SGOTM 16 - Kakumeika

I need to figure the tech rate we'll have in case the copper pillage doesn't work or we get "change" from it.

I have an excell calculation, but I don't want to make people laugh here :).
 
Spreadsheets again :D

Spoiler :
attachment.php


This plan works max cottages possible. The Cottage 1S of the city will become a hamlet T59 (not 100% on this anymore). It assumes we get Math T63 which might be difficult if we don't pillage th copper.

Science calculator sheets anyone?

Sorry, it's the first time it might have been useful!
 
I wonder if we can pillage the copper and then take the 10T peace trade immediately afterwards? That would give Louis time to escort the worker north and then come back down for more worker thieving.
Pillaging the copper and then a Cease Fire (NOT a DoP, please) is a great idea! I checked ZPV's DoP formula and I'm confident that Brennus cannot increase his power enough by T56 to change the verdict, as long as I'm using the formula correctly. We just test whther he'll DoP before Louis pillages on T56.

However, this does mean the slave will be too late for the T63 chop. We can still get Math by T63 and the Oracle by T64, by my calculations, ***IF we get 10g or more in plunder***. If we only get 8 or 9g, it's still possible if we have 14b overflow from T54 (I think we have only 13b, but I'm not certain. We'll know next turn.)

For 10g or more in plunder the MM is:

Spoiler :
Code:
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
Slider at 100%
T55   40     49   13?/390    2      3      0    Sheep, 2 cottages      road        

Slider to 90%
T56   37     45      62      2      3      3    Sheep, 2 cottages      chop               

Slider to 100%
T57   40     49     107      2      3      6    Sheep, 2 cottages      mv SW            
T58   40     49     156      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     205  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     249      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     297      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     345      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     393   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Costs: 22 gold in maintenance. We have 12g, need 10g more.

For 8g or 9g in plunder and 14b T54 OF, the MM is tight as a witch's ass:
Spoiler :
Code:
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
Slider at 100%
T55   40     49   14?/390    2      3      0    Sheep, 2 cottages      road        

Slider to 90%
T56   37     45      63      2      3      3    Sheep, 2 cottages      chop               
T57   37     45     108      2      3      6    Sheep, 2 cottages      mv SW            

Slider to 100%
T58   40     49     153      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     202  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     246      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     294      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     342      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     390   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Requires: 63b or more into Math on T56.
Costs: 20 gold in maintenance. We have 12g, need 8g more.
Here is alternative, easier MM for plunder >= 12g:
Spoiler :
Code:
Slider: 100%
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
T55   40     49   13?/390    2      3      0    Sheep, 2 cottages      road        
T56   40     49      62      2      3      3    Sheep, 2 cottages      chop               
T57   40     49     111      2      3      6    Sheep, 2 cottages      mv SW            
T58   40     49     160      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     209  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     253      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     301      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     349      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     397   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Costs: 24 gold in maintenance. We have 12g, need 12g more.
So the basic idea is this:

T55 Research at 100%.
T56 If Brennus still says he'll DoP, we pillage the copper and note how much plunder we got. We also note how many beakers we have so far in Math.

If we have 8g and 63 beakers, we're good to go. If we have, 62 beakers but 10g or more, we're good to go.

===

If I made any misteaks, sue me. :)
 
I need to figure the tech rate we'll have in case the copper pillage doesn't work or we get "change" from it.

I have an excell calculation, but I don't want to make people laugh here :).

PPP looks good. Stop to rework micro if maths won't arrive, and note details of progress to help make that call
 
Pillaging the copper and then a Cease Fire (NOT a DoP, please) is a great idea! I checked ZPV's DoP formula and I'm confident that Brennus cannot increase his power enough by T56 to change the verdict, as long as I'm using the formula correctly. We just test whther he'll DoP before Louis pillages on T56.

However, this does mean the slave will be too late for the T63 chop. We can still get Math by T63 and the Oracle by T64, by my calculations, ***IF we get 10g or more in plunder***. If we only get 8 or 9g, it's still possible if we have 14b overflow from T54 (I think we have only 13b, but I'm not certain. We'll know next turn.)

For 10g or more in plunder the MM is:

Spoiler :
Code:
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
Slider at 100%
T55   40     49   13?/390    2      3      0    Sheep, 2 cottages      road        

Slider to 90%
T56   37     45      62      2      3      3    Sheep, 2 cottages      chop               

Slider to 100%
T57   40     49     107      2      3      6    Sheep, 2 cottages      mv SW            
T58   40     49     156      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     205  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     249      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     297      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     345      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     393   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Costs: 22 gold in maintenance. We have 12g, need 10g more.

