Ok - our cities seem cash rich but shield poor, so I think we are better off building horsemen and upgrading to knights than building knights directly. Therefore there is no rush for Chivalry, so I will continue minimum research.
I believe a strike force of 6 MDI and 2 pikemen (with a fourth galley) is enough to make another run at a city on a different continent. I hop to be able to get that together quickly. Since the horsemen will not be too effective against pikemen and they are faster, they should guard the homeland.
Built an embassy in Scandanavia for 61g - 11spt, Sun Tzu's in 44, 2 reg pikes and a reg spear, 4 luxuries (wines, dyes, silks, and furs), iron but no horses, barracks, colosseum, and Heroic Epic. They are at war with the Aztecs. I can't convince them to join any other wars even with Monotheism.
Contact Celts - we agree to an alliance versus the Arabs if they declare war on Iroquois - they will even throw in a territory map, 13g, and 1gpt.
Contact Mongols - cancel our current alliance against the Zulus then promise to renew it only if they declare war on all our current opponents and throw in a world map and 10g. We will not be agreeing to peace with anyone anytime soon.
MM Moskva - hire a scientist and turn off research - we will still grow in one and complete horseman in one and gpt increases.
MM Jaipur - our shield in the mountain was corrupt anyway, so we will work the coast.
Wake up Swordsman in Hyderabad to move him for upgrade.
Hit space.
Aztecs declared war on the English.
Moskva Horseman --> MDI.
Our palace expands.
Turn 1 (660) - Horse disburses barb encampment. MM New Orleans for extra gold. Fire scientist in Moskva to get back to 14spt - MDI in 3. Hire scientist in Jaipur since they will be unhappy without their swordsman.
IBT - New Orleans Library --> tell them they will be building a temple.
Turn 2 (670) - MM Detroit to get horseman in 1. Upgrade Sword. Vet Horse disburses a barb camp. Horse kills a barb horse 3/4.
IBT - Elite spear kills barb horse. Detroit Horseman --> MDI. Zulu building Sun Tzu's.
Turn 3 (680) - China wants 85g for a worker. Instead tell Mao to declare on the Zulu and give us his worker and all his gold for engineering. Hurry temple in New Orleans then tell the people that they are actually building a harbor. MM Moskva back to 12spt for final turn of MDI - gain some gold and food.
IBT - India lands archer and MDI next to Jaipur. Crap. Arabia and Celts sign peace. Moskva MDI --> pikeman.
Turn 4 (690) - Horse kills a barb warrior 3/4. Spear pops goody hut and gets a map - oh goody. Elite spear kill barb 4/5. Move some units toward Jaipur, but they can't get there on time. MM Moskva to 16spt.
IBT - Our MDI defeated the Indian archer, but fell to the MDI after redlining him. The Indians captured Jaipur. Zulu want us to give 120g for peace - no way. An Iroquois ship approaches Detroit.
Turn 5 (700) - Vet horse kills barb horse. Unload units next to Jaipur. Elite spear kills barb in encampment, but barb horse shows. Some more MM.
IBT - Aztecs will give us peace for 40g. No. Moskva Pikeman-->Pikeman.
Turn 6 (710) - Vet horse kills a barb horse. Vet horse kills a barb horse 2/4. Vet horse v. 2/5 MDI in Jaipur - horse wins 3/4. Jaipur is ours again, complete with resistor - start on harbor. Elite spear disburse barb camp 4/5.
IBT - India lands 2 MDI by Jaipur, but we have 3 defenders now (pike, MDI, and horse). Iroquois lands MDI and Mounted Warrior by Hyderabad. Detroit MDI -->MDI.
Turn 7 (720) - Vet MDI v. Reg Iroquois MDI - win 4/5 (promote). Vet MDI v. Reg Mounted Warrior - W 4/4. Opt to defend Jaipur with all 3 units rather than take a chance attacking MDIs in the mountains and losing the city next turn. Elite spear disburses barbs. More MM.
IBT - Jaipur holds. Pike wins vs 1 MDI 2/4, then our MDI wins 2/4. Moskva Pikeman-->Pikeman. Another Iroquois galley appears. Resistance in Jaipur has ended. New Orleans harbor -->catapult.
Turn 8 (730) - Nothing to report. My deal with the Mongols was a big mistake - I apologize for that one. It looks like they will be eliminated while our MAs are still active. The only other MA we have active is against the Zulu. Once the Mongols are gone (or we break our deal) the Indians will give us Chivalry or almost Invention for peace. Nobody wants peace straight up.
IBT - Spanish want to trade World Maps for Monotheism - no. Zulu and Mongols are at peace - they broke our deal! I was very lucky on that one - I will be more careful in the future. Celts and Aztecs sign Alliance against Scandanavia (Celts declare war). Spanish are building Sun Tzu's.
Turn 9 (740) - Now the Indians are not as generous - I guess they feared the Mongols. Hurry catapult in New Orleans then switch to galley before interturn. Vet horse kills barb horse. Vet horse disburses barb encampment.
IBT - Iroquois unload 2 mounted warriors by Hyperabad. Moskva Pikeman-->Pikeman. Arabia galley approaches Jaipur. Japanese archer approaches St. Petersburg.
Turn 10 (750) - Veteran MDI v. Vet Mounted Warrior - W 2/4. Elite MDI v. reg Mounted Warrior - W 4/5.
Somehow I don't feel like I am very good at this type of game. I left the galleys near Hyderabad and the MDI in Hyderabad unmoved in case a better player thinks we need them more in Jaipur (or can attack the Arabian galley while it is full). Fortunately, the Mongols broke our deal so I believe we can honorably make peace with anyone except the Zulu although most people will not give us good deals right now.
We may want to make peace with Japan before hitting space - otherwise St. Petersburg is a coin toss.
I have been MM Moskva every other turn to switch between 14 and 16 shields to get a pike every 2. I have been switching between science at 10% or a scientist in Detroit or Hyderabad depending on the shield/food situation in those cities. We may not be that far from assembling a force to attack another continent, but we need fewer enemies before we do.
Any criticism of my play will not be taken personally and will be appreciated - I am playing to learn.
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