SGOTM 15 - Kakumeika

What's the gift distance again? If Bulawayo has to be <= 7.5 distance from any Mansa city, I think that is impossible.
 
yes you are right, so we need to get Hatsegawa to declare on us :(

So use the settler 16 to settle near Hatsegawa (between Genghisgawa and Hatsegawa) at the right time so that she Declares on us around T150 :)

And forget about getting Genghisgawa Openborders for a long time...

Since the south doesn't appear to be mountain locked if I read the scouting info correctly, then I suppose the last question is "can reach the northern AI with our super caravel?"

If it is mountain locked/blocked by ice, then we will need to start working on a military solution against Ghenghi/Shaka.
 
What's the gift distance again? If Bulawayo has to be <= 7.5 distance from any Mansa city, I think that is impossible.

IIRC it was 9 - LizTown sets a minimum, anyway.

Edit: it is <= 9, but because the plotDistance function returns an integer that is already rounded, a distance measured as 1.5 per diagonal and 1 per orthogonal tile that is at most 9.5 should be OK. We can test this if 9 vs 9.5 ever becomes relevant.

Spoiler :
[pre]DenialTypes CvPlayerAI::AI_cityTrade(CvCity* pCity, PlayerTypes ePlayer) const
{
CvCity* pNearestCity;

FAssert(pCity->getOwnerINLINE() == getID());

if (pCity->getLiberationPlayer(false) == ePlayer)
{
return NO_DENIAL;
}

if (!(GET_PLAYER(ePlayer).isHuman()))
{
if (GET_PLAYER(ePlayer).getTeam() != getTeam())
{
if ((pCity->plot()->calculateCulturePercent(ePlayer) == 0) && !(pCity->isEverOwned(ePlayer)) && (GET_PLAYER(ePlayer).getNumCities() > 3))
{
if (GET_PLAYER(ePlayer).AI_isFinancialTrouble())
{
return DENIAL_UNKNOWN;
}

pNearestCity = GC.getMapINLINE().findCity(pCity->getX_INLINE(), pCity->getY_INLINE(), ePlayer, NO_TEAM, true, false, NO_TEAM, NO_DIRECTION, pCity);

if ((pNearestCity == NULL) || (plotDistance(pCity->getX_INLINE(), pCity->getY_INLINE(), pNearestCity->getX_INLINE(), pNearestCity->getY_INLINE()) > 9))
{
return DENIAL_UNKNOWN;
}
}
}
}

if (isHuman())
{
return NO_DENIAL;
}

if (atWar(getTeam(), GET_PLAYER(ePlayer).getTeam()))
{
return NO_DENIAL;
}

if (GET_PLAYER(ePlayer).getTeam() != getTeam())
{
return DENIAL_NEVER;
}

if (pCity->calculateCulturePercent(getID()) > 50)
{
return DENIAL_TOO_MUCH;
}

return NO_DENIAL;
}[/pre]
 
I've used 9.5 in previous games I believe. But needs testing? anyone? wouldn't be that hard...

okay looks like 9 based on the code (and I'm assuming we round down? so it really is 9.5?)
 
Great, so we may have a plan. In fact, I don't think we even need the 'super caravel'. The fastest way would be to gift Akhetaten and Bulawayo, no astronomy, no need to capture and hold a city. no need for banking either. Just all military! Kaitzilla, it's all you! The beauty is we probably won't even have to take DoW penalties. They're both coming for us.
 
Great, so we may have a plan. In fact, I don't think we even need the 'super caravel'. The fastest way would be to gift Akhetaten and Bulawayo, no astronomy, no need to capture and hold a city. no need for banking either. Just all military! Kaitzilla, it's all you! The beauty is we probably won't even have to take DoW penalties. They're both coming for us.

Lacking Engineering, it may be a while before we can put pressure on Bulawayo. Lacking horses, even knights won't happen. The super-GG might save us the need - and I hope it does!
 
So I'm still going for Banking so we can get OB with the North AI... Should I stop for the team to debate?
We are 2 turns to guilds and could get a great merchant in 2 turns as well that will bulb Banking for us. Seems a shame to stop now.
 
Great, so we may have a plan. In fact, I don't think we even need the 'super caravel'. The fastest way would be to gift Akhetaten and Bulawayo, no astronomy, no need to capture and hold a city. no need for banking either. Just all military! Kaitzilla, it's all you! The beauty is we probably won't even have to take DoW penalties. They're both coming for us.


Using two settlers as war bait to sneak attack two gift cities at the same time on opposite sides of the world is pretty bold.

Do we have to hold the city until it comes out of revolt before we can infect and gift it away, or can we do it immediately?


