SGOTM 15 - Kakumeika

Sun Tzu Wu said:
I'm aginst it for two reasons, it doesn't reliably improve natural spread and there is no control over which cities it spreads to.
I agree that a Shrine is not optimal in a regular game or even a HOF game with selected AI opponents where you try to get the earliest AP victory date. In these games taking the 'controlled' route via perfectly timed Missionary spread through uncomplicated open borders is certainly better. But in this SGOTM the religious and diplomatic situation is very different, turning the Shrine in my view into a very useful tool.

The Kashi does increase the chances of natural Hindu spread -- it at least doubles the likelihood; due to integer math the increase is often even greater (0.1%->0.3% = factor 3 for distant cities):

SpreadChances.PNG

Natural spread of religion solely needs connectivity of the Holy City and the receiving city, it does not require actual trade routes or open borders, it doesn't even need established contact!
In a test game I got natural Hindu spread to the green city in the NW belonging to an AI I hadn't met yet:

ReliSpread.JPG

Connectivity to Delhi was established by the unknown AI via Sailing network through Hammu's culture and the bridge indicated by the arrows where the borders touch. In order be connected, tiles need to be either revealed or owned by anyone not hostile. So the AI got Delhi connected to its city along a path of unrevealed river tiles that are located within 'friendly' culture. Contact was made later upon construction of the AP.

The lack of control of natural spread is an issue, but it is not solely bound to the existence of the Shrine. Imho the benefit of automatic cost-free spreads into 'difficult' cities sparing us the high expenses of controlled spreads and thus saving us many turns should surely outweigh the risk of too many 'unwanted' spreads.
 
The shrine is a difficult call. I think it might depend on how fast we can get the 2 great scientists and 2 great prophets.

With suitable focus on building the appropriate libraries:
Two GScientists out of DeerCow could happen T93 T118
Could get one in DeerCow and one in DeerGold T93 T102ish
Could get one in DeerCow and one in PigGems T93 T110

We do have the option of a 45% GScientist T83 from Delhi, then T101 GScientist from DeerCow then T108 64% GScientist. If we get the early GPro, then that's in good time to bulb Theol and start AP. If we get the early GSci then whether that's good depends on whether we get tech trades in the real game. If we were to get two GPro (0.55*0.36=0.198) then we're in some trouble - the next certain GSci from anywhere is around T140.

If we took the DeerCow-DeerGold option then we'd probably be able to manage a GPro from Delhi T115ish, but that's rather late for us to secure Theol for the AP.

Anyway, when I got to the point where I could judge those GScientist dates, I played on the Delhi plan.

mabraham, I assume these times assume we never research code of laws and never switch to caste system.

If we did get 3 great prophets with the Delhi plan (then we would either be able to bulb code of laws and/or philosophy not possible I don't think to accelerate our great scientist most likely. We would only be able to bulb code of laws before I don't think we can bulb code of laws.

Right now a great prophet will bulb meditation (so we must research that), then a great prophet would bulb monotheism (so we must research that), then a great prophet would bulb theology, and then divine right.

We would have to bulb code of laws before we research writing and after we research meditation and monotheism. That would mean our great scientist would bulb philosophy and not machinery. So I'm pretty sure bulbing code of laws is off the table.

If we do either trade for caste system or research /bulb it ourselves we might significantly improve these times.

I think we want to try to encourage the ability to trade for technologies by researching alphabet as soon as we can after the necessary land improvement technologies and oracle technologies. Then whipping out a spy or 2 to make the journey past the 2 Tokus.

I'm okay with building the Kashi, but only if we look at all of our options.

I think building the Hanging Gardens should be seriously considered as well. The Hanging Gardens combined with caste system could help get out more great people in time to help us get optics faster. (I think the Hanging Gardens in deer/gold would be better than the pyramids as I saw in mabraham's test)

I also don't think the Great Library was part of mabraham's testing, so that is something else to look at as well. (The great library in gold/sheep/corn city might help take back the corn in addition to giving us another place to get a mixed great person)

Random idea for the day:
Oracle alphabet instead of metal casting... Allows earlier building of the spies necessary to make contact with AI beyond Tokus and allows building of research...


