Ok, I prefer chopping for good reasons too, but Rex is currently planning about 10 turns for a farm +1f
The original, original plan was to get capital to Size 9 as fast as possible, then all the farms would, through a large amount of worker turns, turn into cottages as fast as possible and we would have a glorious bureau capital.
Science City would work Rice, Sheep, Horse, Wine, x3 plainsrivercottage, and 2 gem mines with no

growth all the way to Sushi.
But now we need the x2 scientists, so the farms are not urgent anymore and we will just have to limp to a large capital.
Working 1 scientist instead of Rice makes me cry, but I dread missing Oracle so much.
@Kaitzilla , you're definitely the expert on the micro right now. Some of my ideas I'm throwing out won't fit well (like probably that tundramine), but I'm gonna take a closer look at what Canal could do with that 3h tile. And if we really saw the benefit of that monument-chop to get 2nd clam online sooner, I can get behind that too, but I wanna weigh the tradeoff of 60g vs +2f sooner in 2Clams and in Whales.
I like fail gold too, but having runt cities because all we did was chop into Pyramids that won't get cashed out until T100 is not good either.
No huge hurry.
Go ahead and test the tundramine and 2 workboat production vs. failgold please.
You are the tech speed expert, which is what this game essentially is. 
Maybe not Confu in 2Clams, but there's a chance we run Caste (artist) for 5 turns if we get a free switch with Bureau and a free switch back with Representation.
Oh ya, Caste T79. 
I forgot about that option.
Can we come to a consensus on the next 3 turns?
Knowing if we have Stonehenge fail gold coming will help a lot and
Mirrorguard's eyes might be glazing over if we don't pitch in and say what we want.
I vote yes on Settling Clam City with the workboat turning around.
I vote yes on leaving Warrior 2 on deer.
If Iron is up near Horse+Silver City, we just have to conquer the world with Muskets + Trebs or get Rifling for Infantry if things go badly.