I'm not going to be too hands-on and suggest movements and similar things until we've played some turns and I'm warm. However, I feel more comfortable talking about the big picture.
Fail Gold/Moai: I don't think we should aim for fail gold from this. We have so many other needs --> mainly workers, infrastructure and new units. Besides, we want this wonder completed early -- no waiting around.
Also, our empire is very poor in science infrastructure, so while we would of course like to run a 100% science slider, it's not like we're wasting dozens of libraries across our empire.
But as BiC mentioned; fail gold for Notre Dame is also possible and this comes at a much better time where we have more "idle" cities. I much prefer using this wonder.
Looking over our empire is .... frustrating. There's so many useful things to build and we can't get it all. We're in opportunity cost hell.
Memphis grows onto 2x floodplains farms, then cottages.
Why cottage at this point? Surely a farm is better. Only because of 2 less worker turns? Here's another point to worker
cottage shortage even in Africa btw. When memphis gets to 10 culture we have a lot of costly (in worker turns) tiles to improve.
Thebes completes the Colossus naturally. Completes at size 10, t107, eot.
It's whipping its forge this turn, right?
I like the GG share exp with maces plan.
I agree with Moai in Athens before GA.
edit:
Jerusalem should definitely get a forge. This is not a junker -- it's one of our better cities. It's worth investing into infrastructure here. Imagine it during our GAs at size 9 with windmills all over those plains hills.
Workers (again): In a normal game one can get by without too many workers, but in this variant we will need them later on anyway to complete the railroad, so we should make them a priority. We need more of them immediately and then we don't need to get as many new ones later on when discovering railroad. It's not a "wasted" 60
![Hammers :hammers: :hammers:](/images/smilies/civ4/hammer.gif)
once our territory is improved.