SGOTM5 - Team MOTH

Off the rock and rolling....:bounce:
 
Stagnate, if your back you should post a got it, otherwise we are coming up to auto-skip time and M60 will be up.

Rotation:
stagnate - up now
M60
Chamnix
MOTH
Bede
TimBentley - Just played
 
Ok, its been 48 hours since Tim's post, so lets autoskip stagnate and proceed with M60.

I haven't stated it earlier, but I think we should do 24 hours for an "I got it" and 48 hours from there to post the save and turn log.

Rotation:
M60 - up now
Chamnix
MOTH
Bede
TimBentley - Just played
stagnate - skipped
 
The save at 650AD

Preflight: Barb warrior next to Moskva’s fur tile, and no units in the city. Hurry MI for 104 gold.

IBT- Moskva MI>MI. Detroit rax>pike. English building Sun Tzu.

560 (1) MI kills barb warrior. MI kills reg spear, losing 1hp. Lose sword, horse and elite archer against reg spear at Jaipur that is now elite. :( Sink reg American galley.

IBT- Hiawatha wants furs. No. He declares on us.

570 (2) Vet MI kills wounded elite spear at Jaipur, and we have the city. :)

IBT- Lincoln wants peace, but won’t give 22 gold, so we’ll stay at war. India kills its worker at Jaipur. Resistance ends there.

580 (3) Marcomanni encampment disbursed by MI for 25g, vet sword kills BW on the mainland.

IBT- zzz

590 (4) nothing

IBT- BH impales himself on elite spear in mountain. Moskva MI> horse.

600 (5) For peace, Lincoln will only accept our unconditional surrender. We counter-offer that he fork over 40g and agrees. Done.

IBT- BW kills a worker of ours. French building Sun’s. Detroit pike>horse.

610 (6) Spear comes across barb camp.

IBT- nothing

620 (7) Spear kills BW at camp, horse showing. Workers finish mine at Hyderabad and start planting trees. Build embassy in Kyoto. Pop 10, 22 spt. 2 pikes and a MI defending. Iron and horse resources. HE, Oracle, cathedral, colosseum, library, market, temple, rax. 4 Lux. Can build MI every 2.

IBT- Zulu bring the Aztecs against us. Moskva horse>horse.

630 (8) Vet MI kill BW. And another one by St Pete, and a Bulgar encampment yields 25 gold.

IBT- nothing

640 (9) Move workers to start improving Detroit. Upgrade sword in Moskva.

IBT- China wants to trade WM provided we turn over monarchy as well. I think not. Japan demands 59g and territory map. I say no, he declares. Detroit horse>horse.

650 (10) All 6 civs who we are at war with are insulted by the notion we would make peace straight up. Horse finds barb warrior and kills it, then finds camp south of Detroit. Swapping pike and spear between Detroit and New Orleans to upgrade elite spear if desired. Score 156. And done.

No sign of any bad guys near our shores at the moment. Chivalry in 28, but we could do science @ 100 to deliver it in 14 if needed. Otherwise, our horses will make fine knights some day. We really need more units if we’re going to beat on these guys. A bad run with the RNG at Jaipur ended our Indian offensive quickly. We have 876g in the bank if we need some alliances.
 
Got it. Will play tonight.

We are at war with Aztecs, Arabia, Iroquois, Japan, Zulu, India.

I hate F4 with more than 8 civs - it looks like the only current wars are:

Celts v. Arabia
Mongols v. Zulu
England v. Zulu

Did I miss any?

Looks like the game plan will be to build units and prepare the assault force for the next better player - I doubt we will have the units to do any serious attacking in the next 10 turns.

Any other comments before I play?
 
Back now (was back a few days but no time to post). Stick me back in the lineup at my regular position.

ciao
 
Ok - our cities seem cash rich but shield poor, so I think we are better off building horsemen and upgrading to knights than building knights directly. Therefore there is no rush for Chivalry, so I will continue minimum research.

I believe a strike force of 6 MDI and 2 pikemen (with a fourth galley) is enough to make another run at a city on a different continent. I hop to be able to get that together quickly. Since the horsemen will not be too effective against pikemen and they are faster, they should guard the homeland.

Built an embassy in Scandanavia for 61g - 11spt, Sun Tzu's in 44, 2 reg pikes and a reg spear, 4 luxuries (wines, dyes, silks, and furs), iron but no horses, barracks, colosseum, and Heroic Epic. They are at war with the Aztecs. I can't convince them to join any other wars even with Monotheism.

Contact Celts - we agree to an alliance versus the Arabs if they declare war on Iroquois - they will even throw in a territory map, 13g, and 1gpt.

Contact Mongols - cancel our current alliance against the Zulus then promise to renew it only if they declare war on all our current opponents and throw in a world map and 10g. We will not be agreeing to peace with anyone anytime soon.

MM Moskva - hire a scientist and turn off research - we will still grow in one and complete horseman in one and gpt increases.

MM Jaipur - our shield in the mountain was corrupt anyway, so we will work the coast.

Wake up Swordsman in Hyderabad to move him for upgrade.