For 8g or 9g in plunder and 14b T54 OF, the MM is tight as a witch's ass:
Spoiler :
Code:
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
Slider at 100%
T55   40     49   14?/390    2      3      0    Sheep, 2 cottages      road        

Slider to 90%
T56   37     45      63      2      3      3    Sheep, 2 cottages      chop               
T57   37     45     108      2      3      6    Sheep, 2 cottages      mv SW            

Slider to 100%
T58   40     49     153      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     202  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     246      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     294      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     342      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     390   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Requires: 63b or more into Math on T56.
Costs: 20 gold in maintenance. We have 12g, need 8g more.
Here is alternative, easier MM for plunder >= 12g:
Spoiler :
Code:
Slider: 100%
                          Orleans       
    Raw-b Final-b Total-b Raw-h Final-h Total-h Tiles worked           Eiffel            Comments
    ----- ------- ------- ----- ------- ------- ---------------------- ---------         ----------------------------             
T55   40     49   13?/390    2      3      0    Sheep, 2 cottages      road        
T56   40     49      62      2      3      3    Sheep, 2 cottages      chop               
T57   40     49     111      2      3      6    Sheep, 2 cottages      mv SW            
T58   40     49     160      2      3      9    Sheep, 2 cottages      chop       
T59   36     44     209  20+10     45     12    Sheep, 1 1f2h, 2@3f    chop              Orleans p4, Paris +1 village +20h       
T60   39     48     253      8     12     57    Sheep, 1 cottage, 2@3f chop           
T61   39     48     301      8     12     69    Sheep, 1 cottage, 2@3f mvNE+chop          
T62   39     48     349      8     12     81    Sheep, 1 cottage, 2@3f road horse(STOP!)    
T63   39     48     397   30+8     57     93    Sheep, 1 cottage, 2@3f chop W            Math done         
T64                                      150                                             Oracle done 

Costs: 24 gold in maintenance. We have 12g, need 12g more.
So the basic idea is this:

T55 Research at 100%.
T56 If Brennus still says he'll DoP, we pillage the copper and note how much plunder we got. We also note how many beakers we have so far in Math.

If we have 8g and 63 beakers, we're good to go. If we have, 62 beakers but 10g or more, we're good to go.

===

If I made any misteaks, sue me. :)

I don't see how Eiffel can move sw onto a non road tile(?) and later ne+chop.

Paris build research is possible for a beaker or two
 
Draft PPP for partial turnset #6, T55 - T59 v6

Workers

Slave
T55 - move 1N, road and wake
T56 - move 1N1W, road if safe and wake
Try to reach the forest 1N of Orleans by T63 for the chop. Prebuilding roads for future warfare while waiting for the escort warrior.
Be careful! The slave is not safe if he goes T55 move 1N. He can be eaten by a panther from 2NW. :eek: I would stay inside Brennus's culture and wait for Louis. We'll want roads down here eventually, so that's a good idea. Slave could go T55 1NE, road and wake. Then on T56, I wouldn't move the worker at all before teleporting, so he still has his movement points. He'll teleport 1N to the jungle, telling us if those jungle tiles are safe. Then he can go 1W to see if the jungle tile west of the hill has a panther. If not, back east to the safe jungle. If there is a panther there, then he has to join Louis and hope Louis survives.

I would play it safe with the slave and only move with Louis in jungle tiles till it's safe to break for our culture.

We need to decide what the slave will do, since he's not needed for the Oracle. He could move through our culture, while making partial roads to save a couple turns of movement. We need to decide where our road to the south will be. Here's one possibility:

attachment.php


The idea is not for the slave to build lots of road right now, but just one along the way, maybe. I chose Paris-SE simply because it connects to Paris and the road at Paris-1NW so Slave saves one tile of movement afterwards.
 

Attachments

  • SG16 T55 Gems Road to Tolosa.jpg
    SG16 T55 Gems Road to Tolosa.jpg
    238.9 KB · Views: 168
Paris build research is possible for a beaker or two
Excellent point! I forgot about that. So we're good with at least 8g plunder.

