DJMGator13
Still breathing
Hmmm...did he do it on purpose? muahahahaha....
Which he????
Sesn for luring other teams to a harder game

or
Me for taking 24 minutes to respond?

Hmmm...did he do it on purpose? muahahahaha....
SesnOfWthr said:Good news all!
Team Sesn has misinterpreted the rules, making things more difficult than they had to be. Of course, this will make our eventual victory all the more impressive ....
At any rate, in post 48 of this thread, civ_Steve asks this very question, and MB answered in turn 51.
microbe said:Don't worry that you are alone. Your answer made our team's life more difficult too.
SesnOfWthr said:
Well, before I just felt like an idiot, now I feel like a jerk too.
DJMGator13 said:Teams could have waited for MB to answer directly before proceeding.
mad-bax said:I'm getting a bit cheesed off with this. There is absolutely no confusion in the rules. The whole of this discussion wa dealt with very early on in this thread and in team threads where the question was asked. But to reiterate...
1. The twenty turn rule is intended to prevent teams sandbagging, and keeping an opponents settler (or single town) alive in order to delay the next war declaration.
2. War will be declared on the first opponent you make contact with, on the turn you make contact.
3. Thereafter, war will be declared on successive opponents at 20 turn intervals (i.e. twenty turns after the start of the last war) with two exceptions. A. You want to declare on another civ before 20 turns expires. B. Another civ declares war on you before 20 turns expire.
4. If you run out of civs to declare war on, then the you must declare war on the next civ on the turn you make contact as in case 2 (above).
That is the whole rule. There is no more. So, If you declare war on Civ A on turn 20, and then CivB declares war on you in turn 25, tell me... when do you think you should declare war on civC?
I find it incredible that people who can play this game to at least a reasonable standard (which is every single participant BTW) find it difficult to count to twenty.
Perhaps I should do it for you?
AlanH said:Can I suggest a slight rewording of your Rule 3?
3. Thereafter, war will be declared on successive opponents at 20 turn intervals, in the order in which you make contact. If war with any opponent starts before their scheduled declaration date for any reason then no declaration is required on that opponent's due date and there is no change to the rest of the schedule.
Demiurge said:I'll second that Mistfit. The possibility of losing is why I keep moving up in levels. That and what I've managed to pick up by playing the SGOTM. My games are so much more exciting when I'm not guaranteed a win.
scoutsout said:"If thou shalt delay thine count to twenty-one, thou shalt be heretofore be labelled a sandbagger, and be forever cast amongst the reloaders..."
You guys always find of making me feel as if I don't know the English language very well.A complete change; a transformation.
The act of altering a given set of objects in a group
mad-bax said:... 3. Thereafter, war will be declared on successive opponents at 20 turn intervals (i.e. twenty turns after the start of the last war) with two exceptions. A. You want to declare on another civ before 20 turns expires. B. Another civ declares war on you before 20 turns expire.
... That is the whole rule. There is no more. So, If you declare war on Civ A on turn 20, and then CivB declares war on you in turn 25, tell me... when do you think you should declare war on civC?
I find it incredible that people who can play this game to at least a reasonable standard (which is every single participant BTW) find it difficult to count to twenty.