killercane
Deity
Well after a few turns we can put to wealth to cover temple expense. I dont see much to discuss so I will play now.
Preturn
Move 3rd warrior from capital to Osaka (city 2). Set to temple in capital, settlers in the other two.
Turns 1-8
Poking along. Temple in capital.
Alphabet in! Switch over to the 3 curraghs. Forgetting that it is bonus grass cow I mine the thing. We probably need to mine the plains and add in the worker in the 3rd city.
Turn 9
2 curraghs sink, but reveal land ho and possibility of land NW.
Turn 10
Last curragh sinks without making passage to the new land.
We have 2 new curraghs coming out. Somehow I messed up the management with the capital being 1 shield short and Osaka one shield too many in curragh production. 3rd city currently has a scientist until worker is added.
We can probably switch tiles around to get 3rd city back on curraghs. Its a bit confusing when you havent played civ 3 in a while. The management now isnt optimal as shown by the above shield differential.
Lets find out what is SW, so that we can decide whether to start making units or what to do. If there is an AI there they probably will have ironworking so we can see if it shows up on our island.
Speaking of that, perhaps we should not add the worker in yet so he can road possible iron. We know we have no horses (start with Wheel). Or maybe produce another worker later might be best to give us time to produce rax and a few warriors. Dont forget our money will be limited though unless we pull some from the AI, so not too many upgrades are possible.
We can run a scientist every other turn in slow growth 1 food cities. I think this will speed up writing a bit.
Preturn
Move 3rd warrior from capital to Osaka (city 2). Set to temple in capital, settlers in the other two.
Turns 1-8
Poking along. Temple in capital.
Alphabet in! Switch over to the 3 curraghs. Forgetting that it is bonus grass cow I mine the thing. We probably need to mine the plains and add in the worker in the 3rd city.
Turn 9
2 curraghs sink, but reveal land ho and possibility of land NW.
Turn 10
Last curragh sinks without making passage to the new land.
We have 2 new curraghs coming out. Somehow I messed up the management with the capital being 1 shield short and Osaka one shield too many in curragh production. 3rd city currently has a scientist until worker is added.
We can probably switch tiles around to get 3rd city back on curraghs. Its a bit confusing when you havent played civ 3 in a while. The management now isnt optimal as shown by the above shield differential.
Lets find out what is SW, so that we can decide whether to start making units or what to do. If there is an AI there they probably will have ironworking so we can see if it shows up on our island.
Speaking of that, perhaps we should not add the worker in yet so he can road possible iron. We know we have no horses (start with Wheel). Or maybe produce another worker later might be best to give us time to produce rax and a few warriors. Dont forget our money will be limited though unless we pull some from the AI, so not too many upgrades are possible.
We can run a scientist every other turn in slow growth 1 food cities. I think this will speed up writing a bit.