ingentingg
King
- Joined
- Jul 18, 2002
- Messages
- 689
Some general thoughts after thinking about this game for a while...
1. It is not sensible to make any deep plans. There is obviously a catch in this scenario, and we have no idea what it could be. For example, oceans needing astronomy, and perhaps fort canals, to get to most AI, highly fortified barbarian pinch points blocking access to neighbors, the need for paratroopers to get to a last AI, the list is virtually endless. Until we have some idea what it is, the best we can do is come up with a short term, multi-purpose, plan.
2. I think we have a free turn of exploration? I assume that we will be revolting to slavery fairly soon in any event. I have not tested this, but assuming we can do so before founding a city, we may as well do so, since it is a turn we lose eventually anyway. That way, we get a free turn of exploration.
3. When we meet an AI, they often tell us what units of theirs we should fear. What exactly does this mean? Is it the best unit they already have, of the best they can build? If the later, is this a way to tell immediately on meeting a new AI, if they have BW or Horses nearby/hooked-up?
4. I dont like alpha first . If we do that, what do we expect to be able to trade for? I assume that the AI will mostly go for the religious techs first, and their research will not be very fast in this part of the tree. IW is the ONLY tech that I can imagine us getting in a trade for quite some time. If we wanted that, I would rather research it directly.
5. I think we should consider Math first. Of course, we can wait a few turns before having to decide, and if we see a ton of Jungle, especially something like jungle/gem, then this would make IW a pretty obvious choice If however, after 4 turns, there is no clear reason to take IW, then math seems to be the safest choice, as we know for sure we want this, and it would increase chopping output nicely.
6. Remember that our imperial bonus only applies to hammers, so we want to be using mines or whips/chops to produce our settlers. With that in mind, what should we build first? I was contemplating settler first (depending on what the first turn of scouting shows), but I dont see how we do that efficiently. What else do we need?
1. I agree.
2. Yes I think we all agree that we want to revolt into slavery. The only exception would be if we are to build a settler immediately. Then it makes most sense to revolt after completion, but before we settle the second city.
3. Don't know
4/5. I agree. Let's wait and see after 5 turns. I don't want alpha first, and I think I'm leaning towards iron working if we don't find bronze, or if there is a lot of jungle nearby.
6. We also get the bonus when we whip. Meaning that we get 45 hammers into the settler for each pop we whip. So it's only when we are working the grassland mine that there is any point in building the settler.
I think our main tool for production will be whipping.








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