RNG is a big part of civ4. It's impossible to remove all of it without tucking AI within peaks (blocks DoWs, early WW builds, tech trades), preventing forest/jungle growths, blocking events, no barbs and placing resources on all hills.
But even then you can still get 'we love the ___ day' which removes upkeep from a city for a while.
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I don't like RNG and think it should be limited/removed as much as possible. But don't stop reading here!
That being said, it would make for an awkward competition while trying to do the above, unless you fight Deity Raging barbs on an isolated continent
. It's really up to the game designer to decide whether he wants to try and limit randomness in a team competition spanning a few months.
Duckweed (btw, hi!) suggested a few ways to do this.
LTC is also right in saying that you can monitor the AI for DoWs.
Generally. Sometimes there is simply nothing you can do to avoid an early DoW and it will set you back compared to teams that didn't.
There will be a RNG factor.
It can be limited.
It can be ignored.
You might be able to do something to control it before it takes effect.
You might be powerless to control it.
It can make a fun SGOTM.
It can make a frustrating SGOTM.
RNG can be good and bad... no early DoW but waste 200H in caught spies at ridiculous odds. Or vice-versa, or just bad... or just good. It's impossible to claim it will balance in the end. The only SGOTM I remember where one team had mostly good-RNG was Plastic Ducks in SGOTM11.
In the end, it's a gentlemen's competition where teams try to push mechanics to outdo each other (Espionage Victory!). When you sign up for SGOTM, you sign up for RNG. It's that simple. How much depends on mapmaker and on the RNG seed itself, it's not worth arguing/debating about it. It WILL be there.
I've complained a lot about RNG in the past (so many fights lost at 90%+) but still SGOTM was fun and kept me coming back for several years.
Thanks for Admins and mapmaker for their time in setting this up and for keeping the best civ alive (and also to the teams for the devotion). SGOTM can continue if you guys keep being interested... you won't please everyone but it's clear that several people are still willing to spend hundreds of hours for this