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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. WastinTime

    WastinTime Deity Supporter

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    I think the test game has a critical error: the coast tile at Profit's Crabs-E should be ocean. Your wb is late.

    Won't binary research on wheel save you a beaker or two? or did you calculate that 50% doesn't have rounding issues? Any reason not to just do binary? At least 1 more turn at 0%?

    Hmm. 2nd galley. I suppose we have to. But without IW coming, I don't want Lucia born. You'll have to practice birth control, LC.
    Shepherd can finish 3rd fur and arrive just in time for stone.
    Joan: i'd prefer she improves Science, but if you want to send her on vacation to Metal Island I'm not fighting it anymore (no promises).
     
  2. WastinTime

    WastinTime Deity Supporter

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    How does this play out....
    T46-48 work farm instead of fur to grow early
    T49 add 1hFur
    T50-54 switch to 1fFur
    T55 (grew 1t early) work 3 fur

    It might get you the extra hammers you need I didn't do production test. I think it's 3 extra hammers
     
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  3. Mitchum

    Mitchum Deity

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    I just dreamt about this and was going to post it. haha. If you end turn then pillage, it appears that you don't have access to stone. But what must happen is that the stone trade cancels and then the hammers are resolved. So you end up getting the hammer bonus like you said. Sweet!
     
  4. Mitchum

    Mitchum Deity

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    It works for me. I can see a link to the PPP and when I click it I'm taken to your PPP. But it's taking me to your old post #905, not the new one in post 1019.
     
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  5. LowtherCastle

    LowtherCastle Deity

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    Born t57, could even be t56. Not late.

    PITA here, finishing T49 for road graders. Also, we’re 1c shy of getting another free SH beaker (break-points at 24 and 49bpt :mad:), so there’s a weirdness about that. But oddly, 50% here doesn’t lose a beaker to rounding. I haven’t found s solution I really like. Maybe your growth plan is it...

    Fine. Considered that. I was sending him to farm Science.
    S7 will have one turn to peek inland before Joan boards. Plus, the galley will remain available if Joan gets cold feet and seeks the comforts of her palace feathers.
     
  6. LowtherCastle

    LowtherCastle Deity

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    Hm. Yes, my original intention was to link it to the old one and update it. Then when the signature failed I decided just to make a new PPP. So now the link goes to the new one!

    I vaguely recall having turned off my ability to see signatures years ago, and now I have no idea how to turn it back on. I don’t see my signature.
     
  7. LowtherCastle

    LowtherCastle Deity

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    We lose access on whip+t0. The missing stone icon after pillaging on whip+t1 is probably an interface artifact. Zoom in and out or switch in and out of cities and it probably reappears.
     
  8. Mitchum

    Mitchum Deity

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    Why is Profit doing this:

    Profit City
    T45-T49 Monument; forest
    T50 dun; coast
    T51-T52 lighthouse; coast
    T53-T55 granary; forest (requires T53 Pottery)

    Why put hammers into both a dun and a lighthouse? That dun turn won't be stone enhanced so it seems wasteful.
     
  9. Mitchum

    Mitchum Deity

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    I don't think we have stone while we play our turn. But, IBT, the stone deal gets canceled first and then our builds get resolved. So it doesn't look like we're getting them but we really are.

    118H into a stone wonder is scary. We'll have to be sure that we don't accidentally get 120+ when it doesn't look like we will and accidentally complete SH somewhere. Although, we're hoping SH gets built before we'll have a chance to really use it.
     
  10. WastinTime

    WastinTime Deity Supporter

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    I think with that ocean tile error, T57 is too late, so if you have a t56 plan. use that.
    Yes, we get stone access on whip+1t, but LC is saying we don't have it for whip+0t.
    You and I were thinking we might lose stone for 2 turns, but it's just the one.
     
  11. Mitchum

    Mitchum Deity

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    I'm still a bit confused and this could come into play on my turn so let's make sure we are all on the same page.