Great Prophet bulbing preferences as reference

Spoiler :
Great Prophet:
Meditation
Polytheism
Priesthood
Monotheism
Theology
Divine Right
Mysticism
Masonry (Warlords patch & BTS)
Code of Laws
Civil Service
Monarchy
Literature
Music
Writing
Philosophy
Printing Press
Drama
Aesthetics (BTS)
Alphabet
Paper
Education
Liberalism
Calendar
Masonry (Vanilla & unpatched Warlords)
Animal Husbandry
Construction
Future Tech


Great scientist bulbing preferences as reference

Spoiler :
Great Scientist:
Writing
Mathematics
Scientific Method
Physics
Education
Printing Press
Fiber Optics
Computers
Laser (BTS)
The Wheel
Alphabet (BTS)
Philosophy
Chemistry
Fission
Fusion
Optics
Paper
Astronomy
Biology
Electricity
Flight
Genetics
Compass
Satellites
Aesthetics (BTS)
Sailing
Alphabet (Vanilla & Warlords)
Calendar
Medicine
Ecology
Advanced Flight (BTS)
Iron Working
Metal Casting
Engineering
Steam Power
Liberalism
Agriculture
Masonry
Bronze Working
Machinery
Gunpowder
Refrigeration
Superconductors (BTS)
Rocketry
Fishing
Combustion
Plastics
Composites
Stealth (BTS)
Mining
Military Science (BTS)
Radio
Meditation
Drama
Theology
Music
Civil Service
Democracy
Corporation
Communism
Economics
Hunting
Archery
Animal Husbandry
Construction
Robotics
Monotheism
Mass Media
Horseback Riding
Replaceable Parts
Rifling
Artillery
Future Tech
 
I agree that a Shrine is not optimal in a regular game or even a HOF game with selected AI opponents where you try to get the earliest AP victory date. In these games taking the 'controlled' route via perfectly timed Missionary spread through uncomplicated open borders is certainly better. But in this SGOTM the religious and diplomatic situation is very different, turning the Shrine in my view into a very useful tool.

The Kashi does increase the chances of natural Hindu spread -- it at least doubles the likelihood; due to integer math the increase is often even greater (0.1%->0.3% = factor 3 for distant cities):

View attachment 314946

Natural spread of religion solely needs connectivity of the Holy City and the receiving city, it does not require actual trade routes or open borders, it doesn't even need established contact!
In a test game I got natural Hindu spread to the green city in the NW belonging to an AI I hadn't met yet:

View attachment 314947

Connectivity to Delhi was established by the unknown AI via Sailing network through Hammu's culture and the bridge indicated by the arrows where the borders touch. In order be connected, tiles need to be either revealed or owned by anyone not hostile. So the AI got Delhi connected to its city along a path of unrevealed river tiles that are located within 'friendly' culture. Contact was made later upon construction of the AP.

The lack of control of natural spread is an issue, but it is not solely bound to the existence of the Shrine. Imho the benefit of automatic cost-free spreads into 'difficult' cities sparing us the high expenses of controlled spreads and thus saving us many turns should surely outweigh the risk of too many 'unwanted' spreads.

I agree, and confirm DanF's mechanics observations. In this game, I expect that we will not be concerned by the number of AI votes against us. Each spontaneous spread we get to a distant AI saves us at least one caravel+missionary gift, or galley+trireme+settler+missionary settling mission to gift, or galleon+settler+missionary to gift, or some contrived espionage scenario to get temporary OB. Controlled spread is not a certainty either - the spread religion mission can fail.

