SGOTM5 - Team MOTH

Summary: We found 4 other countries and might be a turn away from finding more if we set out across the ocean. We are close to tech parity. We have Iron roaded but need a colony and we just need a colony to get horses as well. We are building The Great Lighthouse, but could change this to Library if we want. Workers can be joined to bump up our city size.

750(0) BC - switch to building a worker as I want 7 and then will rejoin when reaching size 7. Everything else looks good.
IBT - Worker->Spear

730(1) BC - zzz

710(2) BC - reg spear in SE defeats barb warrior with no damage. Galley in the North spots the very edge of a border! Next turn. Galley in the south sees a barb camp near the end of the road.

IBT - Moscow grows back to 6. Spear->Lighthouse. Next turn I will MM for food to get to size 7 and then rejoin workers.

690(3) BC - reg spear near moscow defeats a barb warrior. We find the Indians. They have a size 1 city connected by coast. They know the Egyptians, the Americans, and the Spanish and are up 5 techs (and down none). We are 3 turns from Literature which they don't have. I wait til next turn when I expect they will trade our contact around.

670(4) BC - MM Moscow for food. Cannot adjust science slider. India did not trade contacts. :( North galley finds America. :). America is up 6 techs and down MM. They have CoL that India does not have but won't give it up. Our WM will buy anything except IW or CoL or contacts. 2 turns to Lit.

650(5) BC - Lit due in 1 but can't adjust sliders. Galley in the SE sees a barb galley. Possible sea lane to south of small island. Someone traded our contact to Egypt who is up 5 techs and down MM. America won't offer dung for MM. Egypt will give us contact with Spain and a WM for MM - I take this. Spain is up 3 techs and down MM. I start shopping MM and WM. We get: IW, Masonry, The Wheel, WC, HBR, and Mysticism. Egypt and India are still up Math and America is up CoL and Math. We have a road on Iron and 2 roads next to horses.

IBT - Barb Galley attacks and loses with no damage. A second Barb Galley moves next to the galley. We get Lit and I start on Poly.

630(6) BC - Adjust slider to 10% science - Poly in 40 at -1 GPT. We kill barb galley with no damage. America will not give us CoL, so I hold onto Lit for now.

IBT - Barb warrior in the south walks onto a road.

610(7) BC - We take out Barb Warrior with a spear taking 1 damage. A second spear takes out the camp taking 1 damage. I've left 22 workers exposed for now. The SE galley sees a spot with a ocean adjacent to a coast - could this be a route across?

590(8) BC - MM Moscow as grows in 1. Galley in the SE moves 3 across the ocean and there is sea, so I keep going. If I survive 1 turn at sea there is coast in the distance :crossesfingers:

IBT - Barb Galley shows up in the North near Galley #3. Suicide galley Lives! :)

570(9) - Moscow MM for growth in 20. Lux slider to 10%. Galley#3 takes on Barb and wins with no damage. Spear in the North attacks barb camp and looses :( A worker is nearby. SE Galley makes it to a mountain.

550(turn 100) - SE Galley finds more mountains and sits on another coast-ocean possible route.

Status: I still haven't traded Lit to anyone. There are 2 workers near the horses that will be done IBT and should go south to help finish the road to the game; one of these could eventually build a horse colony, but we don't need it yet. There are 2 workers near Moscow that can be joined in next turn. Many of the other workers can head to Moscow once their current tasks are done to join in.

Firaxis 97; Jason 64

Rotation:
Up: Bede
stagnate
M60
Chamnix
Just Played: MOTH

TimBentley - skip Wed through Sunday - will go back into rotation at the top when he's back.

550 BC - turn 100 - save file
 
Since it's coast all the way down from Lahore to our area, it doesn't look like we'll have to wait too long before some huddled masses arrive at our shores. With 4 civs to the north, and us apparently in the middle, it will be interesting to see if the layout has about the same number of civs on landmasses to the west, east, and south.
 
Got it.

Since our goal is conquest, when do we want to start?
 
Start conquesting as soon you can. I've always been more of a builder, s I am interested in learning early conquest. America has a nice size 2 city near us...
 
Not much to report. Added a couple of workers to make use of all the shield producing terrain. Busted up some barbarian camps. Lost a spear to a barbarian horseman, that pillaged a mined tundra tile, killed him the next turn.

In 430 Japan completes the Oracle. Indians start the Pyramids. America started the Pyramids.

Here are some possible sea lanes east and west. And there may be another to the east of America.

SGOTM5MOTH_Eastern_Explorer.jpg



SGOTM5MOTH_Western_Explorer.jpg


Lighthouse is due in eight. Here's the question: We still appear to hold a monopoly on Literature, we can probably get both the Lighthouse and the Library as judging from the towns I saw nobody will have our productive capacity....So, do we continue to explore while the Library builds.... or build some swordsmen, pull the galleys back while they build then start the conquest?

One issue we have at the moment is that our island seems devoid of any luxury but furs....