Hit space.

Aztecs declared war on the English.
Moskva Horseman --> MDI.
Our palace expands.

Turn 1 (660) - Horse disburses barb encampment. MM New Orleans for extra gold. Fire scientist in Moskva to get back to 14spt - MDI in 3. Hire scientist in Jaipur since they will be unhappy without their swordsman.

IBT - New Orleans Library --> tell them they will be building a temple.

Turn 2 (670) - MM Detroit to get horseman in 1. Upgrade Sword. Vet Horse disburses a barb camp. Horse kills a barb horse 3/4.

IBT - Elite spear kills barb horse. Detroit Horseman --> MDI. Zulu building Sun Tzu's.

Turn 3 (680) - China wants 85g for a worker. Instead tell Mao to declare on the Zulu and give us his worker and all his gold for engineering. Hurry temple in New Orleans then tell the people that they are actually building a harbor. MM Moskva back to 12spt for final turn of MDI - gain some gold and food.

IBT - India lands archer and MDI next to Jaipur. Crap. Arabia and Celts sign peace. Moskva MDI --> pikeman.

Turn 4 (690) - Horse kills a barb warrior 3/4. Spear pops goody hut and gets a map - oh goody. Elite spear kill barb 4/5. Move some units toward Jaipur, but they can't get there on time. MM Moskva to 16spt.

IBT - Our MDI defeated the Indian archer, but fell to the MDI after redlining him. The Indians captured Jaipur. Zulu want us to give 120g for peace - no way. An Iroquois ship approaches Detroit.

Turn 5 (700) - Vet horse kills barb horse. Unload units next to Jaipur. Elite spear kills barb in encampment, but barb horse shows. Some more MM.

IBT - Aztecs will give us peace for 40g. No. Moskva Pikeman-->Pikeman.

Turn 6 (710) - Vet horse kills a barb horse. Vet horse kills a barb horse 2/4. Vet horse v. 2/5 MDI in Jaipur - horse wins 3/4. Jaipur is ours again, complete with resistor - start on harbor. Elite spear disburse barb camp 4/5.

IBT - India lands 2 MDI by Jaipur, but we have 3 defenders now (pike, MDI, and horse). Iroquois lands MDI and Mounted Warrior by Hyderabad. Detroit MDI -->MDI.

Turn 7 (720) - Vet MDI v. Reg Iroquois MDI - win 4/5 (promote). Vet MDI v. Reg Mounted Warrior - W 4/4. Opt to defend Jaipur with all 3 units rather than take a chance attacking MDIs in the mountains and losing the city next turn. Elite spear disburses barbs. More MM.

IBT - Jaipur holds. Pike wins vs 1 MDI 2/4, then our MDI wins 2/4. Moskva Pikeman-->Pikeman. Another Iroquois galley appears. Resistance in Jaipur has ended. New Orleans harbor -->catapult.

Turn 8 (730) - Nothing to report. My deal with the Mongols was a big mistake - I apologize for that one. It looks like they will be eliminated while our MAs are still active. The only other MA we have active is against the Zulu. Once the Mongols are gone (or we break our deal) the Indians will give us Chivalry or almost Invention for peace. Nobody wants peace straight up.

IBT - Spanish want to trade World Maps for Monotheism - no. Zulu and Mongols are at peace - they broke our deal! I was very lucky on that one - I will be more careful in the future. Celts and Aztecs sign Alliance against Scandanavia (Celts declare war). Spanish are building Sun Tzu's.

Turn 9 (740) - Now the Indians are not as generous - I guess they feared the Mongols. Hurry catapult in New Orleans then switch to galley before interturn. Vet horse kills barb horse. Vet horse disburses barb encampment.

IBT - Iroquois unload 2 mounted warriors by Hyperabad. Moskva Pikeman-->Pikeman. Arabia galley approaches Jaipur. Japanese archer approaches St. Petersburg.

Turn 10 (750) - Veteran MDI v. Vet Mounted Warrior - W 2/4. Elite MDI v. reg Mounted Warrior - W 4/5.

Somehow I don't feel like I am very good at this type of game. I left the galleys near Hyderabad and the MDI in Hyderabad unmoved in case a better player thinks we need them more in Jaipur (or can attack the Arabian galley while it is full). Fortunately, the Mongols broke our deal so I believe we can honorably make peace with anyone except the Zulu although most people will not give us good deals right now. We may want to make peace with Japan before hitting space - otherwise St. Petersburg is a coin toss.

I have been MM Moskva every other turn to switch between 14 and 16 shields to get a pike every 2. I have been switching between science at 10% or a scientist in Detroit or Hyderabad depending on the shield/food situation in those cities. We may not be that far from assembling a force to attack another continent, but we need fewer enemies before we do.

Any criticism of my play will not be taken personally and will be appreciated - I am playing to learn.

http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD0750_01.SAV
 
I guess I'm up and will play tonight.

Chamnix, you're play seems pretty good to me. You are managing the cities well and there haven't been any huge mistakes.

