SGOTM1-Persia Team Jeff

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Originally posted by Jeff1787
How do I post a map?? What is the GA?

Keep asking questions. I've found the people here to be nice and helpful.

GA = Golden Age.

Here is how I do screen shots.
1. Hit the "Prt Scrn" key to place a screen shot on the Pc's clipboard.
2. Open Microsoft Paint.
3. In MS paint, click "Edit" then "Paste". This should put the screen shot into paint.
3. Save the screenshot as a Jpeg. Name it something like
"SGOTMPTWJEFF_1000BC.jpg
4. At the very bottom of the forum page, click on Upload File.
5. Browse, attach the file, and click upload to send the file to the server.
6. When the upload is complete you will see a box that says "upload Confirmation" Click on the link that says "Veiw New Upload Folder 7" This takes you to all the files loaded. The file you just loaded will be at the top since it is in chronological order.
7. Right Click and select "copy Shortcut".
8. On the There are some Icons above the box where you typr your reply. Click the box that says "IMG". Paste in the "shortcut" (the pictures URL address) in the box. Make sure the box does not say "http:// two times".
9. When you click "OK" the link should appear in the bottom of your post and look like this with out the quotation marks and extra "*" I put in.


""[*IMG]http://www.civfanatics.net/uploads7/uploadpic.JPG[/IMG*]""

Here's a link to the FAQ which may be better than my feeble attempt at explaining this. :lol: THE FAQ

uploadpic.JPG
 
Pre turn 550 BC
Since you asked…here are some comments on your turns.

I hate to waste the forest chop (10 shields) on a worker that finishes next turn, so I switched it to a horseman. I’ll send to Arbella so we can send the Immortal there to the south. The horseman will be our homeland defense. I thought about a temple, but decided we won’t need it after the dyes get hooked up.

I switched some tiles to let Persepolis to work a mined grass NE of the fur and the mined BG (Bonus Grass). This lets Tarsus work a mined grass instead of the hill. Tarsus will now grow in 8 instead of 16 turns. Food is king and growth is key if you want to win at the high levels. People in forums call this Micro-Managing (“MM” for short), for max shields & food. They’ll say “I MM’d Persepolis & Tarsus”. Some people love to do this, and are masters at it. I’m decent. The other cities look good.

This is picky, but the tile 1 S of Antioch would have been a good tile to mine. It’s in the city area of Arbela and Antioch. By mining this one, both cities can swap the tile back & forth as needed. Also Arbela has lower corruption, so you want to mine it’s tiles first. It won’t matter in this game. In Deity every little thing adds up.

Making peace with Zulu was a very good choice. Let him fight with Babylon and weaken both civs.

I can’t decide what to Research next. It depends if we want to go for the quick kill conquest as a monarchy, or get to Republic where we may have a tiny bit of war weariness in captured cities, and have to pause our war for a while. I’ll stick with Lit and we can decide on our government after I Play.

Those trades sound okay to me. :goodjob:
Good call on the worker roading Gordium.

I’d have built a spear in Arbela so we can get the offensive Immortal fortified there south to Pasargadae. I’ll build a spear next to free up the Immortal.
On Regent (& monarch if you play well) you can out research the AI. The AI stinks at early naval landings, so one spear in each city is usually enough in the ancient age. Galleys have to stick to the land, so you can see them coming and shadow them with an Immortal if you are at war. If you are at peace, the galley is usually empty and just exploring. I’ve never been sneak attacked via sea in the ancient age. You can always pop rush an Immortal in an emergency if a ship shows up out of nowhere and you are at war with that civ.

Move Immortal in Tarsus to the south. We don’t need him up north.
Move Immortals from Susa towards the south.
The Immortal from Arbela moves towards the south.
Spear in Antioch moves to Arbela for 1 turn so it will not riot.
Rename Pasargadae “Jeffville” since I hate typing Pasargadae. :lol:

I wish the Aztecs had not built their cities so far apart. I guess they think we are on a huge map. :rolleyes: We need knights to cover all that ground.


Hit enter
Turn 1 530
Persepolis –Horse – spear
Horse moves to Arbela, and the spear back to Antioch.
Jeff FYI – in Succession Games (SG) a lot of people do not like automatic “go to commands” It does not bother me, but it’s good SG etiquette to not use them unless they expire during your set of turns. :D
Barbs cannot find a place to land, so the Immortal moves south to free up some space for them
Found Bactra –> harbor (80 turns :eek: )
Worker is mining the furs. I hate having no water.