Getting a spontaneous spread to a semi-isolated AI will apparently give us contact upon AP building, which might be the fastest way for us to overcome the sandbox in which we may have been trapped. If the far AIs are accessibly by galley routes that AIs will discover, and the far AIs are not Tokugawas, then our game can take off through tech trading in a way that no other mechanic can achieve. Improving that chance by 2-3 every turn for every AI city that lacks a religion sounds like a good deal, together with improving the other AP benefits, saving us internal missionaries, etc.

The main problem I see with building the early Kashi is then ensuring a timely Theol and Optics, without overcommitting to GScientist production at the expense of getting the AP.

Plan A Build the Oracle in the east T62, get T64 Kashi, get T95ish GPro in Delhi, (as in post 738 above) T101 GSci from DeerCow and T110ish GSci from DeerGold. The problem here is that we don't want to bulb Theol until we have bulbed Mach with a GSci because Theol opens Paper that is a preferred over Mach for a GSci bulb. So the Theol bulb is also T101, and that's a bit late to start the AP.

Plan B We could get T62 Oracle in the east, T64 Kashi, T93 GSci from DeerCow, some lateish GPro around T100 from Delhi to try to build the AP after that, and T110ish GSci from DeerGold to finish up. That's also a late AP.

Plan C T62 Oracle in Delhi is no help, because all it does is make the second GPro T84 and the first GSci is still T101, and the GSci is rate limiting.

Plan D Not building the Kashi and saving the GPro permits T93 GSci from DeerCow and bulbing Mach and Theol right then, and T102ish GSci from DeerGold. That's probably OK, but it won't be an early AP. Delhi will take 20-25 turns to build the AP edit about 10-15 turns with suitable focus.

So I am concerned about the security of the AP if we plan to get Optics with two GScientist bulbs, whether or not we build the Kashi.

Plan E Bulbing Mach with a GEngineer is easy (it's the top preference). Getting the GEngineer would require us to build the Oracle in Delhi, and focus on forge+Hindu+OR for Pyramids in the east city to get 5:gp: base. HG might be a further option. So I envisage T62 Delhi Oracle, T64 Kashi. That's 2+2+1=5 base :gp: for Delhi, so T84ish Delhi GPro->Theol for AP in Delhi or DeerGold. We can get the 300:gp: T101 GScientist from DeerCows, which beats out the hypothetical 300:gp: T114 GPro. The trick will be getting the GEngineer by T124 to beat the hypothetical 400:gp: GPro from Delhi.

I broke out my spreadsheet to see. If we can found the eastern city T52, get two workers in support T53, get Mono for OR+Hindu by T71 after growing on farms, and get Maths by T81 for three chops, we get the forge T82 after the first chop. Then run an engineer throughout while getting Mids T88, aqueduct T95, HG T107 and GEng T120. Judicious whipping might improve on that a little. Corn capture would improve on that a little by accelerating HG. A southern forest chop or two would help a few turns. Obviously we get Pyramids (Rep for specialist buff) and HG (free population) as side benefits, as well as massive culture pressure on Osaka.

With any GEng plan, we'd be able to get Fishing whenever we wanted. We'd have to avoid CoL and Drama so the Gsci bulbs Optics and not Philo. We get to start the AP around T84, which is earlier than any other plan. The downside is that we'll have no army except from DeerGold until after Delhi finishes the AP T105-9 and DeerCows finishes its GSci. We might have to delay a Delhi AP a little to avoid beating the GEngineer. DeerGold AP would be no problem.

Plan F Spamming workers from DeerGold until T62 when we Oracle MC and then switching DeerGold to the OR+forge+Mids+HG plan for a GEng could be faster still, but it has only five chops available and we will want at least one of those for workers for the Oracle.