    T0:
    We have access to stone.
    Whip dun/walls.
    City shows 90/50:hammers: in dun +16:hammers:
    Trade stone + horse
    City shows 90/50:hammers: in dun (because whip was stone-enhanced) and +8:hammers: (because the organic hammers are no longer stone-enhanced)
    This is the turn we don't have access to stone.

    T1:
    Dun completes.
    OF = (90-50) +8 = 48:hammers:
    We build the 'Mids and it shows 48 OF + 8 organic = 56:hammers: base (not stone-enhanced)
    Pillage horse
    City still shows 56:hammers: base (not stone-enhanced)

    IBT:
    Stone deal with Zara/SB is canceled

    T2:
    City show 112:hammers: in the 'Mids

    So the only hammers that don't have access to stone are any organic hammers that we put into a stone build on T0 after we've traded stone (i.e. the 16:hammers: that became 8:hammers: after the trade on T0). On T1, it appears that we won't get the stone bonus but the deal cancels IBT before our hammers are resolved so we end up getting more hammers than the UI suggests on T1.

    I thought LC was suggesting that there is a UI bug on T1 and by fiddling with the interface and/or zooming around we would see the stone-enhanced bonus hammers on T1 but I don't think this is true.
     
  12. LowtherCastle

    LowtherCastle Deity

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    I think you must be 100% right here. I was thinking that we canceled the deal but of course we don’t, we force it to get canceled. So it’s good you tested this! Just to make sure we didn’t screw something up.
     
  13. LowtherCastle

    LowtherCastle Deity

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    Mostly because I’m brain-damaged — we can’t build duns yet. But the idea was to put one hammer in intentionally so we can get it to 49/50 hammers. Instead it will go into the lh.
     
  14. LowtherCastle

    LowtherCastle Deity

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    The coastal error doesn’t come into play. On t 60 the culture will have expanded before the workboat moves.
     
    Last edited: May 15, 2020
  15. Mitchum

    Mitchum Deity

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    LC, are you looking for anything specific from us before you play (e.g. unanswered questions)? Are you still working on optimizing things? Or are you simply waiting for green lights?

    Green light!! ;)
     
  16. WastinTime

    WastinTime Deity Supporter

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    Ah, you are correct of course.

    What's the reason you're not on board with this:
    Oops, nevermind, I think you are on board. This is mostly after your turnset....
     
    Last edited: May 15, 2020
  17. WastinTime

    WastinTime Deity Supporter

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    My reason for delaying NE Island is : What strategic resource would matter? Gold would be workable, but not necessary yet. Metals might be necessary if SB starts plotting war I suppose. But again, your call. I like what you have planned. Yellow light. When were you hoping to play?
     
  18. Mitchum

    Mitchum Deity

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    @WT and LC

    Can someone elaborate on exactly what the tradeoffs are between exploring NE Island per the PPP vs. exploring it later?

    Is the difference that we only need one galley if we decide to explore it later?

    I personally prefer to have 2 galleys. (Edit: after ferrying units to/from Profit and our mainland) One can be our scout to the NW and it can ferry a scouting unit or two across the channel so that we can explore by land and sea. The second one can be used to ferry units to/from NE Island/Profit and our mainland.
     
  19. LowtherCastle

    LowtherCastle Deity

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    Copper. ✅
    Marble. ✅
    By strategic I mean accelerating our priorities, Oracle specifically.

    Chariots should beat ass against SH if he attacks. But he won’t, he has no hammers and he’s got no food.
     
  20. LowtherCastle

    LowtherCastle Deity

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    This has been my headache for the last three days. Skipping IW, I was thinking of taking Joan immediately to Stone Island and then the settler to northeast Isle on about turn 61. But then it comes back too late to get those workers back to the mainland. It’s just a major headache. I finally decided that two galleys is the best solution. There really is no good solution.
     

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