In the meantime, has anyone considered the benefits of Stonehenge?
Good job lymond. We seem to of followed plan to tee so far!
We are on same score as unusual suspects and Maple Sporks could we all have planned the exact same start??? Spooky if so! I would guess same size and same tech route. Hardly rocket science so far if they all learned same lessons as us. Our 2500 score will be 6 less than PD! Could they have settled the PH or worked the land tiles differently? My gut feeling was they grew to size 6 and double whipped.
Overall Lymond appears to have stuck to the plan well. Next turnset is a bit trickier. We should slow things down as the second city is about to be built. We also have a border pop in 18 turns. I would pause around time of next settler being built and being moved to island.
Key things to discuss past 2875bc:
1. Location of second city! Still on marble?
2. How the galley should explore. Circle round by crabs or straight to the stone area. How many turns does it have before the worker?
3. Have we found any copper and how will this affect our plan? Copper or stone first for second city? If in BFC it is of no matter.
Next turnset length? Perhaps to point where settler has been whipped. Rota has Vicawoo up next. Let's allow him 24 hours to post otherwise Kadazzle or Bobby can do the round. He has been on the forum but not posted here in 2-3 days.
Remember all you should only view the live save in pause mode and always save it in pause mode like Lymond has done.
I think Henge is going to be too much of a distraction in this game. Mons are easy enough to get up. Each of our early cities appear to have a plan already. Henge might get us some fail gold, but otherwise I think we have mucah better things to build.
BB - You've done a great job in figuring out the early game. We can mix up the micro guy stuff as we move along. It helps that everyone is trying things out and looking at good strategies.
Is there any way to check before deciding which path will give us better passive research bonuses? I think there must be a way. We can always adjust and delay the oracle by 1-2 turns but it'd be better to know.
what exactly you have on mind? the only way is I suppose make spreadsheet and game it a bit with variants, where you can easily see accumulated commerce over time.
That way you get in in one place instead of bunch of test saves for comparing.
@Jaybone: The focus of the current plan is not actually getting the oracle early. This is a nice side effect. The real bonus comes from freeing up the cap from being caught up in chopping, and whipping the oracle and allowing us to get the extra settler out and lighthouse up. So yes, we're getting it early, but at the same time we're not sacrificing too much to get there, expansion and city development is still pretty good. I agree that we shouldn't fixate on the dates though. In fact, my getting the oracle 1 turn earlier this time was just a happy accident from trying to get other builds completed. The real bonus is actually that the corn gets farmed 1 turn earlier and we gain 4 hammers and 2 food in the cap.