I see 8 chopped forests in Dan's plan.
Too many cities (that don't have great food or a great commerce tile) are going to kill our tech rate. I don't like to have those before currency.
A fleet of caravels/missionaries floating around in a big lake aren't going to help much. From what I've seen of the evilness of the map(maker), I don't expect to find all the AI by caravel. We are likely going to need to plow thru one or both of our neighbors, then get a coastal city in the Far East to cross more water.
Maybe we just want to tech machinery/optics naturally if we plan to go all the way to Astronomy. This game is designed to stop RLDV. If he went to the trouble of giving us multi-Tokus, I'm sure there is an ocean in our way too.
Too many cities (that don't have great food or a great commerce tile) are going to kill our tech rate. I don't like to have those before currency.
A fleet of caravels/missionaries floating around in a big lake aren't going to help much. From what I've seen of the evilness of the map(maker), I don't expect to find all the AI by caravel. We are likely going to need to plow thru one or both of our neighbors, then get a coastal city in the Far East to cross more water.
Maybe we just want to tech machinery/optics naturally if we plan to go all the way to Astronomy. This game is designed to stop RLDV. If he went to the trouble of giving us multi-Tokus, I'm sure there is an ocean in our way too.