Skipping the Kashi might help plan E. Plan G If we get Oracle in Delhi, it will pop a 200:gp: GPro around T89, and we might struggle to get a GSci out to beat it, and Delhi's 300:gp: would hit around T101, which beats the earliest we can get a 300:gp: GEngineer around T113. So we have to get fast Oracle wherever we don't get the GEngineer - so that means Oracle in DeerGold. Now Delhi is not competitive with anything for subsequent great people, but we have to get Oracle in DeerGold, and doing that by T62 might be challenging.

Summarising Most plans are unsuitable. Plan D is doable, getting AP around T113-118 T103-108 and an Optics bulb T102 or later (early dates depend on tech trading). Plan E is doable, getting AP T105-9 (so long as the buffed Delhi GPro output won't beat the GEng) and Optics bulbable T124 or later. Plan F or G might be possible, depending how good DeerGold actually is at building the engineer stuff or the Oracle, respectively.

My feeling is that we're unlikely to get access to the tech trades we might lust after for fast Optics, and so securing Kashi and earlier AP in return for later Optics (plan E) is best.
 
The shrine is a difficult call. I think it might depend on how fast we can get the 2 great scientists and 2 great prophets.

As in my post, the timing of the AP is also linked here. We can't start the AP until we've bulbed Theol after we've bulbed Mach, if we use a GSci for the latter.

mabraham, I assume these times assume we never research code of laws and never switch to caste system.

If we did get 3 great prophets with the Delhi plan (then we would either be able to bulb code of laws and/or philosophy not possible I don't think to accelerate our great scientist most likely. We would only be able to bulb code of laws before I don't think we can bulb code of laws.

Right now a great prophet will bulb meditation (so we must research that), then a great prophet would bulb monotheism (so we must research that), then a great prophet would bulb theology, and then divine right.

We would have to bulb code of laws before we research writing and after we research meditation and monotheism. That would mean our great scientist would bulb philosophy and not machinery. So I'm pretty sure bulbing code of laws is off the table.

If we do either trade for caste system or research /bulb it ourselves we might significantly improve these times.

That concedes not bulbing Mach or Optics until you've got Philo, so I'm struggling to see CoL for Caste helping. And I love Caste.

I think we want to try to encourage the ability to trade for technologies by researching alphabet as soon as we can after the necessary land improvement technologies and oracle technologies. Then whipping out a spy or 2 to make the journey past the 2 Tokus.

That's a good alternative - but it could be huge for us or it could be a white elephant.

I'm okay with building the Kashi, but only if we look at all of our options.

I think building the Hanging Gardens should be seriously considered as well. The Hanging Gardens combined with caste system could help get out more great people in time to help us get optics faster. (I think the Hanging Gardens in deer/gold would be better than the pyramids as I saw in mabraham's test)

Pyramids was a random selection, of course.

I also don't think the Great Library was part of mabraham's testing, so that is something else to look at as well. (The great library in gold/sheep/corn city might help take back the corn in addition to giving us another place to get a mixed great person)

Getting the first GSci (to bulb Mach) is rate limiting for the AP (and we need another GPro as well if we get the Kashi). Since DeerCows can get one T93, we're going to struggle to tech out to Lit, build GLib and beat that time. The second GSci for Optics would certainly be easier with GLib, but that second GSci is only rate limiting if we have tech trading opportunities.

Random idea for the day:
Oracle alphabet instead of metal casting... Allows earlier building of the spies necessary to make contact with AI beyond Tokus and allows building of research...

Well, we do need Alpha anyway for these GSci bulbing plans. Alpha is 2/3 of the size of MC, however.
 
erm ... sorry to interrupt ... but I'm having troubles spreading Hindu via Missionary gift in a Caravel -- did BUFFY somehow nerf that (using BUFFY for the 1st time)? :dunno:

I mean Caravels can enter AI Ocean and Coast tiles without open borders as usual but they cannot enter AI cities with or without Missionaries on board. If I gift the package to the AI on a Coast tile adjacent to a city, they just use the Caravel + the Missionary to explore the map ... :(
 
erm ... sorry to interrupt ... but I'm having troubles spreading Hindu via Missionary gift in a Caravel -- did BUFFY somehow nerf that (using BUFFY for the 1st time)? :dunno:

BUFFY changes zero rules. It's a superset of the BUG (Basic Unaltered Gameplay) mod.

