PPP#1.3
Turn 22 to Turn 44
Continuing from
Mitchum's playthrough up to Turn 22:
https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/page-27#post-15752205
https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/page-29#post-15752400
Empire
Techs
T22-T24 Sailing 0%
T25 Sailing 30%
T26-T31 Sailing 100%
T32-T33 Mining 0%
T34-T36 Mining 100%
T37-T38 Bronze Working 0%
T39 Bronze Working 10%
T40-T42 Bronze Working 100%
T43 Bronze Working 60%
T44 Revolt to Slavery
**Note** In test game there was 0

and 0

to spare getting T44 slavery. 1AI knew Mining but did not know Bronze Working
Workers
Shepherd (Worker 1E of Science City)
T23 Move towards wine
T24-T28 Farm wine
T29 Farm 1S1E of wine and stop
T30 Move towards rice
T31-T35 Farm rice
T36-T38 Move towards deer
T39 - Improve Deer
T40 - T42 Improve Deer
OR
T40 - T42 Get on Galley and sail south
Cowboy (Worker 1N1W of Cow City)
T23-T27 Farm plains river 1E of fur
T28-T37 Move towards silver 7N10W of Cow City
T38-T42 Mine silver
T43 - T44 Move to Fur 1N of Silver City and improve
OR
T43 - Move to forest 1S1W of silver if there will be 3

in the bank on T44
T44 - T48 Chop forest for 10

in Silver City
Phillip (Starts in Science City)
T42 - Help improve Deer/Fur in Cow City, or head south to improve new overseas city (Pull in Settler 7 in the north inside borders to save 1

per turn)
Settlers
Settler 3 (Inside Cow City)
T23 - Head towards silver city spot
Settler 5 (4S2W of Science City)
T22+ - Move to Cow City
T39 - Get on Galley to sail south
Settler 7 (4N2E of Science City)
T31 - Move towards borders
T32-T36 Stay inside borders to prevent -1
per turn cost or get on galley to scout southern lands
T37 - Return to 4N2E of Science City
T42 - Move inside borders if Phillip is going to leave borders
Settler 4 (9N12W of Cow City)
T22 - Move to 2E1N of whale to keep an eye out for AI workboats
T34 - Move towards 8N9W of Cow City (1N1E of silver)
T37 - Found Silver City 8N9W of Cow City with quad

in BFC
Cities
Cow City
T22 - T26 Monument; Cow, Fur (Remove Barracks from queue)
T27 - Workboat (for Silver City); Cow, Fur
T28 - T31 Workboat; Cow, PlainsRiverFarm
T32 - T33 Galley; Cow, PlainsRiverFarm
T34 - T38 Galley; Cow, PlainsRiverFarm, Fur
**Note** Galley can be completed 1 turn earlier by working x2 PlainsForestHill for 3 turns, but loses 15

T39 - T43 Workboat (for Cow City + sails during revolt); Cow, Unimproved Crab, Fur
Science City
T22 - T28 Stonehenge; Sheep, Horse (Remove Barracks from queue)
T29 - T35 Stonehenge; Sheep, Horse, WineFarm
T36 - Stonehenge; Sheep, Horse, RiceFarm (
Make sure NOT to complete Stonehenge or Game Over!)
T37 - T41 Worker (named Phillip); Sheep, Horse, RiceFarm, WineFarm (Remove Stonehenge from queue to avoid accidentally completing it)
T42 - T44 Worker or Barracks or Scout or Warrior; Sheep, Horse, RiceFarm, WineFarm
Canal City
T22 - T23 Workboat; Unimproved Crab
T24 - T31 Workboat; Unimproved Crab, Tundra Forest
T32 - Workboat; Tundra Forest x2
T33 - T38 Monument; Crab, Coast
OR
T33 - T38 Monument; Tundra Forest x2 (If we don't choose Bronze Working)
T39 - T44 Monument; Crab, Coast x2
OR
T39 - T43 Monument; Tundra Forest x2 (If we don't choose Bronze Working)
Silver City (Founded Turn 37)
T37 - Monument; Unimproved Clams
T38 - T42 Monument; Clams (Note on T38 if we can Liberate the city to an unmet AI because Silver City is closer to their capital than ours)
Don't Click the Wrong Button or it is Game Over!
T43 - T44 Monument; Clams, Silver Mine
Units
Workboat 1 (Exploration Workboat)
T22 - T24 Move to 5S3W of Science City
T25 - Move to 6S5W of Science City and stop to talk with team
T26+ Explore the south, even the edges of islands that might hide a path
Workboat 2 (Starts in Cow City)
T32 - T37 Move to Silver City
T38 - Improve clams 1S1E of Silver City
Workboat 3 (Starts in Canal City)
T43 - Improve crabs 1N1E of Canal City
Warrior 1 (2N4E of Science City)
T22 - T26 Move to Canal City to garrison
Galley 1 (Starts in Cow City)
T39 - Head south if exploration Workboat 1 found a good city site to settle (Take Settler 3)
Workboat 4 (Starts in Cow City)
T44 - T45 Improve crabs for Cow City
Diplomacy
Espionage

on
Sitting Bull
Screenshot his city + espionage screen every turn
Screenshot the demo screen every turn
T32 - Trade extra health resources to Sitting Bull
Stopping Points
Stop Turn 25 after workboat runs out of moves to consult with team
Meet a new AI
**Edit**
100% Done!
Added all improvements suggested by team up to
post #723