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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    T21 myst + wb + Canal City
    T25! Monument!
    T33 sailing + Canal p2 1/24 12/30h monument (should have nets, I froze the wb at sea) + Science p4 17/28f SH 57/120h 3 farms + Cows p3 4/26f wb3 16/30h furs 5/6t

    Key is growth

    Includes real scout at no maint plus partial warrior. Will we ever build a rax? Doubt it. Waste of hammers. Now anyway. We don’t want to use our settlers as long-range scouts.

    Only test left is earlier Canal. T25 monument is huge. T35 cows is ready to rock.
     
  2. WastinTime

    WastinTime Deity Supporter

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    no scout for me either. What's wrong with wkr build there? coast cities don't want to do that.
    I'm OK with Science suffering a little and get a worker up to silver by T33. But get to size 2 with some Henge turns exactly when the Rice completes.
    But that ^^ is all just things that seem good-to-do...if you worked out a specific plan that needs us working the Wine (or whatever) to get everything done faster (myst, monument, etc.) just do what you planned.
    I'll agree to skip the worker...for you. :mischief:

    If you think you need to do that scout, just do a warrior instead. At least we can use it for MP.
     
  3. WastinTime

    WastinTime Deity Supporter

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    I don't want to pay for that warrior tho. so if we think we're building a worker, then can we support the warrior? Or does the worker come after we settle more?
     
  4. LowtherCastle

    LowtherCastle Deity

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    I’m not sure we’ll need another worker soon. If SB is connected to other AIs we desperately need a scout. But we’ll know that pretty soon if we don’t settle Canal with this settler. The next settler can settle Canal T11.

    The growth makes a big difference on surviving the maintenance.

    T33 Sci can crank out wkrs in about 5t. That would be a good time, if needed.
     
  5. LowtherCastle

    LowtherCastle Deity

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    I settled Silver (dist 12) on t33. Maint jumped from -8 to -15gpt. Then I clicked on the wkr to see what would happen with the mine ... oops, no Mining!

    From the t33 save, I guestimated Writing about t45-50, alpha t60-65.

    Then we finally get... mining, bw, iw, etc. Until then:

    No mines
    No chops
    No whips

    :nono::nono::nono:

    Note: another reason we might not need more wkrs... nothing to do.
     
    Last edited: May 3, 2020
  6. LowtherCastle

    LowtherCastle Deity

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    Our current tech rate is breakeven at 70%. Canal drops it to 45%.

    Settling Canal on t21, our rate is back up to 70% on t33. Silver t33 drops it back to 50%. Note that Silver will have to build its own wbs or get them from Canal.

    With Sailing, I think much more logical is settling offshore first south then north. Much closer, more coins. (Assuming they’re actually offshore...)

    Cows will be able to build a galley in 6-8t, t40. Settle ~t45, God willing.
     
  7. LowtherCastle

    LowtherCastle Deity

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    Reality check — worker actions

    T5
    Camp
    Farm

    T13
    Pasture

    ~T40
    Road

    ~T45
    Cottage

    ~T60
    Mine
    Chop
     
  8. LowtherCastle

    LowtherCastle Deity

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    Reality check — resources

    T13
    Horses

    ~T60
    Bronze
    Iron

    Will we screw ourselves out of these resources settling too soon? Iron in particular is vital to our endgame success, right? Edit: No! Iron and bronze are not necessary for victory. (As far as I can tell.)
     
    Last edited: May 3, 2020
  9. LowtherCastle

    LowtherCastle Deity

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    Okay, landlubbers. I’ve answered about all my questions, how about you? I think settling canal by the time we get mysticism is a good thing. Earlier is questionable. Otherwise I think we just continue ah-Mysticism-sailing.

    I’ll prepare to continue. Speak now or forever hold your pizzle.
     
  10. LowtherCastle

    LowtherCastle Deity

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    Unit Cost (reminder)

    Pop1-4 free support for 7 units
    Handicap cost -1g

    Pop5 free 8 units
    Pop9 free 9 units
    Pop13 free 10 units ... (every 4 pop)
     
  11. WastinTime

    WastinTime Deity Supporter

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    Go for it! I can't believe I forgot we don't have mining :blush:
     
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  12. LowtherCastle

    LowtherCastle Deity

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    I had too. Combination of not having played for a long time and it seems like we’ve been playing this game forever even though it’s only been a couple days.
     
  13. Mitchum

    Mitchum Deity

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    We need to put a priority on exploration before we pull the trigger on Alphabet. We need to know as many AI as possible. Might need 2 exploring wbs.

    Green light.
     
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  14. LowtherCastle

    LowtherCastle Deity

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    Turnset 1, T0-T13 (cont)
    Spoiler T0-T5 :

    T6 3760 bc
    S3 silver fogged tile nada
    S4 w-sw 2-crab site, our landmass loops back around down to the southwest...
    S7 s

    T7 3720 bc
    S4 nw-w reaches Siberian pass, spies fur, maybe we won’t need a galley to reach the southern “island”
    S7 se tundra wine, 2 SB culture tiles in se fog. Canal site dist = 8 from Cahokia. Unlikely priority for first settler.

    2 AI capitals grow to pop2

    T8 3680 bc
    Buddhism fidl
    S4 2sw spies clamcrabdeerfursilver+2fogged, merely dist = 18
    S7 se SB has silk, definitively blocked until OBs. Eps 24/16 so SB hasn’t met any one.

    T9 3620 bc
    S4 nw-sw another crab+silver
    S5 spies 2 more fogged tiles to south
    S7 se Cahokia 2 archers, walls, castle on ph, we see silk + 3 pl, in fog 2 for, 2 jungle. Working 1f1h1c at pop1!?! GIGO? 36h in build? Worker?

    1AI gnp jumps to 32, Buddhist holy City?

    T10 3580 bc
    Hinduism fidl
    3rd ai p2

    T11 3540 bc
    Min ai power up to 19. SB comp a tech.

    T12 3500 bc
    S4 deer+3seafd+silver+fur, definitely intended to tempt the impatient?

    Time to upload

    T13 3460 bc
    Horses! Sci-1e, river plains horse! 1f4h2c.
    Also at First Silver-2w, tundra 1f3h1c..
     
    Last edited: May 3, 2020
  15. LowtherCastle

    LowtherCastle Deity

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  16. LowtherCastle

    LowtherCastle Deity

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    Save uploaded
     
  17. Kaitzilla

    Kaitzilla Lord Croissant

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    That's a much nicer silver city :D

    Triple seafood, silver, deer, and fur all in 1 city!
     
  18. WastinTime

    WastinTime Deity Supporter

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    yep, or, there are two cities with 3 food each and a lot of silver/fur

    Any reason we don't play 1 more turn to see horses and a little more of the NW?
    Are we stopping to decide to settle? Did PR settle turn 5? is that what the score graph is saying?
     
  19. LowtherCastle

    LowtherCastle Deity

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    I can hit <enter>. I didn’t because I figured it was safer with people looking at the save but I also forgot about horses appearing. Simply spaced it out.
     
  20. LowtherCastle

    LowtherCastle Deity

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    At dist = 18, maint jumps to 10gpt. Definitely better than canal In the long run. Only seven turns to net the clams too.

    Problem with all these cities that they’re repeating the same resources over and over. We only need one of them for silver and clams.
     
    Last edited: May 3, 2020

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