SilentConfusion
Emperor
About the dotmap:
I like the proposed dotmap. I was a little leery of putting the northern city one off the coast anyway and I like the new 1N movement. We might want to move the stone city W especially if this adds a Floodplain, since we'd only really lose some plains, this would mean we'd need a border pop to get the stone though, so we'd have to really think about it.
And the ? site near the deer, looks like a good Moai site. Those four lake tiles are 3f1h2c tiles with a lighthouse and a Moai, which would be super awesome if we were FIN, but are still not too shabby. That city probably has at least 6 coastal tiles and 4 lake tiles, though it is lacking a bit in production. We can 2-pop whip axes and put the overflow into our Moai with stone bonus. This would be especially a good way to go if we have a seafood tile in the BFC along with the deer for fast growth.
I like the proposed dotmap. I was a little leery of putting the northern city one off the coast anyway and I like the new 1N movement. We might want to move the stone city W especially if this adds a Floodplain, since we'd only really lose some plains, this would mean we'd need a border pop to get the stone though, so we'd have to really think about it.
And the ? site near the deer, looks like a good Moai site. Those four lake tiles are 3f1h2c tiles with a lighthouse and a Moai, which would be super awesome if we were FIN, but are still not too shabby. That city probably has at least 6 coastal tiles and 4 lake tiles, though it is lacking a bit in production. We can 2-pop whip axes and put the overflow into our Moai with stone bonus. This would be especially a good way to go if we have a seafood tile in the BFC along with the deer for fast growth.