The peaceful Banking way looks awful likely to get us a T166 win, which should be good enough for the gold barring a strong OSS finish. Maybe we can do both since we have spare settlers to bait Shaka+Hatty with and our homeland is secured by buffer neighbors. :hmm:

The war path has danger in that Shaka or Hatty might bribe Toku/Hamma/Team_AI into war against us since we haven't reached Friendly status with them. Our war against Liz has been safe so far because we made everyone else go to war against her at the same time, but that is gradually ending as we see with the Hatty and (so far) Shaka WHEOOHRN's.
 
We aren't really militarily set up to stab deep into Shaka, and won't be for a long time. I don't really see the military option beating out the peaceful option with a T156 win unless we had knights.

Is any AI willing to trade us horses? If not, then I'm leaning towards the peaceful Banking win T166 or T156 if we get lucky.
 
With Banking, we could probably get OB with South AI and then skip the war with Hats/Akhetaton. Nice, but I don't think this is our top priority.

OB with the North AI could work, but mostly likely it's useless. It seems unlikely that Neil would give us access to both AI from the same body of water, so the only other way to get a caravel/missionary there is something like capturing Cyrus' Tarsus. That is 10 times harder than Bulawayo.

I'm finding it hard to envision a peaceful banking path to the North AI.
 
Okay, as a compromise

Send stack near Ake (hatsegawa coastal site) home, so we can divert to shaka or Hatsegawa as we need.

We have time to walk back and then back again 5 turns to our culture, 5 turns back maybe less if we get lucky and can get engineering somehow quickly after banking

We are going to send the GG caravel north will take about 5 turns to see if north AI is accessible

We specualate ice may have been to prevent early meeting of the team AI rather than making religious victory nearly impossible.
 
With Banking, we could probably get OB with South AI and then skip the war with Hats/Akhetaton. Nice, but I don't think this is our top priority.

OB with the North AI could work, but mostly likely it's useless. It seems unlikely that Neil would give us access to both AI from the same body of water, so the only other way to get a caravel/missionary there is something like capturing Cyrus' Tarsus. That is 10 times harder than Bulawayo.

I'm finding it hard to envision a peaceful banking path to the North AI.

Well, ideally for a T156 win, say the map is nice to us and the super caravel CAN spread Hindu to north AI as soon as we get open borders. Then all we have to do is put the super caravel up there waiting and goad Hatsegawa into a war around T150.

Then we take her southern city, infect it with Hindu, gift it to the southern AI, and then infect the northern AI soon after with the caravel missionary by T154. This assumes we can manage T143 Banking and convert the Team_AI to Mercantilism T144.


Or maybe there is a single neutral tile between the north and south AI where we could stash a 2nd missionary. Then perhaps the caravel could spread to the northernmost South AI city, grab the 2nd missionary, and then infect the southmost North AI city. It would take bulbing Banking T140 I think to give us time to pull off such a sprint by T154.
 
I'm finding it hard to envision a peaceful banking path to the North AI.

Here it is: Get open borders with Genghigawa. Put a galleon with 2-3 missionaries 2N of Karakorum. Unfog ice tiles by putting spy 2N1W of Karakorum. Close borders. Teleport to where we want to be!

See test game. Move GSpy to 2N1W of Karakorum. Close borders. Voila!
 

Attachments

Okay, as a compromise

Send stack near Ake (hatsegawa coastal site) home, so we can divert to shaka or Hatsegawa as we need.

We have time to walk back and then back again 5 turns to our culture, 5 turns back maybe less if we get lucky and can get engineering somehow quickly after banking

We are going to send the GG caravel north will take about 5 turns to see if north AI is accessible

We specualate ice may have been to prevent early meeting of the team AI rather than making religious victory nearly impossible.

I like this. We keep settlers 15 and 16 around to use as war bait if/when necessary. Some units scout Shaka's stack movements. We stop teching Banking as soon as we see that we can't get useful OB with north - switch to Eng and resume Banking later. We send a second missionary to the east as backup for possible spread to Mali or Inca.
 
I like this. We keep settlers 15 and 16 around to use as war bait if/when necessary. Some units scout Shaka's stack movements. We stop teching Banking as soon as we see that we can't get useful OB with north - switch to Eng and resume Banking later. We send a second missionary to the east as backup for possible spread to Mali or Inca.

I'd like for us to finish Banking. It is the most poweful diplo tool in a world of Gawas. Maybe Elizagawa will tech engineering next for us to steal? Surely she won't be researching Music or Education.

I think sending the stack homewards is a good compromise until we discover if the super caravel can reach a North AI city.
 
I'd like for us to finish Banking. It is the most poweful diplo tool in a world of Gawas. Maybe Elizagawa will tech engineering next for us to steal? Surely she won't be researching Music or Education.

OK - but perhaps we erred in not capturing enough cities from Liz last stealing round. She's not talking to us, so presumably hasn't had enough war losses. So unless that changes I think it likely we'll have to do Eng the hard way.
 
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