bradleyfeanor
King
Hi Team,
I just read through the thread. On Armies, no free pillage, no extra move. In general, it is always better to rush a wonder if one is available.
The worker as the third unit was a tough decision, but this is why I suggested it: when you have to chop or work in hills, it will generally improve the development time. It starts to pay off around turn 40. If our explorers happen to spot a food bonus nearby for a second city though, it would be better to spit out one settler before the granary (instead of the worker).
I do have a question. I always play emperor or diety, and this is monarch, so I am thinking lots of explorers might be able to get us goodies from huts. Is that true on monarch level?
I just read through the thread. On Armies, no free pillage, no extra move. In general, it is always better to rush a wonder if one is available.
The worker as the third unit was a tough decision, but this is why I suggested it: when you have to chop or work in hills, it will generally improve the development time. It starts to pay off around turn 40. If our explorers happen to spot a food bonus nearby for a second city though, it would be better to spit out one settler before the granary (instead of the worker).
I do have a question. I always play emperor or diety, and this is monarch, so I am thinking lots of explorers might be able to get us goodies from huts. Is that true on monarch level?