SGOTM 10 - Team CFR

Our cyrillic posts just duplicate our English posts for our less English-literate friends. We will stop, however, if that is your wish.
My problem is that I don't know that's the case without translating each one. If you can assure me that they will always be straight translations of the English text, with no additions or changes of meaning, then I guess I can live with it.
 
I assure on my behalf, and believe all other players will do the same.
 
The saves are already available. But we haven't decided so far on our civics. Has anyone tried hhawk's test map? I have very little time for civ now, but maybe I'll try it tomorrow.

So far I am leaning towards slavery & pacifism. I don't think we can afford running too many scientists in the early game, so all we loose without castes is quick border pops. But in this game it is even less of an issue then usual, as we can rush libraries quickly. AS CB pointed out, rushing workers in the first several turns will give us a headstart compared to castes; also even at later stages building settlers & workers without slavery will be inefficent without pop-rushing, because we loose the bonus from forges & bureau, and with increased settler cost building settlers will be a very significant part of our production. OR vs pacifism is not so sure, but i like the idea of popping two quick GSs: one for academy & one to bulb education. this way we run 0% research most of the time before Oxford. Maybe we'll have enough time for that with OR, but I am not sure.

Also there was very little discussion regarding our first two cities location. There are a lot of possibilities. Maybe someone could move the starting units (both longbows & the explorer) and post the screenshot.
 
I thought about cities location but nothing great thoughts for a while.

For civics, I think - Bureaucracy, Slavery, Merchantilism, Pacifism.
 
So, who is going to start?

I would suggest hhhawk as a first player.

@hhhawk: Can post log in Russian and we will translate or can try to post something in English. :)
 
My problem is that I don't know that's the case without translating each one. If you can assure me that they will always be straight translations of the English text, with no additions or changes of meaning, then I guess I can live with it.

Please keep in mind that there are a few players who really have trouble posting in English and reading the thread. Regardless, we will try to translate all Russian texts to English as closely as possible. So, please be assured that compliance here is the primary goal.
 
Thank you. Let's continue with dual language posts, then.
 
I'd give the start to Dynamic or Obormot as the strongest offliners. Still, I do not think we should go beyond scouting the starting terrain with our units (perhaps, even worker) for 1 turn if we haven't played any tests to decide on starting civics.

Я бы дал старт Динамику или Обормоту как сильнейшим оффлайнерам. Но, думаю, пока мы не гоняли тесты, надо лишь ограничиться разведкой юнитами на первом ходу - возможно, даже рабом.
 
I can play the first turnset, but I would like some more discussion before we actually switch civics or settle our cities. So far I can move the longbows & the explorer and post a screenshot here. I assume explorer SE,SE, southern longbow SW, northern longbow NE.
 
Looks like east side is coastal and IMHO it's better to explore it with longbow. The fast explorer will go at this site to SW. We'll lose one tile speed at the first turn, but win later in exploration south western spot which may have a lot of space to explore. So I propose longbowman - SE, explorer - SW.

Кажется, что восток - это прибрежная часть, поэтому, на мой скромный взгляд, лучше его исследовать лонгом. В этом случае быстрый эксплорер пойдёт на ЮЗ. Мы потеряем один тайл движения на первом ходу, но выиграем затем на более быстром исследовании юго-западной части, где может быть довольно много сухопутного пространства. Так что я предлагаю лонгбоумена - на юго-восток, а эксплорера - на юго-запад.
 
Yes, east is coastal. But the explorer can move SW,SW on the second turn, so he doesn't loose a turn. And it is important to get as much information as possible on the first turn.
 
I am ready to analize situation more preciously. Please dont make moves in hurry, because it seems to me that you are not on the right way yet.

I doubt that we have to start from Pacifism either Caste system. There are two allmost vital civics we need to have in early game to have the fastest expansion. It is Slavery and Serfdorm.
The main problem of AI in such eras that it lacks workers and we need to slave workers fast or chop em and use serfdorm. The effect is allmost the same.

The main point of the early part of the game is to build the fastest Oxford. Yes we can rush Education with Sciensist but our cities wont be ready to build universities. And it is allmost impossible to do it fast without slavery and org religion.
 
Yes, I said that I am not going to switch civics so far. Just move the LBs & the explorer, so that we can decide on our cities placement.

I agree with you about caste system, slavey is definitely better in the early game. I never really thought about serfdom, because it is nearly useless when playing from an ancient start. Here it might be more interesting, but as you said it doesn't allow us to rush universities for Oxford, which may be very important.

About OR vs pacifism I am not sure. Is the 25% bonus (actually 20%, because we have forges already) really so vital? Bulbing education also means faster constitution, etc. I wouldn't tell which is the better option here without playing a test game.
 
I played several games aiming the best development from rene and got the conclusions I have stated in my previous post. Org religion bonus is vital, dont call it 20%, because it is more than commonly important. It decides how much citizen will you have to sacrifice to hurry up the last university. It is usually hard to build the last, the 5th university because the city producing it is settled very late and simply cant grow far.
I see no reason to rush Education and would advice to use the first GS for Academy.

About late game, I have recently realized that parathroopers cant attack during the turn they are dropped but they can still capture empty cities. So without bomb shelters 2 nukes is enough to take city immidiadly.
 
Yes, the first GS should be used for academy. With pacifism we should be able to get two GSs and use one for academy and one for bulbing education. Maybe we don't need universities very fast, we can just use 0% research between Oxford and universities. I think maintenance should be high enough for use to burn this gold quickly.

It may be cheaper to use 1 bomb, and then capture the city normally. But double nuking may indeed be very usefull in the final stage (or against heavily protected cities).
 
OK, we found a cow and some clams:

abcd.jpg


I would say settle the capital 1S of the gold and the 2nd city in place. Waiting for turn 2 before settling is free in anarchy (we'll have at least two turns). Worker can chop forest into a workboat even without culture, so we don't even loose worker turns by not settling at turn 0.
 
Sounds good for me as we can switch food between cities before boats. Now, need to decide on civics. I found out I haven't yet started BOTM20, so count me out for 2-3 days :blush: (and will patch then)
Better chop wood 1E from worker to irrigate resources, while cottaging the lands of the capital
The second city spells "Globe"


Хороший вариант - сможем перекидывать еду между городамидо лодок. Осталось решить по цивикам. Я тут еще, оказывается, не начинал БОТМ20, так что буду в оффсайде 2-3 дня (заодно пропатчусь потом)
Лучше рубить лес на восток от раба, чтобы потом тянуть ирригацию, а клетки у столицы оставить для коттеджей.
Второй город говорит "Глобус"
 
OK, we found a cow and some clams:
I would say settle the capital 1S of the gold and the 2nd city in place. Waiting for turn 2 before settling is free in anarchy (we'll have at least two turns). Worker can chop forest into a workboat even without culture, so we don't even loose worker turns by not settling at turn 0.

Almost completely agree, just not sure if we have to build the boat first. Maybe the worker in both cities?

Согласен почти во всём, только не уверен, что нужно строить лодку сначала. Может быть рабочих в обоих городах?
 
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