I mean Caravels can enter AI Ocean and Coast tiles without open borders as usual but they cannot enter AI cities with or without Missionaries on board. If I gift the package to the AI on a Coast tile adjacent to a city, they just use the Caravel + the Missionary to explore the map ... :(

No idea, never done it. Different AIs with different thoughts about religions might react differently when in possession of a weird missionary?
 
Sorry, I wasn't clear about natural spread via trade routes. By trade route I meant anywhere that a trade route is possible for any Civ and such trade routes don't need to be currently active either. I believe the article I quoted makes this clear.

DanF, I agree with your arguments. The Holy Shrine may be a good gamble. It will definitely help religion spread. We just need to keep in mind that it is as blunt as a beach ball and may miss one or more remote Cubs.

Sun Tzu Wu
 
^@ Sun Tzu Wu:
Yes, that's a great article by VoU. The whole connectivity concept is rather complex and I just wanted to point out that spontaneous spread can happen even without established contact.

Can you help with clarifications / insights how to best go about spreading religion through closed borders with Missionaries aboard Caravels? The Caravels are not allowed to enter cities, that would require open borders. But in my tests the Missionaries just won't disembark and even after selling the whole map to an AI, they will still send the gifted Caravels on exploration missions with the Hindu Missionaries sleeping on deck.
 
mabraham said:
Delhi will take 20-25 turns to build the AP.
Math powered chops and stacked whip-overflow from something like Temple and/or Monastery all pushed through Forge + OR should enable us to finish AP in Delhi significantly earlier (<10 turns), no?
 
Math powered chops and stacked whip-overflow from something like Temple and/or Monastery all pushed through Forge + OR should enable us to finish AP in Delhi significantly earlier (<10 turns), no?

The eastern forests will likely be chopped for a fast library in DeerCow. The forest SW of Delhi might go on the Oracle or a worker. That leaves us with only one or two BFC chops. We may not have a forge if we've been building settlers. Also, if we're getting a GEngineer for Machinery, we do not want an AP in Delhi that is fast enough to add enough :gp: to deny our timely GEngineer.

So perhaps my AP forecast in Plan D was about 10 turns too late.
 
Yes, I can look into the Caravel and Missionary gift dilemma. Maybe other means of Religion spread to distant, unknown Civs too.

Sun Tzu Wu
 
Plan I?
Can we Oracle theology instead of Metal Casting?

Then we can use the first great prophet for Kashi, then focus exclusively on Great scientists.
 
Plan I?
Can we Oracle theology instead of Metal Casting?

Then we can use the first great prophet for Kashi, then focus exclusively on Great scientists.

Under the lights of automatic spread throughout the world :)goodjob: DanF) once a route is formed (those engineered rivers suggest it), I do approve using the GProphet for Kashi. Of course, this is a huge gambit not knowing the actual world, but at least, we might fight the Mahabodhi early.

Sure Metal Casting was attractive for earlier caravels (and forges thanks to gems and gold, higher happy cap), but not knowing the actual world and the probabilitic avenue we may choose make this a hard call.

I vote early Kashi though.
 
If we did get 3 great prophets with the Delhi plan (then we would either be able to bulb code of laws and/or philosophy not possible I don't think to accelerate our great scientist most likely. We would only be able to bulb code of laws before I don't think we can bulb code of laws.

Right now a great prophet will bulb meditation (so we must research that), then a great prophet would bulb monotheism (so we must research that), then a great prophet would bulb theology, and then divine right.

