[BTS] SGOTM 26 - Home Slices

I hit <enter>.

Horses at Sci-1e, 1f4h2c :grouphug:

Also at Old Silver-2w, 1f3h1c. That silver site is definitely fool’s silver.
 
Last edited:
T13 save Uploaded. End of turnset. Mitch, you’re up! Don’t forget, this is the most important turnset of the game!
 
yep, or, there are two cities with 3 food each and a lot of silver/fur

Any reason we don't play 1 more turn to see horses and a little more of the NW?
Are we stopping to decide to settle? Did PR settle turn 5? is that what the score graph is saying?
T5 or 6, indubitably. Game on! Think I’d rather settle New Silver 3rd around t21, with Myst, building a monument and getting a wb in 7t... :cool: Wouldn’t you? Unless we find something better.

They should comp AH next turn but then their tech will slow a bit, unless they settled 2seafood or something weird.
 
Pretty sure SB comped Mining on T11. BW beeline. At that rate, take him another 20t. How many C1 chariots to take out his two archers? :ar15::aargh::aargh::aargh: At least we don’t have to worry about his dogs nipping at our ankles.

Finished his worker this turn. Will he farm next or mine some luxury?
 
Seems there are 2-3 AIs with a more normal start. Probably farthest away. Take some work to find them. Then again, meeting them after alpha simplifies +4 plusmods.
 
So, horses is 1f 4h 2c. That sounds better than I normally think of the horse tile being, but I guess that's right.
It's just as good as sheep when building a worker...but I don't suppose it makes sense to improve that tile first does it? even tho it's 1 turn sooner.
Might be a different story if we had granaries to build.
I suppose we have enough workers to keep up with our minimal needs. Even if we settled 7 cities, most don't really need workers yet.
 
This going to be a long game. Do we really want to settle early? If we focus on exploration and beelining Sailing-alpha (assuming we meet others), we can also have wbs and workers positioned to insta-net and chop monuments. Get to alpha faster, then explode cities quickly, knowing exactly where bronze and iron are.

Or with horses, Science could easily build SH!?! (Maybe...)
 
Nice work Lowthercastle! :D

You wisely resisted my call to settle triple seafood.
There is still a chance we might want Sitting Bull to settle it and use it to tech for us.

Here is the link to view our current game status for anyone new to SGOTM.
http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php


SGOTM26 Real Game Turn 13 (3480BC) Photo Dump
Empire

Spoiler :
Ocean crabs in bottom left corner













Sitting Bull
Spoiler :



Important Extras
Spoiler :













For The Curious Only
Spoiler :










We have unfogged 207 land tiles out of a total of 773.

Clearing the map and zooming in on Sitting Bull's capital reveals his city has a Castle (and no other buildings) on a hilltop. :hmm:
Unkillable.
 
Last edited:
So, horses is 1f 4h 2c. That sounds better than I normally think of the horse tile being, but I guess that's right.
It's just as good as sheep when building a worker...but I don't suppose it makes sense to improve that tile first does it? even tho it's 1 turn sooner.
Might be a different story if we had granaries to build.
I suppose we have enough workers to keep up with our minimal needs. Even if we settled 7 cities, most don't really need workers yet.
Rapid growth is what fuels our research best now, right? I was thinking about the cowboy pasturing the cows and then coming over to help get the rice Done a turn sooner, horses done quickly, wine farmed. Slow down the growth of cows a little bit but that river farm is meh anyway. I had Cows working the 1f2h to get the monument done in 4t.
 
Rapid growth is what fuels our research best now, right? I was thinking about the cowboy pasturing the cows and then coming over to help get the rice Done a turn sooner, horses done quickly, wine farmed. Slow down the growth of cows a little bit but that river farm is meh anyway. I had Cows working the 1f2h to get the monument done in 4t.

The faster we get Monument done, the faster our city pops borders and we get a +2:gold: per turn trade route pair.
Our capital building Stonehenge for fail gold is another good reason for Mysticism fast.

Our capital completing Stonehenge would be game over.
Prophet city can only be coastal with Moai and 1 Great Prophet wonder.
Some maintain that the faith was not always like this and along the way something has been mangled or lost but you dismiss that as an old wives tale.

The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of your state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings.


Prophet- Dun, Temple, Monastery, Cathedral, Moai Statues, Great Wonder generating Great Prophet points

Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points

Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points

Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points

General- Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ

Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points

Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points

You may construct other buildings in each city, as well as the requirements noted above, provided you only build exactly 6 Great Wonders and found exactly 1 Corporation.

You do NOT need to generate the appropriate great person just build the right Wonders in each city.

You must be running a State Religion when you win the game, but it is up to you which one you use however you must have temples of that religion in each city as well as the cathedral in the Prophet city.

(Cathedral is used in the generic sense it does not have to be a Christian Cathedral e.g. the Stupa is defined in-game as "the Buddhist Cathedral").

We must deeply ponder what city sites we want to settle. (Can we really pass on x3 seafood? It gets us wheat at 500:culture:!)
A decent amount of :food: on this map, but not much resource variety. :sad:
I'd hate to play a long game with 7 runt sized cities.

Fastest tech feels like Pyramids for representation civic, The Great Lighthouse, and all x3 food cities running 5 scientists in caste civic.
Would probably want to bulb Philosophy tech for the Taoism religion and +100% gpp points from pacifism civic.
Every extra religion we get adds another Monastery our cities can build for +10% :science: :)


Workboat is starting to look better than a 3rd Worker ya.

Flat tundra tiles are very weird.
If they have fresh water from a river or lake, they can get cottage, farm, or workshop :)
If they have forest they can get forest preserve or lumber mill

A tundra tile without fresh water can only get a fort. :sad:
It can not be improved even if there is a farm next to it to help spread irrigation.
We must not chop down a flatland tundra forest in a cities' big fat cross unless it has fresh water.
 
Last edited:
Hey, I'll pick up the save on Monday. Keep the ideas coming and I'll put them into a plan.

Where are the city sites that people are eyeing and on what turns are we considering settling them?

LC, any special MM I need to know to get Myst, wb and monument all done on time?
 
It doesn't matter where he settles it. We can't keep it even if it's perfectly placed... Or are you saying that if he settles the area before we do we're screwed?
 
Hey, I'll pick up the save on Monday. Keep the ideas coming and I'll put them into a plan.

Where are the city sites that people are eyeing and on what turns are we considering settling them?

LC, any special MM I need to know to get Myst, wb and monument all done on time?
To get Myst and the monument done at the same time we need a Great Engineer. :lol:

Cows is set up to just work the cow tile straight to Myst, putting 4h OF into the monument on T21. At p2, work 1f2h to get the monument done in 4t, T25.

I’d skip farming Cows-n for now, after the cow pasture, go straight to the horses (1t) - joining shepherd to do rice - horses - wine, then back to cows-1n. Comping Rice before horses is +4f -3h2c. Worth it I think. Max growth in Sci.

The shepherd probably first farms Sci-nw (1t) because then he farms it again after the wines. Unless he goes with cowboy to Cows. Haven’t studied that.
Edit: worker actions debatable. Maybe optimal to work best tiles first: cow+fur and sheep+horse+winefarm

Really no need for a scout it seems. Might as well build rax till Myst, then SH. Edit: in Sci.
 
Last edited:
It doesn't matter where he settles it. We can't keep it even if it's perfectly placed... Or are you saying that if he settles the area before we do we're screwed?
I’m saying if he doesn’t settle it as a canal (1w doesn’t pass thru), we can’t get open borders with him and use it as a canal. We need that canal. The passageway to the north...
 
Top Bottom