Typicaly I start my turnset thinking I did all the MM-ing yesterday... and press enter. Forgetting to trade. As cyrus comes up to offer me a deal on the inner turn... I am remembered... So I wind up trading one turn later.
Montezuma comes by with his ussual *charm* and we pick up a -1 diplo on him...
Some quiet builder turns slide by ... I pick up some cash from JC and 2 pretty annoying things happen...

Alex joins the Hindy block

, WHY? Now we get minus with Gandhi (and friends) if we declare...
And the Great library is build by some civ we dont know yet. Another "plan" out the window.
As I switched research to Compas on the first turn, hoping to be able to build an Axe or 2 before the advent of Machinery. We get compas in 290 AD and we can build Harbors (In particular Moscow allready has 11 commerce in traderoutes

), I continue research on Machinery. Thinking to switch to paper, leaving one turn on Machinery.
Meanwhile Mao gets his Great Engineer 2 turns to late ... to build the Great Library (which he would have probably used it for). I appearently failed to make a screeny of it, but a few turns later Mao compleets the Chicken Itza.
Gandhi comes by with an offer I actually think about (that is not often for an AI to do this). Bismarck also comes by with a more "AI kindoff deal", which I totaly ignore.

We get a small bonus as a forrest grows near Moscow and Moscow also goes to the point of no return. i.e. Gentlemen we are going to get a Merchant before we can spawn Scientists.
Also in 320 AD I forget about research for a seccond and we discover Machinery, which I wasnt planning to do... Anyway Optics is started due in 9.
Meanwhile I whipped a Library in St. Petes, which obviously is a little late due to Alex' surprise...
Cottage Ville grew to size 2 with no where to put citizen #2, so I whipped the Granary and continued the Archer. Next up Library I think?
And in my very last turn (350AD) I apply the whip to Novgorod to finish its Forge and grow back to 4 next turn.
This is where I leave our empire for Bob? (I thought bob and Dot only swapped for the first set?)... oh well for the next person. I send you some more screens with information on the current state of things.
Some of the current Chinees defences... We need some Cata's ...

Our nice city of Rostov is sharing the Rice with Cottage Ville. The rice is chopped and beeing farmed, share it wisely

Also I suggest whipping the Lighthouse next turn.

Moscow, as far as I am concerned is now done. There is one worker chopping that Jungle and the other worker has just finished the mine. We can balance Moscow a bit on this size, where it is most productive... Maybe 1 size bigger where it can work a grass Forrest and have 16 total hammers + 50% buro + 25% Forge = 16 + 8 + 4 = 28 hammers/turn = Maceman every 4 turns or 2 Cata every 5 turns.
FYI if we can block of those 2 coastal tiles we block our lands from alexanders navy... i.e. we will have no units landing on our lands.
All we have have to deal with are those 2 triremes that are left caught between ours and Gandhi's borders.
IF we are going to declare on Alex now that he is part of the Hindu block.

St. Petes is ready to start running 2 scientists. I think let it grow to size 6 and add the Scientists?
Also as you can clearly see we have 8 turns left on Optics, with 220 in the bank and -29gpt. i.e. We will fall short just a few gold to research at 100%. But we can pick up some change here and there...

If we grow it to size 4 and leave the Gem mine to Cottage ville. Novgorod can add the Plains forrest and be at 12 hammers/turn (or 16 with the forge).
Then add a coastal on size 5 for +3 food/turn.
At size 4 we need 30+4*3= 42 food to grow, with 19 left over from the granary after growing to size 4. 23 / 3 = 7.66 turns
At size 5 we start with 21 food and need 45 to grow, 24 food needed = 8 turns.
So within 16 turns we can grow to size 6 and whip for 2 gaining 90 hammers.
Those 16 turns we could also be working the (mined?) plains hill and the Plains tile. Adding 5 hammers/turn, 5 * 16 = 80. So by growing and whipping we gain a little commerce and 10 hammers every 16 turn.
26 hammers while we dont have the hill mined...