barracks.
Turn 185, 275 AD: You have trained a Archer in Yaroslavl'. Work has now begun on a Granary.
Turn 185, 275 AD: Wilhelm Schickard (Great Engineer) has been born in Beijing (Mao Zedong)!

Turn 186, 290 AD: Yaroslavl' has grown to size 3
Turn 186, 290 AD: Mansa Musa adopts Vassalage!
Turn 186, 290 AD: Mao Zedong has completed Chichen Itza!

Turn 187, 305 AD: Moscow has grown to size 7
Turn 187, 305 AD: The borders of Cottage Ville have expanded!
Turn 187, 305 AD: Gandhi adopts Vassalage!

Turn 188, 320 AD: Hatshepsut has 340 gold available for trade
Turn 188, 320 AD: You have discovered Machinery!
Turn 188, 320 AD: St. Petersburg will grow to size 6 on the next turn
Turn 188, 320 AD: Cottage Ville has grown to size 2
Turn 188, 320 AD: A Forest has grown near Moscow!

Turn 189, 335 AD: Gandhi has 3 gold per turn available for trade
Turn 189, 335 AD: St. Petersburg has grown to size 4
Turn 189, 335 AD: You have constructed a Library in St. Petersburg. Work has now begun on a Lighthouse.
Turn 189, 335 AD: Rostov will grow to size 4 on the next turn
Turn 189, 335 AD: You have constructed a Granary in Cottage Ville. Work has now begun on a Archer.
 
It was a perm swap (in my eyes), so I'm more then happy to stick with the round 1 order of things. That is UNLESS our great and powerful GreyFox declares otherwise.

Good turns there namliam, going to take me a while to digest all that info tho!
 
Merry Xmas all.

Dot I take it your up. Nice turns namliaM. Great analysis.
 
Executive Time: while it is our intention to not play too fast ... but the idea is to foster discussion. Without discussion, no point in hanging up the game ... only cause players to lose their focus. I am going to swap Dot out (anyway, he did mention he can only play during weekends).

However, that means I am UP ... which is bad since my internet connection is not very stable (for instance, I can hardly access photobucket, and loading an average CFC thread requires 3 retries) ... think it is because of the Taiwan earthquake.

SO, the "great and powerful Greyfox" ;) declares bobrath is UP! :lol:

Roster
-- namliaM == played
-- Bobrath == UP
-- Greyfox == On Deck
-- Robo Kai
-- Dot == On Deck (if weekend)
-- Scowler
-- Cosmic

---
 
Wow that earthquake was 6.7 magnitude and one of the worst telecommunications failures ever. So it's understandable you are having problems Greyfox. I was hoping that we could move on since Dot probably is tied up with Christmas/work stuff.

Odd it is that Pholkhero has internet problems, my connection was disrupted and now yours is affected Greyfox. mmmmmm

Looking forward to Bob's turn. Have you noticed that some of the other teams haven't posted in 5 days???

Bad time of year for many I imagine. I agree though Greyfox that one looses focus if there is a delay and game needs to keep moving. In namliaM's report he mentions that Mao has something on his hands? We should get a bit of a military going soon, since we now can build maces and hopefully have an edge on the AI.

namliaM has put up a great guide to selling/trading the techs. That will keep our science at 100%. namliaM you are definitely our Mr. Spock. May the force be with you aaaahhhh I mean live long and prosper...........
 
Your office maybe has a Satalite link?

With both Novgorod and Moscow beeing done building peacefully (maybe we still need a harbor in Moscow?) we should be able to get 2 macemen every 5 turns now....
Even more Catapults... if/when we switch to them. By the end of this set we could have 5 macemen. By the end of next 6 Catapults added to them.
How much is enough? Surely 4 macemen + 4 Cata can start on bombing Beijing? Or is that a bit light?

Also how are we going to defend our conquered cities? Hold back a maceman or two? Or add some Archers in?
 
Doing as ordered - I've got it. Will try to play as soon as I can.

EDIT:
5 turns in and Moscow just finished its forge (chop assisted). With the overflow, Colosuss is 9 turns out (375 hammers) or a mace would be 4 turns.

Not being familiar enough with a SE, is the (so easily close) colosuss worth going for or should we stick with massive military build up? I'll check back later today for discussion and then will play the remaining 10 turns.
 
I like the idea of Colossus since it will give our finances a real boost. TGL and Colossus is a killer combo. I am also torn about the military since our last attack by Alex and feel that we need to rise on the power scale. 9 turns isn't much but that's two maces. Can we afford to let military slide for another 9 turns is the big question. The AI might be building it already or rush it with GE so should we chance it? It has a short life span and I think we need the military more. I don't trust that Alex will be good and not declare again. So my vote is for a mace rather than Colossus although it would give commerce/science a real boost for as long as it lasts.
 
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