Turn 2 510
Gordium – barracks – Immortal

Turn 3 490
We have Dyes :D
Change Antioch to Galley for a little exploring of our future victims. We might get 2 shields out of here.

Turn 4 470
Persepolis & Tarsus swap a couple of tiles for 1 turn.
Persepolis – Spear – Settler due in 4. Then I think we go to war.

IBT
Montezuma wants Mapmaking. Forget about it. I figured he was bluffing. :lol: Even so we are almost ready for war, and could have taken him. He does have Iron though. Cracking his capital will take some doing since it looks to be over size 6.

Turn 5 450
Traded maps around and got us 22 gold.
Let’s declare war after we get Lit. We can build an embassy in Babylon and trade to get them in an alliance with us. Aztecs will have to fight a 2 front war. If the Aztecs get Zulu to ally with them it’s no bid deal, Zulu cannot reach us.
Check on the barbs, no camp yet, darn.
Jeffville has 9 Immortals, mr999 will get to go to war I think.
Drop slider to 80%, Lit in 4, 0 GPT. I want enough Gold to build embassies.

Turn 6 430
Barb ship finally makes a move to the dark area.

Turn 7 410
:sleep:

Turn 8 390
Persepolis – Settler – Immortal
Susa – Immortal – Immortal
Tarsus – Immortal – Immortal

Turn 9 370
Gordium – Immortal – Immortal
Arbela – Immortal – Immortal
The workers are drifting south so they can build roads when the war starts. There is one now building a road in the most southern tile not in Aztec lands. There is a stack of 10 Immortals on that tile. Two more get there in 2 turns.
Drop slider to 50% & still get Lit in 1.

Turn 10 350
We get Lit – Code of laws. I think we can conquest in Republic is we get another 2 lux.
We can talk about it and change if you want to go Monarchy & fight the rest of the way.
Barb comes out of the only dark square left up north. Immortal kills barb, and can pop the hut next turn.
Babylon finishes the Pyramids. How nice of them to build that for us. :D
We’ll may have to raze some of the Babylonian cities because they will have too much culture. Except the Pyramids, we figure a way to keep that.
Build embassy in Babylon and Zululand.
Neither one wants to ally against the Aztecs, so it will just be us. Keep checking, after we raze a couple of cities and the power shifts they may say okay. By then though you may not want them in the war.

Mr999 – you will have a fun time on your turns.
There are 11 Immortals on the tile S of the horse. There is 1 worker building a road.
You’ll want to get 4 workers in a “chain gang” down there so they can road a grass tile each turn. 2 road, the other 2 move. Next turn 2 road, the other 2 move up. Keep them guarded with an immortal.
Declare war in the diplomacy screen before you move into Aztec lands so we don’t take a rep hit.
Settler is on the dyes. Send him West so the barbs will keep building on the one dark square in the east peninsula tip.
I would pillage the Aztecs game & cow squares, and Iron before you attack the capital. Taking away the game and cow tiles might get them to size 6.
Arbela is building a horse. Leave the horse there and build 1 more. The second one is for Persepolis. We need 2 units in any city that can hit size 6 to keep it from rioting. We can upgrade the horse to knights later.
Tarsus is borrowing grass tiles from Persepolis. Be sure to give them back when Persepolis grows.

Score is 160. We have about ½ the power graph. Our culture is weak, but our culture is one of war.

Have fun :goodjob:

SAVE 350 BC
 
I won't be available to play my turns until Saturday, most likely.....
 
330 BC Destroyed Barb Camp. Got 25 Gold. Mining near Bactra. 3 workers moving south. Declare war at Aztecs. They are so dead!

310 BC Killed Archer. No HP lost. GA. Settler founded Sidon.

290 BC Started new road toward the Aztecs. I will continue building to every cities we capture. Worker done in Jeffville. Building Galley. Conquered Tlatelolco and building warrior. We got 3 workers from this town. :)
Persepolis: Immortal done. Next = Library.

270 BC Arbela: Spearman - Immortal.
Tarsus: Immortal - Immortal.
Susa: Immortal - Immortal.
I killed a Jag Warrior and lost a Immortal, who was attacked by a swordsman.

