Here is your Session Turn Log from 475 AD to 520 AD:
Turn 134, 475 AD: Delhi has grown to size 10.
Turn 134, 475 AD: Westport has grown to size 2.
Turn 134, 475 AD: Cyrusgawa has 60 gold available for trade.
Turn 134, 475 AD: Genghigawa has 110 gold available for trade.
Turn 134, 475 AD: Cyrusgawa has no worst enemy.
Turn 134, 475 AD: Tokugawa won't trade Sheep
Turn 134, 475 AD: Tokugawa has 90 gold available for trade.
Turn 134, 475 AD: Hatsegawa has 50 gold available for trade.
Turn 134, 475 AD: Cyrusgawa has 60 gold available for trade.
Turn 134, 475 AD: Elizagawa has 50 gold available for trade.
Turn 134, 475 AD: Genghigawa has 110 gold available for trade.
Turn 134, 475 AD: Mansagawa has 6 gold per turn available for trade.
Turn 134, 475 AD: Huayanagawa has 8 gold per turn available for trade.
Turn 134, 475 AD: You are the worst enemy of Elizagawa.
Turn 134, 475 AD: Elizagawa is the worst enemy of Tokugawa.
Turn 134, 475 AD: Hammuragawa will trade Monarchy
Turn 134, 475 AD: Elizagawa will trade Aesthetics, Horseback Riding, Monarchy, Philosophy
Turn 134, 475 AD: Hatsegawa will trade Cow, Rice
Turn 134, 475 AD: Will Sign Peace Treaty: Elizagawa
Turn 134, 475 AD: Tokugawa has 90 gold available for trade.
Turn 134, 475 AD: Hatsegawa has 50 gold available for trade.
Turn 134, 475 AD: Cyrusgawa has 60 gold available for trade.
Turn 134, 475 AD: Elizagawa has 50 gold available for trade.
Turn 134, 475 AD: Genghigawa has 110 gold available for trade.
Turn 134, 475 AD: Mansagawa has 6 gold per turn available for trade.
Turn 134, 475 AD: Huayanagawa has 8 gold per turn available for trade.
Turn 134, 475 AD: You are the worst enemy of Elizagawa.
Turn 134, 475 AD: Elizagawa is the worst enemy of Tokugawa.
Turn 134, 475 AD: Hammuragawa will trade Monarchy
Turn 134, 475 AD: Elizagawa will trade Aesthetics, Horseback Riding, Monarchy, Philosophy
Turn 134, 475 AD: Hatsegawa will trade Cow, Rice
Turn 134, 475 AD: Will Sign Peace Treaty: Elizagawa
Turn 134, 475 AD: You have discovered Monarchy!
Turn 134, 475 AD: Gandhi adopts Hereditary Rule!
Turn 134, 475 AD: Clearing a Forest has created 30 ℤ for EastPort.
Turn 134, 475 AD: Deal Canceled: Iron to Tokugawa
Turn 134, 475 AD: Hinduism has spread in Bombay.
Turn 135, 500 AD: Elizagawa will trade Feudalism
Turn 135, 500 AD: You have made peace with Elizagawa!
Turn 135, 500 AD: A Indian Spy 6 (Delhi) has been stumbled upon while operating near the English city of LizTown!
Turn 135, 500 AD: You have discovered Feudalism!
Turn 135, 500 AD: Espionage Mission undertaken successfully!
Turn 135, 500 AD: Upon completing the mission the Spy 8 (Delhi) has returned safely to Delhi.
Turn 135, 500 AD: Island will grow to size 7 on the next turn.
Turn 135, 500 AD: Hamsville will grow to size 3 on the next turn.
Turn 135, 500 AD: Deal Canceled: Deer to Hammuragawa for Gold Per Turn (1)
Turn 135, 500 AD: Deal Canceled: Crab to Hammuragawa for Clam
Turn 135, 500 AD: Deal Canceled: Marble to Hammuragawa for Fish, Gold Per Turn (1)
Turn 135, 500 AD: Tokugawa adopts Hereditary Rule!
Turn 136, 520 AD: Island has grown to size 7.
Turn 136, 520 AD: Hamsville has grown to size 3.
Turn 136, 520 AD: Elizagawa has 6 gold per turn available for trade.
Turn 136, 520 AD: Elizagawa won't trade Aesthetics, Horseback Riding, Philosophy
Turn 136, 520 AD: Hammuragawa will trade Fish
Turn 136, 520 AD: You have declared war on Elizagawa!
Turn 136, 520 AD: Elizagawa refuses to talk.
Turn 136, 520 AD: You have captured LizTown!!!
Turn 136, 520 AD: The borders of LizTown have expanded!