Turnset Report (T13 to Ttbd)
T13:
Settler4 in the NW goes to the silver resource W+SW and sees another crab at deer-3S. The settler will move 1SE next turn (deer-2S) to see if there is any other seafood in that area. Fog gazing makes it appear that this is a peninsula that dead ends very soon.
SB sabotage production: 0
SB EPs: 54:36 (3:2) - SB not likely to have met anyone
Rival best production: 4H
T14:
Settler 4 (NW) goes 1SE and finds that there is no other seafood down there. Only ocean tiles in sight so no possibility for an AI work boat to reach us this way.
Since the NW looks like a peninsula via fog gazing, there is no need for Settler 3 to hang out north of Cows. I'm sending him back south to get him into our borders to prevent future supply costs. He will likely board the galley and head south.
SB sabotage production: 34 -> 4H into a build
SB EPs:
59:40 - SB put 1 less than his max passive EP on us which means he met someone on T13, right?
Rival best production: 4H
T15:
No new land unfogged.
SB sabotage production: 67 -> 8H into a build
SB EPs: 64:44 - SB continues to put 5
/turn toward us rather than his full 6.
Rival best production: 4H
T16:
Settler 4 in the NW moves to the PH Fur and sees a horse resource (fur-W) and a clam resource (fur-2W). No land in the fog across the channel yet.
SB sabotage production: 100 -> 12H into a build
SB EPs: 69:48 - SB continues to put 5
/turn toward us rather than his full 6.
Rival best production: 4H
Rival best land area: 15K (this means that all AIs are coastal, right?)
T17:
Settler 4 confirms that this is a peninsula. Next turn, we can confirm if there might be a land bridge in the NW.
SB sabotage production: 142 -> 17H into a build - He was putting 4H/turn but he got 5H this turn. His capital is still size 1 so his worker must have improved a tile.
SB EPs: 74:52 - SB continues to put 5
/turn toward us rather than his full 6.
Rival best production: 4H
T18:
Settler 4 gets to the far end of the peninsula which is at silver-2W (the northern silver. He can see land across the two-tile-wide channel. There is also crab and whales here. This settler will wait here each turn to see if a wb shows up. He can move back to the 4F+silver site later when we're getting ready to settle it.
Settler 7 gets to Science-4N2E. No I see why we wanted to be there. In the test save, there is no land in the ocean there.
SB sabotage production: 184 -> 22H into a build
SB EPs: 79:56 - SB continues to put 5
/turn toward us rather than his full 6.
Rival best production:
6H this just went up
The NW:
T19:
SB sabotage production: 225 -> 27H (i.e. +5) into a build
SB EPs: 84:60 - SB continues to put 5
/turn toward us
Rival best production: 6H
T20:
SB sabotage production: 266 -> 32H (i.e. +5) into a build
SB EPs: 89:64 - SB continues to put 5
/turn toward us
Rival best production: 6H
T21:
Settler 4 sees nothing in the fog in the one tile that was missing
SB sabotage production: 308 -> 37H (i.e. +5) into a build
SB EPs: 94:68 - SB continues to put 5
/turn toward us
Rival best production: 6H
T22:
Learned Mysticism -> Sailing (0% slider)
Set build from partial rax to SH in Science.
wb -> monument in Cows