250 BC Killed the swordsman.

230 BC Killed another Jag.

210 BC Time for a new research. I think that Monarchy is better than Republic, mostly because of the military police of 3. We will get less war weariness too. So I go for Polytheism. Arbela Immortal - Immortal

190 BC Persepolis Library - Immortal. Susa and Tarsus Immortal - Immortal. We now have another elite Immortal.
Tenochtitlan including the Oracle is ours. MUahahahaha!!! Tlaxcala is ours. Both cities builds spearmen.

170 BC Galley done in Antioch. I build another.

150 BC Zimbabwe builds The Colossus. Gordium builds Immortal - Immortal.

Score is 181.

We have 8 immortals between Tenoch and Teoti. It's one immortal where I have wrote it. Kind of logical isn't it? However
there is a lot of workers hiding under him, so we don't need to build any more workers, that thing's sure. :)
Jeff: Don't try conquering Teoti in your first round. Well, you won't do that anyway. I would have sent the lone immortal along with the workers down one step because you can then build a road to Texcoco, and they needs protection. Conquer Teoti with the 8 immortals that are 2 steps from the town. Maybe one or two of them should follow the workers as the Aztecs have 2 settlers somewhere between Teoti and Texcoco. I think you should keep at least one immortal per town, and two in towns over or at 4. I would also continue building Immortals and maybe build a temple in the cities that will need it. I also think that we should as soon as the two remaining towns are conquered prepare for a war on the Babylonians. It will probably be handys turn when we're ready for another war. So basically. Split up Immortals near as many towns as possible. 4 will probably be enough per town. The last Aztec city (you can see some border on the map), we should conquer after Ashur is ours so don't worry about that one. We should probably stay at war with the Aztecs until then.

We have some time to decide, but this was my opinion.
 
Well Done. I'll pull up the save later and we can make some plans for the next 10 turns to take full advantage of the rest of our golden age.

mr999 - how do you feel about pop rushing spears or settlers in captured cities? Lower chance of revolt and we can use more spears. Settlers can fill in the gaps.

What about Tenochtitlan (the captured dye city with the cow) for our Forbidden Palace?

I like Monarchy for this game. :goodjob: Then we beeline to Chivalry (if the Ai last that long?)
 
Good job guys....since I am the novice I'll go with advice that you guys give me. Post some plans and I'll play my 10 turns tomorrow or if no rush then on Sunday morning....I am learning good stuff from you two...Thanks....:goodjob:
 
Here is what I think, as the new guy.....:D
1. Take 5 or 6 Immortals and capture Texcoco.
2. Take 5 Immortals and send north and start war with Babylon by taking Ashur.
3. Then move on and finish off Calixtlahuaca and the Aztecs.
4. Then bypass Nineveh and head straight to Babylon.
5. Newly produced Immortals can go capture Nineveh.
6. Doesn't Gordium need a spearman.
7. Workers build roads to connect the newly captured cities.
8. I don't think an Immortal needs to stay with the workers at this point if they are not in danger.

Let me know about my war plan thoughts......Thanks!

This is fun.....
:goodjob:
 
Of course, after first taking Teotihuacan....
 
Jeff- Here is a few ideas to speed up the victory.

Pre- Turn 1

Switch Arbela to library.
Switch Tarsus followed to a harbor, followed by Library.
Switch Susa and Gordium to harbor, followed by library.
We have 22 Immortals, enough for this continent. Nobody else has iron.
I would build spears in Persepolis, not Immortals. Send the spears to replace the Immortals pulling guard duty.
We need some infrastructure in the core.
Explore with galley to find a spot we can use as a troop crossing point.
You are correct about Gordium. Build in Persepolis after the Immortal. Better safe than sorry.

Move into position to capture Teotihuacan. Capture the city, pop rush a spear and send Immortals forward. Rename it something easy to type. You are allowed in the GOTM to pop rush a spear with existing citizens, you are NOT allowed to join workers to a city just top rush a spear. You are allowed to chop forest to rush spears.

We don’t need to mine the iron in Tlaxcala. These guys can build roads, or after you build the harbors up north, you can join them to the city to increase population.

Try to avoid using Immortals for guard duty by rushing a spear as soon as a capured city grows to 2 citizens.

As you suggested, take 6 Immortals N to get Ashur & the last Aztec City. Raze these worthless corrupt cities in the jungle, and head back south.

Send other forces south toward Zulu & Aztecs.

