@Vranasm:
Thanks for your analysis. I agree that the happiness cap is a major factor in HeredRule or the Mids. On ~T200, when PD had about 30 cities, that was worth an extra
per garrison, whereas Representation was only worth an extra 10
in 5 garrisoned cities. (The Rep garrison equates to a lost HeredRule
.)
1. I don't think there is any debate about GLH or the Mids. It's about GLH and (Mids or not).
2. Kaku built the Mids on ~T96 and researched Constitution on T197 iirc, so Duckweed's Representation question (aside from the 5 * +3
) is whether the 334h paid off more in beakers than in 3.34 settlers (or in 334h of attack units, which no one has discussed yet, but might be my preferred choice because of uber-Bibracte and stone).
3. For this scenario, I think you should also factor into your analysis:
- half-priced libraries, potentially providing 2 scientists in lots of the lateral cities,
- the free artist citizen from salons, which Kaku whipped a bunch of ~T160-170,
- the maintenance and hammer cost of post-garrison warriors for HeredRule happiness
- the additional maintenance of early, pre-courthouse cities
- the opportunity/beaker cost of Oracling Monarchy instead of CoL or Metal Casting
- ???
Kakumeika didn't actually "hold back a bit" in REXing because of the happiness cap. We were just busy building other stuff than workers and settlers, primarily because we were hung up on the 2LC condition, which constrained our thinking right to the end of the game. What's missing from Duckweed's analysis is the hammers we spent on 2 Confucian temples, 2 Confucian Monasteries, Hanging Gardens, the Apostolic Palace (plus researching Theology = brain fart) instead of REXing. I think that's the main reason team members from Kakumeika are resistant to Duckweed's argument. The Pyramids were a "drop in the bucket" in terms of hammers spent around that time. We already had the Bureaucracy +50% hammers in Paris. Hammers aplenty.
My own argument for why we didn't REX sooner after the Pyramids is that we settled a semi-junk tundra city as our third city instead of a nice settler/worker pump. That became our 4th city instead, something like 30 turns later (guessing) and that delayed our true REX by 10-15 turns (guessing), which started in earnest some time around T110, iirc. If you look at our T102 save, you'll see that our settler pump was a fledgling pop2 or so, just becoming an adolescent village.
Kakumeika started out on fire research-wise which is half the game. Alas, we didn't temper that fire with a balanced approach that would sooner feed the warmongering fires needed to rapidly reach the domination limit.
An interesting aside is that Kakumeika had a perpetual problem with reaching consensus on our strategy and even now, in hindsight, WastinTime and I can't seem to agree on the significance of the third city.
Fascinating.
xpost w/shakabrade