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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. WastinTime

    WastinTime Deity Supporter

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    fyi, every city needs a Dun eventually. We can do this 50h overflow thing simultaneously or at different times.
    Shame we can't use a spy to sabotage our own walls.
     
  2. LowtherCastle

    LowtherCastle Deity

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    Ha! I forgot about doubling up the trade and pillaging. :goodjob:

    The Silver deer timed with a 2whip so we aren’t using the deer maybe.

    The problem is, it doesn’t work work well with Oracle in Profit if we get Phood the same turn as stone. Might as well just build the Oracle at 4hpt. But we can use it well on failgold.
     
    Last edited: May 14, 2020
  3. LowtherCastle

    LowtherCastle Deity

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    On T33 the Max AI hammer production jumped to 11hpt from 5hpt. That sure seems like a 100% multiplier build. It stayed at 11 until it just went up to 13. SH could be about to fall.
     
    Kaitzilla likes this.
  4. Mitchum

    Mitchum Deity

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    It could be a copper mine too, right? I doubt an AI has already hooked up Stone this early but I guess it's possible.
     
  5. LowtherCastle

    LowtherCastle Deity

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    Old trick.
     
  6. WastinTime

    WastinTime Deity Supporter

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    i don't understand why not
    but we will probably have stone first anyway
     
  7. LowtherCastle

    LowtherCastle Deity

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    Sure. Lots of possibilities. Some AI has a p2 and p5 city.
     
  8. LowtherCastle

    LowtherCastle Deity

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    6t at 8hpt to get to 48/50 for an extra 20h whereas building the oracle give 24h. In other words, might as well pre-build rax. Actually slightly better, except we don’t need rax. But we could still use the dun later for 60 failgold.
     
  9. WastinTime

    WastinTime Deity Supporter

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    oh, right, we can't start the Dun til T63. Ok, that's a good reason to go ahead with IW then. Priesthood is 72-ish.
     
  10. WastinTime

    WastinTime Deity Supporter

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    So let me get this straight, we can whip 1 pop and get 100:hammers: into GW. Or build Henge in 1 turn :king: (edit: oops, no it's 120h not 100h)
    What a great way to jumpstart failgold. We just have that setup time between getting stone and prepping the Dun.
     
  11. Mitchum

    Mitchum Deity

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    I played around in the test game but I can't get the timing to work.

    I had 96/50 in walls after whipping. I gave the stone and horse to Zara (our test game SB). Now I tried two things:

    1. End turn, pillage horse - I did not have access to stone until the following turn.
    2. Pillage horse, end turn - I had stone at the start of the turn after the whip but I only had +25 OF hammers (96-50)/2 = 23 + 2? hammers from organic build (should have been +9).

    I'm not sure how to get +50 raw hammer OF.

    Can someone else get it to work in the test game? Attached is the test game I was using.
     

    Attached Files:

  12. LowtherCastle

    LowtherCastle Deity

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    The trade-off you’re making with this trick is empire-wide access to stone + [other resource] for 1t:

    1. Whip max OF with 100%-multiplier resource.
    2. Gift away all copies of that resource.
    3. End turn.
    4. When Sid calculates your OF he doesn’t divide by 2 because you don’t have the resource.
    5. Pillage other resource to cancel trade...

    Profit can still use the stone tile ofc.

    Your thinking is leading to another trick tho. We could retain access to the other resource throughout if we gift one of two copies and then pillage both next turn and re-improve one the same turn.
    Horse for instance after Whales culture includes the horse ...

    Or only road the silver fur and the fourth cow fur after 100 :culture:!
     
    Last edited: May 15, 2020
  13. LowtherCastle

    LowtherCastle Deity

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    I assume this doesn’t affect our trade relations with SH. So the only catch is, we’re limited to overflows each turn into the number available wonders. Hopefully Stonehenge, great wall, Moai.

    Sig test.
     
    Last edited: May 15, 2020
  14. LowtherCastle

    LowtherCastle Deity

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    ARGH — how do I get my signature to work???
     
    Last edited: May 15, 2020
  15. WastinTime

    WastinTime Deity Supporter

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    I think readers can choose to block signatures
     
  16. WastinTime

    WastinTime Deity Supporter

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    1. works : 50h and no access to stone 1t
    2. doesn't work: 25h
    I'm not just saying that, I used your test game.
     
  17. WastinTime

    WastinTime Deity Supporter

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    OMG, Actually, we don't lose access to stone. I'm shocked. I had 50h OF + 9 and it showed no stone (but I had pillaged horse on whip+1t)
    Next turn I had 118h into Mids!!!
     
  18. WastinTime

    WastinTime Deity Supporter

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    The walls trick is great, but as LC said, it won't help Oracle much. Here's where I stand on Oracle (in case all my waffling has you confused)

    Skip IW. (Oracle is coming too fast)
    Net crab T60 (don't be late or Oracle is delayed)
    Stone T63 (no wiggle room, must have 2 workers start T60 or Oracle is delayed)
    Oracle T81

    Profit : T53-59 : Work forest instead of coast (for 14/60 granary)
    T60-61 :crab
    T62 (grow) : crab + forest 18/60 granary
    T63-64 : crab + stone (26/60 granary)
    T65 : Priesthood/Oracle
    T70 (grow to 3) work whale
    T79: (grow to 4) whip granary (crab + stone)
    T80: Complete Oracle with 2 chops with zero to spare. (If I counted correctly)

    CoL should be there in time IIF the AI completes SH or GW in the early T70's (or late 60's)
    If it's after T75, we probably have to delay Oracle waiting for CoL.
     