Keep Texoco & raze Nineveh. We don’t need waste Immortals on guard duty for crappy cities

Make Babylon the last Babylonian city you capture so the Pyramids won’t flip. Starve & pop rush spears to get the population down quickly.

We can burn through the rest of these cities fast since no one else has Iron.

If you get a leader, rush the Forbidden Palace in Tenochtitlan.

Use workers to build roads between cities, hook up luxuries, and pop rush spears if you need them.

mr999, what do you think??

Good Luck.

PS - do we want to go for the quick kill via conquest, or move toward Domination? If we go Domination, we want to keep ALL captured cities to gain as many tiles as possible.
 
I say we go for an quick kill. I will wait until tomorrow to play to get mr999's opinion.
 
Jeff1787-just played
Handy 900-up next
mr999


Turn 1...130 BC...moved into postion to attack Teotihuacan. Pop rushed a spearman in Tenochtitlan.

Turn 2...110 BC...Arbela-library, next harbor. Teotihuacan-spearman, next library? Captured Teotihuacanand renamed to Napa. Traded literature to Babylon for math, world map and 47 gold.

Turn 3...90 BC...Declared war on the Babylonians and moved into positon to attack Nineveh. Pop rushed a spearman in Tlatelolco, now library? Now researching Monarchy.

Turn 4...70 BC...Razed Nineveh.

Turn 5...50 BC...Razed Ashur, but lost 2 Immortals. Captured Texcoco, lost 1 Immortal. Napa still in resistance.

Turn 6...30 BC...Jeffville-galley, next harbor?

Turn 7...10 BC...Lost an Immortal to an archer outside of Calixtlahuaca. Moving more Immortals up toward that city.

Turn 8...10 AD...Tarsus and Susa-harbor, next library.

Turn 9...30 AD...Antioch galley, next harbor? Pop rushed spearman in Napa.

Turn 10..50 AD...Lost another Immortal near Calixtlahuaca. Immortals closing in on Babylon. Contacted the Iroquois. I hope the galley doesn't sink...:(

I think we should trade with them before next turn. They have contact with the Americans and 77 gold.

I think we should move the Immortals out of Napa before the next turn.

Our score is 209.

Here is the save.
 
Let's just kill them all! That's what I think! :D
Knights are expensive so I think that we should build 30-40 Immortals and send to the Iroquios and Americans.
Well. I don't know how big they are but we will surely need a lot of Immortals. If we're luck, they are far behind in science.
 
Preturn - 50
Switch Library in Tlatelolco to spear & rush. This is corrupt city, so I rushed a spear to free up an Immortal.

Move Immortals from Nana towards the front lines.
Build an embassy in Salamanca
Move Immortal in Texoco to the front.

IBT
Monarch – Currency
I’ll revolt to Monarchy after the Golden Age ends.


Turn 1 70
Begin irrigation towards our core lands
Poor Shaka…he has no idea what is coming.
Galley sinks…bummer.
The Aztecs are finished.
Switch Persepolis to begin building galleys for the coming invasion.
Capture Babylon and lose 1 Immortal.


Turn 2 90
Palace Expands
Bowman kills an Immortal.
Galley crosses the ocean.

Turn 3 110
Babylon is finished
Begin Revolution
Trade maps with Iroquois
Declare war on Zulu

Turn 4 130
Lose an Immortal Attacking Zulu

Turn 5 150
Moving towards the Zulu. Killed 2 Zulu Settlers.

Turn 6 170
Moving into position & exploring
Kill barb camp again

Turn 7 190
Capture third Zulu Settler
Capture Ulundi


Turn 8 210
Iroquois are building hanging gardens
Kill fourth Zulu Spear

Turn 9 230
There is a barb camp near Napa
Is our revolution ever going to end?

Turn 10
We are still in anarchy.
Water finally arrives to the homelands
We do not have many Immortals left. After the revolution ends, we can build some more and send them off to war.
The galleys have found a safe way to reach the other continent.
One of the Galleys has 2 Immortals in it that can do some scouting.
Trade again for Iroquois World map.
When you contact America trade for his world map.
The Iroquois have no horses, so no mounted warriors. They only have 4 cities. I can only see 3 American cities on the map.
If you get luck, use it for the FP in “Future F.P.” It’s the former Aztec Capital.
Score 242.

>> SAVE 250 AD <<
 
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