Team MOTH at 350BC
 
If we switch to the Library, it's due in 15. Then the Lighthouse would be another 20 without a single unit built. Then 12 turns for six swords. Sailing time to the first town depends of course on where we are going. But at 47 turns + sailing time, we're not fighting any time soon, unless we find a better formula. Do we really need the Lighthouse? We have AIs we can tackle without leaving coastal areas, and the Library will let us cut our research costs to zip, and that gives us more units to support. Given the amount of sea tiles spotted to date, at least it seems we can meet more civs through audacious treks through certain sea lanes.
 
We may be close to the big barbarian uprising for the change of ages, so we need to be able to defeat hoardes of barbarian horsemen at some point.

As for an eastern exploration route, the attachment shows a route that is Coast to Ocean so we can explore 3 tiles and still get back if need be. This could just be enough to reach another continent.

For wonders, lets get The Great Lighthouse and then build a barracks and Swords and then start the Great Library. The movement on sea tiles is huge with differential see movement.
 

Attachments

  • SGOTM5MOTH_Eastern_Ocean.jpg
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I also noticed that there are 3 goody huts that we could pop. With luck and tech trading right before popping, these could give us key techs to end the AA or maybe get a government tech.
 
I think we need to get Republic as soon as we can. In the MA I think we want to get Engineering so we can plant forests on the tundra. We should be able to get over 20 spt with some forests.
 
MOTH said:
In the MA I think we want to get Engineering so we can plant forests on the tundra. We should be able to get over 20 spt with some forests.
:) Your wish is my command.

350(0)-zzz

330(1)- :( barbarian camp appeared by southeast worker

IBT-worker dies
barb goes next to spear

310(2)-meet Zulu
sell WM to Zulu for contact with Celts, 9g
sell WM to Celts for contact with China, Mongols, Aztecs, 3g
sell WM to China for contact with England, Vikings, Japan, France, 3g
sell WM to England for contact with Arabs, Iroquois, TM, 8g
buy WM from Japan for WM, 62g
sell WM to Aztecs for WM, math, code of laws, 21g
sell WM to Iroquois for WM, polytheism, 7g
sell WM to Arabia for WM, philosophy, 82g
sell WM to Vikings for WM, 106g
sell TM to France for WM, 1g
sell WM to Japan for 69g
sell TM to Mongols for WM, 1g
sell WM to Zulu for WM, 13g
MOTH's thoughts concur with mine, start min research on republic (100% would take 36 turns)
Japan, Iroquois, Arabia, England, Vikings have literature and are building Great Library)

IBT-spear defends against barb

290(3)-spear loses hitpoint killing barb, but promotes

IBT-galley defends against barb

270(4)-spear disperses barb camp

IBT-galley promotes defending against two barbs

250(5)-spear disperses barb camp

230(6)-spear dies attacking barb

210(7)-America knows construction, they want too much at the moment

IBT- :mad: barb kills three workers in northwest
Moskva Great Lighthouse->barracks
England starts Great Library, Pyramids

190(8)-zzz

170(9)-India knows currency
buy currency from India for poly, 126g
buy construction from America for currency, philo, poly, 196g
sell construction to India for WM, 157g
we learn engineering
I notice some rubble near Egypt and Spain
None of the other civs are scientific

IBT-I forgot about the barbarian uprising

150(10)-Arabia and France know monarchy
There's a redlined Egyptian warrior on the rubble (which formerly was an American city)

Notes:
Movska could switch to the Great Library (it should be remicromanaged in that case)
It might also build a worker to forest some tundra
The northern continent still doesn't know literature or our world map

Here is the save.
 
Don't think it's worth going after GL this late, would get us 3-4 techs I would guess. I would say go for knights asap now, then up the tree to calvary.

Opinions before I take my turn?
 
Boats and infantry, then boats and knghts. Since it doesn't look like they are coming to us we go to them...
 
I can’t check the save from where I am, but if we can get some gold together, I think we should consider building some embassies and getting some military alliances together. The more the AI fights each other now, the easier it will be for us later. We just have to make sure we make the sides even and keep some good trading partners.
 
I like Chamnix's idea of having the various AI fight each other.

I had another thought after reading some of Bede's OBC SG threads. If instead of waiting for the AI's newly founded cities to get some culture and/or grow so they don't auto-raze, If we attack (and capture) the capitols directly their Palace will jump to another city. By the time we reach this second city it will have some culture and we can capture that too. We should be able to get peace and another small city before waiting 20 turns and trying again. I don't know when we can have a small stack of Swords ready to attack Washington, but that's my idea.

I guess we need to defeat the barbarian hordes first, but that will give us a chance to promote units to Elite.
 
I like your plan MOTH.

:slapsforehead: why didn't I think of that before The Skillet sell into the fire....
 
Sorry guys, I thought I'd make it to the save, but did not. I'm out of town until Sunday or Monday, so go ahead and skip. Sorry it took me so long to tell ya.
 
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