I've downloaded and looked at the real save:
I'm thinking that the culture of the Goldmember city is not working as intended. I think that those coastal tiles are ment to belong to Goldmember, and that the one not lying in his cultural Borders was supposed to belong to Goldmember too. Does anybody have any idea, where there'd be any sense in those coastal tiles anyhow, if Goldmember is able to reach us anyhow (because of culture) and if we cannot make peace with him. Answer to the first must be simple, we are supposed to be able to reach Goldmember, now if assuming that swede didn't see this, what does us being inside the cultural borders of Goldmember trigger?
(Read next post.)
Apart from that, there is something else, which is really strange, and that is, that neither this, nor the other Goldmember-city we know, can have the GLH, or, swede put the GLH in a city and didn't give it a Lighthouse itself. Question again would be, why did he do that.
So I think that one thing we should do, is send a Galley to Goldmember and find out what that city is about. Maybe we whould produce a Sentry unit once we can, and first send it on that coastal tile that doesn't belong to Goldmember, to be able to have a look without triggering being inside his borders. Maybe
WastinTime or someone else wants to have a look at the code for AI behaviour, and find out about the difference of being inside someone's cultural borders or not, because it could be, that swede assumed that we might think of this, and then, that coastal tile is there for a reason, I however think he didn't see this happening, and what I'm not sure about is, if we need a Sentry-unit to be able to see what info he could have hidden for us there, maybe someone knows how far it's possible to see over water.
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Something even more interesting though is this:
Question is why did swede want a city to be there. It's obviously intended, because the Corn in the desert was put there so that the AI founds it's city there, what does a city there change?
I btw noticed that those gaps in the railroad, are everywhere where there are opponents of us. They're at GK, they're at GM and the gap in the NE, where I suspected that is where Dr. Evil sits, imo suports the thought that Dr. Evil really sits there.
Gandhi is no opponent of us, Mansa is neither, no caps there, and this could also be an explanation why Gandhi is still at 1 city, he's probably trapped, because Evil blocked him. Possibility would i. e. be that his Settler got stuck somewhere and cannot get out atm., him having only 1 city is very dubious anyhow.
Something worth testing imo, would be what closing those gaps does, because what they're doing, is keeping our enemies from reaching us, now with the latest screen the gap hindering Goldmember reaching will get closed probably, so we should test what would happen if those gaps wouldn't be there at all, because that's whats going to happen soon.
I'll look further at the save, I'm still wondering what's the reason for the Elephants being connected by the railroad and over the mountain, I'm sure it has to do with Fat Bastard, maybe it's connected to the gap having been / soon being closed. Is it possible to walk over mountains when they have a railroad? This would be worth knowing imho.
Seraiel