Ok then
.
After starting some aquaducts, disbanding some warriors and increasing science spendings, i look at the opportunities for war.
Knights (attack 4) against Hopplites (defence 3) is not good for us, we would lose too many knights attacking greece now.
Other nations cannot be attacked because of the 20 turn deals we have with them. Except for babylon, but those are too far away too attack.
Before attacking greece, Cavalry or a large amount of bombardment units are needed. The knights we have and are being produced can be upgraded when MT is researched. That should make a decent cavalry army.
I am not gonna make any 20 turn deals with england and france unless they are extremely good ones. I want them to be available for destruction.
The Island on the right indeed looks like just a stretch that seperates the map. Also, there are mountains on the right side of it so that cities cannot be build on its border.
We were supposed to cross the ocean on the other side of the map with scuicide galleys. Our galley has moved all around the map, but it would have been better if it'd tried to cross the map when passing the western most point of our island. I will now move the galley with settler we have on the eastern side completely around the island.
turn1: Leo's is built, i must change to Bach's.
I swich to temple in Seattle so that its borders can grow to include the irrigated grasslands. Else it cannot grow past size 2.
turn3: Well, england pays me 40 gpt + 94 gold for printing press. The deal is good enough for me to take it and not go to war within 20 turns. (only 5 more than the longest standing deal with them)
France is also willing to pay gpt, but with the 13 gpt they offer, i think i rather destroy them when in 5 turns our current deals expire.
It would be prefered to have the germands ally against france and hope for them to conquer the single city on the other island.
Turn5: I am moving all knights to paris and start a barracks there to upgrade the knights to cavalry. From there we can remove France from our island.
Some AI have navigation. It would be nice to trade it before attempting to cross the ocean with our caravel or maybe we can get it for peace with france (after we started war with them)
Last turn Phisics was too expensive because only Russia had it and Navigation was only available for gold. I did not buy navigation because it looks like even that would not be enough to get physics and no other trades can be made with it.
Rome cannot complete any wonder. It has to lose 300 ! shields swiching to University. Never build wonders in your capital, you must have palace as a backup.
Cavalry is ready for attack. Declare before entering french territory in order to save reputation.
We have a slight problem on technology. I am unsure on what to research now. It stands at phisics now, but no research is done for that yet, so you can change it to something else without losing anything. If anyone can say which of the now available techs is least researched by the AI, we could go for that and hope to trade it for physics rather than waste time researching a tech the AI already has.
The caravel with settler and knight is supposed to cross the ocean. Remember, navigation alows it to travel the ocean without danger. I did not buy navigation yet because traveling that ocean is the only use for it (no trading opportunities with it) so we can buy it when the caravel gets there or wait for a better trade opportunity to get it. (Would be nice if the tech we are gonna research will get us both physics and navigation)