![Party [party] [party]](/images/smilies/partytime.gif)




Care to elaborate?Of course we made it, no doubt. No doubts? At all?
What i find strange was that rush for Astro by all the top teams, long before we know for sure it was needed.
Bah, i got my theories on this...
Ask and ye shall receive...Care to elaborate?
I'd like, prolly i'll do it in few days, together with more.
Now i'm playing the game, i like to see what i can do with all the knowledge
edit: Blubmuz, could you pls upload the turn before the win, so the game goes into my HoF?
Congratulations on a successful finish.
It was fun watching to see if you would make it.![]()
I guess you needed something to do, because everyone else was finished and we were holding the results up.Hi everyone. Blubmuz invited me to join Fifth Element so here I am - thanks for taking me. This will be my first SG and it looks like a heck of a game to start on! Are we having fun yet?Nice to see Merum is in. Also Blubmus, GB... are you in dutchfire? Is there anyone else?

I'm surprised anyone was watching our bunglingI guess you needed something to do, because everyone else was finished and we were holding the results up.
Nice to see Merum is in. Also Blubmus, GB... are you in dutchfire? Is there anyone else?

Wow! Kudos to whoever recruited WastinTime. I've read some of his dialogs with Jesusin in the HOF threads concerning culture games. Very impressive stuff from two of the best players around. We might stand some kind of chance this game after all... at least for getting some good lessons from a master. Welcome aboard WastinTime, and thanks for accepting the invitation (...or at least acknowledging it!1. Diety
2. no
3. no
4. I was invited to play with Fifth Element.
).
Welcome to the new members. I look forward to this short one, and can't wait for our thread to open so we can start discussing it. We are in the almost unique position of seeing most of our territory on turn 0 

We was short last game, and some playin' member didn't contributed much to the strategy (guess who i am referring to).That is a big roster. No more, pls, captain.Welcome to the new members.
.Hey... I was ... busyWe was short last game, and some playin' member didn't contributed much to the strategy
Anyway, I just think that the bigger a team is, the harder it is to keep cohesion, and if that is lost, strategy and team spirit suffers, as in this game. I think 4 is ideal for a SG, and 6 for a SGOTM, and we aren't far off that, and I'm happy with the current team, but I guess I was just hoping you hadn't invited anyone else.
(edit: As in more than an 8-man team)Only 1 team took Timbuktu early, didn't they? It is a bit fluky, granted, but I recall in their thread that they had realised that there was no chance of skirmishers, and that for a laurel, it was worth the risk. As for early astro, I think some people (who are well versed in map scripts) saw big and small/medium sea level and just figured they'd need it. I have no problems with how the other teams played, and am actually very impressed. Our team this game was in no position to come even close to their level, partly due to the cohesion mentioned earlier.About my theories on SG6:
I made some attempt and:
1) i manage to capture Timbuktu on turn 53 with a single axe, but i settled between the 2 rivers gaining the time to hook the copper and i knew exactly where to send the axe. Derive what you want, but i'm very doubtful on a clean game.
2) then i went for CoL, of course founded in Timbuktu, switched to CS and putted 2 scientists at work to have a GS for Mathematics while res. other techs
3) Managed to have CS from Oracle, timing the finish 1 turn after the GS popped: great? no! CS opens paper/edu and this is a mistake, if you wanna go straight for Astro you must avoid it 'til you get it. But: how do you know you need Astro in turn 120 or so? same conclusiom IMHO.
4) it was a great game, i managed liberalism for astro, but in 1000 AD, far better than our official game but ages after the top teams finished.
To you the conclusions.
Ha! I promise not to disappear, anyway (unless requested to do soWastinTime is a great addition, especially for this game, and i noted Balthalion in some thread, he seemed a good choice.
Surely better than a perfect stranger which disappear after the first post.
)! I tend to agree, with the exception BLubmuz noted earlier:I just think that the bigger a team is, the harder it is to keep cohesion, and if that is lost, strategy and team spirit suffers, as in this game. I think 4 is ideal for a SG, and 6 for a SGOTM, and we aren't far off that, and I'm happy with the current team, but I guess I was just hoping you hadn't invited anyone else.(edit: As in more than an 8-man team)
Honestly if I'd known there were any possibility both WastinTime and Balbes might decide to join the team I probably would have been too intimidated to accept the invitation!Well, if perhaps Balbes accept your invitation we'll find a little room for him, too.

Oh man, I haven't played xotms for a while, but decided to give this one a go, but only in the last few days. Had a slight tech lead after rifling beeline for redcats and had amassed a large force for intercontinental invasion. It was late at night and I dropped them off in a few locations, forgetting to promote the units and pressing enter, so the only promoted units were my upgraded CR3s, and without iron for cannon, my attack was stalled, the game effectively over (due to the fact that the deadline is today - my only hope was a blitzkrieg to get it done in time). Well, that's what you get for playing in the early am.(though it looks like I screwed up BOTM 04 pretty good)
Hey... I was ... busyAnyway, I just think that the bigger a team is, the harder it is to keep cohesion, and if that is lost, strategy and team spirit suffers, as in this game. I think 4 is ideal for a SG, and 6 for a SGOTM, and we aren't far off that, and I'm happy with the current team, but I guess I was just hoping you hadn't invited anyone else.
(edit: As in more than an 8-man team)
Only 1 team took Timbuktu early, didn't they? It is a bit fluky, granted, but I recall in their thread that they had realised that there was no chance of skirmishers, and that for a laurel, it was worth the risk. As for early astro, I think some people (who are well versed in map scripts) saw big and small/medium sea level and just figured they'd need it. I have no problems with how the other teams played, and am actually very impressed. Our team this game was in no position to come even close to their level, partly due to the cohesion mentioned earlier.