I don't see how Eiffel can move sw onto a non road tile(?) and later ne+chop.
Well, actually, he moves 1E to Orleans, then takes the road 1N and can still chop that turn. That's why we're building that road, which is otherwise a waste of wkr-turns. But now you got me thinking. If we want to mine those hills asap anyway, it would be better to have Eiffel end up on the Orleans-1W hill so he can immediately mine it, rather than wasting a turn later. That would slow down connecting the horses though. So Eiffel could go:

T55 road
T56 chop
T57 chop
T58 chop
T59 road sheep, wake
T60 move to Orleans-1W
T61 chop
T62 chop
T63 chop

Then the roaded hill can be mined little by little to save workers wkr-turns while moving.
Orleans borders expand on T68, I think, so Eiffel would be 1 turn later getting to the horses, after mining Orleans-1N for 1t. If slave beelines Orleans instead of roading Paris-1SE, then he can also mine Orleans-1N 1 turn, complete the sheep road, road the horses and we connect the horses on T70.
 
I updated the units and research in the test game. Didn't update the terrain - it's too much work right now.

I checked and T54 bakers were identical. We should be able to see ow much OF we get into math, and how much of a stretch it will be.

I got 6 gold from pillaging the G mine, so the test game has 1 gold more. (i tried to reload several times, but 6 gold it was every time).
 

Attachments

I have no access to the game for the next 4 days, so it would be nice to get screenshots.

How much of a concern is the barbarian archer next to our borders?

We have no copper so stealing ironworking is a higher priority. I doubt we will be able to keep Brennus without copper even with chariots. Or at least by the time we can organize the chariots he will likely have quite a few metal units.

Do we have a plan for what city is producing the spy(ies)?
 
Walter, I tried, but unfortunately I'm unable to determine how many cities there are worldwide without more data. Could you upload the T50/51/53/54 saves, please?

Reminder on barb invasions:
We know animals spawn at T6.
We know human barbs spawning follow the NumTotCities > 1.5*NumAliveCivs
We know human barbs invasions start when NumTotCities > 2*NumAliveCivs

But what I didn't know but discovered is the active beelining of barbs and extended views to pillaging and city incursions start at the condition:

NumTotCities > 3*NumAliveCivs

Yes, if some barb units spawn nearer to us than Brennus or we show weakness compared to him (think metal units he will build while us doing wonders), barbs will beeline to the most juicy target, while ignoring our warrior outposts.

Worker stealing Brennus might be an even better choice to keep him weaker than us.

Here's the code:

Spoiler :
Code:
else if (GC.getGameINLINE().getNumCivCities() > (GC.getGameINLINE().countCivPlayersAlive() * 3))
	{
		if (AI_cityAttack(1, 15))
		{
			return;
		}

		if (AI_pillageRange(3))
		{
			return;
		}

		if (AI_cityAttack(2, 10))
		{
			return;
		}

		if (area()->getAreaAIType(getTeam()) == AREAAI_OFFENSIVE)
		{
			if (AI_targetCity())
			{
				return;
			}
		}
 
LowerTheCastle's micro a few posts back is suggesting we chop one forest in Orleans before we get math, and then another later right after we get math on T63.

It looks like it ought to work.

Both of LC's chops are pre-math. T63 chop needs to be T64.

I'm not in favor of the pre-math chop T58. I like the other 3 plans where the 2nd worker makes the 2nd chop, or we make the road to do both chops w/ 1 worker, or we chop Oracle 1 turn later.
 
Here is another test game that I believe is 100% match to real game:

Revised after WW pointed out errors.
 

Attachments

Both of LC's chops are pre-math. T63 chop needs to be T64.

I'm not in favor of the pre-math chop T58. I like the other 3 plans where the 2nd worker makes the 2nd chop, or we make the road to do both chops w/ 1 worker, or we chop Oracle 1 turn later.
We get Math on T63, then chop on T63, is how my plan is meant to be understood. One chop pre-math.

The point of that is to get the Oracle on T64.

If we don't mind getting the Oracle on T65, the the same worker can chop both forests post-math, T63 then T64.

The second worker doesn't arrive in time. We're making the road no matter what.

So we definitely have options.
 
Still want the saves LowtherCastle?

I have all the demo screen screenshots if those may help.

And, I totally forgot about the screenies. Will upload them shortly.
 
Still want the saves LowtherCastle?

I have all the demo screen screenshots if those may help.

And, I totally forgot about the screenies. Will upload them shortly.
Figuring out the total number of cities requires several data points: our percentage population (F8), world population (F8), top five cities pop (F9), demo screen pop data (F9), Brennus city pops, our city pops.
 
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