  19. LowtherCastle

    LowtherCastle Deity

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    (Proudly copied from WT‘s shameless copy of Kait’s PPP)
    PPP
    Turn 45 to Turn 55
    (Changes in red)
    (Changes in pink)​

    Link to PPP Draft 1

    Mitchum's Turnset Report 1 and Report 2 up to Turn 22:

    Empire
    Kait's turnset (with pictures)

    Techs

    T45 Revolt to Slavery

    T46-T47 The Wheel 0%
    T48 The Wheel 100%
    T49 The Wheel 50%
    T50 Pottery 0%
    T51 Pottery 100%
    T52 Pottery 60%
    T53-T54 Masonry 0%


    Workers
    Shepherd
    (In Cow)
    T45-T50 Move to, camp 1f-fur
    T51-T55 Move to, camp 2h-fur

    Cowboy (In Silver)
    T45-T48 Camp fur
    T49-T52 Move to, road silver
    T53-T55 move to, chop Silver-2s2w -or- go to silver!!! Pause for discussion.

    Phillip (In Profit)
    T45-T49 Move to, chop forest at Profit-sw
    T50-T53 Move to, road Profit-nw
    T54-T56 Road stone

    Joan Dark (born Science, T52)
    T52-T55 Farm Sci-1n

    Settlers
    Settler 7
    (3n3e of Science City)
    T45-T51 Move to Canal-nw
    T51 Board galley1
    T53 land on NE Isle
    T54-T55 Explore NE Isle
    — Go inside borders as needed —


    Settler 4 (Silver-6w)
    lookout at Whales

    Cities
    Cow City

    T45-T48 galley2; Cow, crab, deer, farm
    T49 galley2; Cow, crab, deer, fur, farm
    T50-T51 galley2; Cow, crab, deer, 1f-fur, farm
    T52 galley2; Cow, crab, deer, 2 fur
    T53-T55 workboatProfit; Cow, crab, deer, 1f-fur, farm


    Science City
    T45-T47 monument; Sheep, Horse, rice, WineFarm
    T48-T51 Worker (named Joan Dark); Sheep, Horse, RiceFarm, WineFarm, plainsriver
    T52-T53 warrior, Sheep, Horse, RiceFarm, WineFarm, plainsriver
    T54-T55 granary, Sheep, Horse, RiceFarm, WineFarm, plainsriver

    (Make sure NOT to complete Stonehenge or Walk The Plank!)

    Canal City
    T45 revolt to slavery
    T46 whip monument, crab, coast
    T47-T49 Workboat; crab, coast
    T50-T52 Workboat; crab, coast, coast
    T53-T55 Workboat; crab, 2x forest


    Silver City
    T45-T51 Monument; clam, silver
    T52 lighthouse
    T53-T55 granary; Clams, silver

    Profit City
    T45-T49 Monument; forest
    T50-T52 lighthouse; coast
    T53-T55 granary; forest

    Whales
    T5?-T55 Monument

    NE Isle City
    T5?-T55 Monument

    Units
    Galley1

    T45-T52 Head to Canal-3n2w, receive S7
    T53 Move nw, drop settler,
    T54 pick up Joan?
    T55 drop off Joan?

    Galley2
    T53-T55 wait for shepherd


    Diplomacy
    Espionage :espionage: on Sitting Bull
    Screenshot his city + espionage screen every turn
    Screenshot the demo screen every turn

    screen grab F7 each turn. Religion.
    Note his score.
    Do not OB with SB until we have control of NE island

    T56 Trade (Give) Stone to Sitting Bull (wherein flippant joke becomes reality...)
    Check each turn, esp. when netting crab and clam for more trades.
    Give-in to any resource demands, even horse But WT don't think he'll ever demand a resource we have only 1 of.

    Stopping Points
    Meet a new AI
    T53 Pause for discussion on Whales.
     
    Last edited: May 15, 2020
  20. LowtherCastle

    LowtherCastle Deity

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    Notes on PPP Draft 2

    1. Prioritizes:
    • Stone quarry T63
    • Profit nets T60
    • Early inland exploration of NE Isle
    • Development of Canal
    • Cows growth to pop6
    • Galleys for each island
    2. Works with IW beeline or not.
    3. Substitutes NE Isle land exploration for wb.
    4. Neglects NW exploration.
    5. Neglects additional wbs for Silver.
    6. Pottery T53 requires slower growth in Cows, or other.

    Final note: I am not asserting any strategy here. All open to further discussion. My reason for earlier inland NE Isle exploration is in case there is a useful strategic resource. I looked for a rationale balance of our priorities.
     
    Last edited: May 15, 2020

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