I haven't looked at the save, but I am likely to make peace with whoever we can when they will give us decent deals. And I will declare war on England as soon as I can get in position to snatch up a city. I want to force them to give us the 1 tile city so we don't have to wait for Marines to finish the game.
 
Sorry I missed your note, MOTH.

Got it, play tonight.
 
And now it's tomorrow.


The Save


St Pete looks a better than even chance to hold against a single Japanese archer, and Toku won't offer anything for peace anyway.

And the city stands.

We are locked into war with the Zulu for 11 or until China makes a peace treaty...so that negotiation can wait. Arabia makes no meaningful offer so peace there is off the table. Same for the Iroquois.

Between 750 and 770 kill a few more barbarians on the home island and set up a shuttle service to Jaipur. By dropping troops on the neck at Jaipur the galleys are only exposed for one turn (unloaded). Once I have four galleys with full loads it is off to the Indian mainland.

In 770 I can buy Invention from Ragnar for furs and 310g. Done.

In 790 Arabs land a settling party next to our horse colony.

In 800 Arabs build Merw on the tundra snaring the horse colony and Balkh on our east coast.

In 800 Mongols and Arabia sign a peace treaty.

In 820 Aztecs sign China into their war with the Mongol.

In 830 launch the invasion of the Indian sub-continent.
And the landing force is attacked by Indian War Elephant which defeats a Mace.

And in 830 Aztecs sign a peace treaty with Mongolia.

In 840 after successfully establishing the beachhead in India at Lahore sign a peace treaty with Gandhi for Chivalry and his maps. Start research on Gunpowder at max.

In 850 cut the road from Lahore into India.

Lahore can make a nice jumping off point for an attack on America if we wish:

Ferry from Hyderabad to Jaipur Landing, transit to galleys at Jaipur, then across the straits to Lahore, then down the coast to land at Atlanta. In that way our ships are not exposed. If we position at Atlanta, declare on Abe, then ask Gandhi to join us against America, Gandhi just might use up his War Elephants attacking America. If we can finish off Abe's core then we can turn on Gandhi with Spain's help, then turn on Spain, and work our way across the continent that way.

I've been patientlly killingbarbs and waiting for the one of the Arab cities to grow. Once it does, take it, and see if Abu won't give up the other for peace.

America also has a galley nosing around.

St Pete has built a couple of MDI which might be useful as barb busters and Japanese hunters.

We need to get to cavalry and bigger boats post haste.
 
850(0)-put laborer in Jaipur back to work, switch Detroit to MDI
make 77g trading WMs

IBT-England, Aztecs sign peace
St. Pete MDI->library
Aztecs start Sun Tzu's

860(1)-zzz

IBT-Moskva MDI->library

870(2)-disperse barbs

IBT-Indian settler pair wanders into view
China, Zulu sign peace
Hyderabad galley->galley
Detroit MDI->MDI

880(3)-Balkh has grown
disperse barbs

890(4)-5 civs know gunpowder
horse captures Balkh, which starts on harbor
Arabia still insulted at peace

IBT-India founds Chittagong SE of Moskva
Moskva library->MDI
people want to build forbidden palace
New Orleans galley->galley

900(5)-buy gunpowder from Celts for WM, 325g
can't get theology from Vikings
start research on chemistry

IBT-America starts Sistine Chapel

910(6)-zzz

IBT-Arabs drop off ansar warrior by Jaipur
Detroit MDI->MDI

920(7)-kill the ansar warrior

IBT-Iroquois drop off mounted warrior, MDI near Balkh
Egypt settler pair is near St. Pete
Moskva MDI->pike
China starts Sun Tzu's

930(8)-kill Iroquois invasion
sell WM around as cash is running low

IBT-Hyderabad galley->galley

940(9)-sell gunpowder to England for theology, WM, 10g
several people have education
lower science to 70%
disperse barbs
one of two MDIs victorious at Yokohama, leaving a redlined spear

IBT-Arabia declared war on France
Moskva pike->MDI
New Orleans galley->barracks

950(10)-Iroquois settled Gayagaahe in SE
MDI captures Yokohama, which starts on harbor

Notes: Moskva can build an MDI in three turns (14-14-12) (or a pikeman in two turns), building up food, and can get to 20spt using a food deficit
Aztecs would pay 40g for peace
I'm guessing you can capture Merw about 1000 AD
You might want to switch St. Pete to a military unit

Here is the save.
 
Current Rotation:
stagnate - up now
M60
Chamnix
MOTH
Bede
TimBentley - Just played

As for the forbidden palace, it will need to be hand built (since the changes on leader rushing.) The location of our palace is going to let a lot of cities near the FP to be at ring one. So, I think we should start hand-building it in America's territory once we can build a courthouse.

The other option would be a palace jump. I think we should hold off on a jump until we could jump it to the southern continent.
 
Got it will play this evening. Chip in on palace, I'll look for a good spot and work on courthouse which will still be changeable by the player after me.
 
Bleh. Playing this large map isn't working too well on my computer, I think I have to bow out. We got an extra player so this shouldn't be too bad (esp considering I only played one turn :-P)

Sorry guys.
 
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