All right, I used the save in
this post and played out 55 turns apiece.
The early turns are mostly the same for different variations, later there could be many branching pathways with some depending on what happens in game. With no barbs, we don't need barb defense but may still need additional warriors if AI are close. In many tests, as I can get a settler in the turn 40-somethings, that's a major question mark, because what a second city does can't be simulated out too much further.
There are three saves here; one is an edited game with a fallout tile removed.
In the Settle-In-Place save, I have two warriors and a settlre built turn 40, worker turn 15 and another worker partway done at turn 50 (also part of a granary). Cow and Rice are improved.
The reason for doing the above is that it got no unhealthiness turn 1, I worked the spices tile (extra commerce but in the end doesn't compare to coast) and the plains hill was useful for extra hammers when building a settler, as we are Imperialistic. I cannot think or/didn't find another spot that would initially yield 0 unhealth off of the river, and in place is better than off to the left, for instance, for claiming resources, though it doesn't leave us with coastal options.
In the Coastal Unhealthiness, I have both workboats down and a worker out, one cow improved, a settler in progress. Again, the issue here is the -1 Health at the start, meaning we only get 1
1
at the start of the game. Looking at other people's reports it seems this is the case for you all, since for instance you get the first workboat at the same time (23-24) when otherwise it would be earlier if we didn't have an unhealth.
The Coastal Healthiness save is clearly the best though, but this one I worldbuilded to remove another fallout, so the city didn't have unhealthiness at the start. I think it's vital we double check this again and in the real game to be sure. It has size 5, settler at turn 47, two warriors, both workboats, two cows, and two workers (one built right at turn 55, the other from much earlier, turn 29)
Funny note: In one game out of several of these test runs, some AI built the Great Wall, forgot to check exactly who. Edit: read in rules we are in contact with all AI, and at war. Interesting strategy of seeing where things would go if early Alpha => Peace was possible with a few - in these test games many Ai were "willing to trade for peace" quite early and if we just had a way to do that. No other wonders built by that point in most games (GW interesting because no barbs, of course)