We would have to bulb code of laws before we research writing and after we research meditation and monotheism. That would mean our great scientist would bulb philosophy and not machinery. So I'm pretty sure bulbing code of laws is off the table.
We should consider bulbing with both GPriests instead of building the Holy Temple. If we avoid monarchy (leads to Divine Right bulb) and have meditation, we can bulb both Theology and CoL. I would recommend bulbing CoL only after Confucionism has been founded elsewhere, in hopes of that AI getting out of Buddhism.

We can bulb CoL by avoiding monarchy. Those GP preference lists are terribly misleading.

That being said, if it turns out that we will not be able to make caravel/missionary gifts work, then we should build the Kashi.

I also don't think that Oracling Theology would be possible. We would need priesthood, monothiesm and writing still.
 
We can bulb CoL by avoiding monarchy. Those GP preference lists are terribly misleading.

I still don't see the value in GPro bulbing Theol and CoL. Now we have to GSci bulb Philo, Paper and Edu before we can get back to Mach and Optics. Sure, CoL will allow Delhi to run 6 scientists at size 8, and various other cities can run about 4 scientists, but now we need about 6 GScientists after two GProphets.

That being said, if it turns out that we will not be able to make caravel/missionary gifts work, then we should build the Kashi.

I think we want the Kashi regardless. It gives us a higher chance to meet distant AIs serendipitously. Spies might do that job, but have to take the right route and not get caught.

I also don't think that Oracling Theology would be possible. We would need priesthood, monothiesm and writing still.

Yeah. It was a good thought from bcool, but getting PH, Wheel, Mono and Writing is not going to be possible by T62. Just getting PH, Wheel, Pottery is a squeeze.
 
So delaying Oracle until we can tech Mono and Writing is out of the question? (We could skip Pottery as long as we have animal handling)

Do we have any idea how big a risk delaying the Oracle would be?

I'm not happy with how late the great engineer comes. I'm not sure if mabraham is suggesting building a forge/pyramids and hanging gardens in the same city or not. I'm not suggesting anything new really if he is.
Plan J

Just a modified Plan E

beeline mathematics after finishing writing. Build the Hanging Gardens before the Pyramids (Hanging Gardens requires the same raw hammer commitment as the Pyramids if you include the aqueduct, but you can whip the aqueduct without penalties). The problem is we can't start the aqueduct until we have mathematics. If we focus on growth rather than hammers we might be able to build the Hanging Gardens before the pyramids. The Hanging Gardens would help us build the forge/pyramids since it would give us +1 pop we could either whip off, assign as an engineer, or work a mine. It would also help get a great scientist in another city faster.

I will try a few tests when I get home.

Can we delay the Oracle a turn or 2 and save a forest near Deer/Gold? Those forests would be handy to chop for the forge, aqueduct, Hanging Gardens, and pyramids.

Plan K

Modified Plan E
Go for great engineer bulb of machinery with pyramids and/or hanging gardens.
But just plan to self-tech optics (build cottages instead of farms Or plan for farms and representation empowered scientist specialists, other ways to maximize commerce, perhaps teching currency not just for the trade routes, but also for the ability to sell resources for gold and for tech for gold trades.
 
How early does the AP go?

Is plan A really that bad? a T101 start of the AP with Organized Religion, a forge and at least 2 forest chops? We can probably finish the AP in 15 turns.

Successive whip overflows could give us about 55 OF hammers, 2 chops for 60 hammers * 1.5 = 172.5 +12*1.5 per turn for 15 turns?
Each forest we save cuts about 3 turns off of that.

Can we save the forests for the AP and still get the great scientists in Deer/Cows? Perhaps slow down the Oracle by a turn or so to save a forest for the library in Deer/Cows.

Modified Plan B
Or can we run 3 priest specialists with the Kashi to time the great prophet closer to the great scientist from DeerCows? With a temple Delhi could run 4 priest specialists and Kashi gives 1 great person point too, so that is 15 raw :gp: *2. We could get the great prophet from Delhi about 3-4 turns after the great scientist from DeerCow on T93. So the Great Prophet could come T97 perhaps.
 
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