MOTH
Emperor
Summary: We found 4 other countries and might be a turn away from finding more if we set out across the ocean. We are close to tech parity. We have Iron roaded but need a colony and we just need a colony to get horses as well. We are building The Great Lighthouse, but could change this to Library if we want. Workers can be joined to bump up our city size.
750(0) BC - switch to building a worker as I want 7 and then will rejoin when reaching size 7. Everything else looks good.
IBT - Worker->Spear
730(1) BC - zzz
710(2) BC - reg spear in SE defeats barb warrior with no damage. Galley in the North spots the very edge of a border! Next turn. Galley in the south sees a barb camp near the end of the road.
IBT - Moscow grows back to 6. Spear->Lighthouse. Next turn I will MM for food to get to size 7 and then rejoin workers.
690(3) BC - reg spear near moscow defeats a barb warrior. We find the Indians. They have a size 1 city connected by coast. They know the Egyptians, the Americans, and the Spanish and are up 5 techs (and down none). We are 3 turns from Literature which they don't have. I wait til next turn when I expect they will trade our contact around.
670(4) BC - MM Moscow for food. Cannot adjust science slider. India did not trade contacts.
North galley finds America.
. America is up 6 techs and down MM. They have CoL that India does not have but won't give it up. Our WM will buy anything except IW or CoL or contacts. 2 turns to Lit.
650(5) BC - Lit due in 1 but can't adjust sliders. Galley in the SE sees a barb galley. Possible sea lane to south of small island. Someone traded our contact to Egypt who is up 5 techs and down MM. America won't offer dung for MM. Egypt will give us contact with Spain and a WM for MM - I take this. Spain is up 3 techs and down MM. I start shopping MM and WM. We get: IW, Masonry, The Wheel, WC, HBR, and Mysticism. Egypt and India are still up Math and America is up CoL and Math. We have a road on Iron and 2 roads next to horses.
IBT - Barb Galley attacks and loses with no damage. A second Barb Galley moves next to the galley. We get Lit and I start on Poly.
630(6) BC - Adjust slider to 10% science - Poly in 40 at -1 GPT. We kill barb galley with no damage. America will not give us CoL, so I hold onto Lit for now.
IBT - Barb warrior in the south walks onto a road.
610(7) BC - We take out Barb Warrior with a spear taking 1 damage. A second spear takes out the camp taking 1 damage. I've left 22 workers exposed for now. The SE galley sees a spot with a ocean adjacent to a coast - could this be a route across?
590(8) BC - MM Moscow as grows in 1. Galley in the SE moves 3 across the ocean and there is sea, so I keep going. If I survive 1 turn at sea there is coast in the distance :crossesfingers:
IBT - Barb Galley shows up in the North near Galley #3. Suicide galley Lives!
570(9) - Moscow MM for growth in 20. Lux slider to 10%. Galley#3 takes on Barb and wins with no damage. Spear in the North attacks barb camp and looses
A worker is nearby. SE Galley makes it to a mountain.
550(turn 100) - SE Galley finds more mountains and sits on another coast-ocean possible route.
Status: I still haven't traded Lit to anyone. There are 2 workers near the horses that will be done IBT and should go south to help finish the road to the game; one of these could eventually build a horse colony, but we don't need it yet. There are 2 workers near Moscow that can be joined in next turn. Many of the other workers can head to Moscow once their current tasks are done to join in.
Firaxis 97; Jason 64
Rotation:
Up: Bede
stagnate
M60
Chamnix
Just Played: MOTH
TimBentley - skip Wed through Sunday - will go back into rotation at the top when he's back.
550 BC - turn 100 - save file
750(0) BC - switch to building a worker as I want 7 and then will rejoin when reaching size 7. Everything else looks good.
IBT - Worker->Spear
730(1) BC - zzz
710(2) BC - reg spear in SE defeats barb warrior with no damage. Galley in the North spots the very edge of a border! Next turn. Galley in the south sees a barb camp near the end of the road.
IBT - Moscow grows back to 6. Spear->Lighthouse. Next turn I will MM for food to get to size 7 and then rejoin workers.
690(3) BC - reg spear near moscow defeats a barb warrior. We find the Indians. They have a size 1 city connected by coast. They know the Egyptians, the Americans, and the Spanish and are up 5 techs (and down none). We are 3 turns from Literature which they don't have. I wait til next turn when I expect they will trade our contact around.
670(4) BC - MM Moscow for food. Cannot adjust science slider. India did not trade contacts.
North galley finds America.
. America is up 6 techs and down MM. They have CoL that India does not have but won't give it up. Our WM will buy anything except IW or CoL or contacts. 2 turns to Lit.650(5) BC - Lit due in 1 but can't adjust sliders. Galley in the SE sees a barb galley. Possible sea lane to south of small island. Someone traded our contact to Egypt who is up 5 techs and down MM. America won't offer dung for MM. Egypt will give us contact with Spain and a WM for MM - I take this. Spain is up 3 techs and down MM. I start shopping MM and WM. We get: IW, Masonry, The Wheel, WC, HBR, and Mysticism. Egypt and India are still up Math and America is up CoL and Math. We have a road on Iron and 2 roads next to horses.
IBT - Barb Galley attacks and loses with no damage. A second Barb Galley moves next to the galley. We get Lit and I start on Poly.
630(6) BC - Adjust slider to 10% science - Poly in 40 at -1 GPT. We kill barb galley with no damage. America will not give us CoL, so I hold onto Lit for now.
IBT - Barb warrior in the south walks onto a road.
610(7) BC - We take out Barb Warrior with a spear taking 1 damage. A second spear takes out the camp taking 1 damage. I've left 22 workers exposed for now. The SE galley sees a spot with a ocean adjacent to a coast - could this be a route across?
590(8) BC - MM Moscow as grows in 1. Galley in the SE moves 3 across the ocean and there is sea, so I keep going. If I survive 1 turn at sea there is coast in the distance :crossesfingers:
IBT - Barb Galley shows up in the North near Galley #3. Suicide galley Lives!
570(9) - Moscow MM for growth in 20. Lux slider to 10%. Galley#3 takes on Barb and wins with no damage. Spear in the North attacks barb camp and looses
A worker is nearby. SE Galley makes it to a mountain.550(turn 100) - SE Galley finds more mountains and sits on another coast-ocean possible route.
Status: I still haven't traded Lit to anyone. There are 2 workers near the horses that will be done IBT and should go south to help finish the road to the game; one of these could eventually build a horse colony, but we don't need it yet. There are 2 workers near Moscow that can be joined in next turn. Many of the other workers can head to Moscow once their current tasks are done to join in.
Firaxis 97; Jason 64
Rotation:
Up: Bede
stagnate
M60
Chamnix
Just Played: MOTH
TimBentley - skip Wed through Sunday - will go back into rotation at the top when he's back.
550 BC - turn 100 - save file
barb kills three workers in northwest