http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD0250_01.SAV
Pre-Turn - MM Moskva to get 10spt, +2fpt.
India will not be able to cross to Arabia, so an MA there is out, but I think we will see what we can get for contacts...
Build embassy in France -
Paris has iron, horses, and wines, 9spt, pyramids in 13. They have already built heroic epic but no other buildings. 2 regular spears in garrison. 70% science spending, 0% lux. France is already at war with Arabia! They have RoP with Iroquois, Aztecs, Scandanavia, and Zululand.
Build embassy in India -
Salamanca has iron, no luxuries, 9spt, pyramids in 13. Heroic Epic but no other buildings. 3 regular spears. 80% science, 0%lux. They have an RoP with America.
Build embassy in China -
Beijing has iron, horses, and silks, 10spt, pyramids in 11. Heroic Epic but no other buildings. 2 regular spears. 40% science, 0% lux. No wars/RoPs.
Build embassy in Zululand -
Zimbabwe has horses and no luxuries, 4spt - not remotely close to completing pyramids and in anarchy now. No buildings. 2 regular impi. 100% science. RoPs with Arabia, Aztecs, and France.
Build embassy in Iroquois -
Salamanca has iron and wines, 7spt - not close to completing pyramids and in anarchy. No buildings. 3 regular spearmen. 70% science. RoPs with Aztecs, Arabia, France, and Scandanavia.
Offer France to ally with them against the Arabs and throw in Currency for Monarchy and 1g - done.
Declare on America. India joins us for Literature and Monarchy, and they even throw in their 22g and a world map.
We declare on Scandanavia. China joins us for Construction.
I meant to declare on England and get the Zulu to join, but we don't have anything to offer Zulu, so I build embassy in England.
London has horses, no lux, 7spt, Great Library in 46. 3 regular spearmen. 80% science. RoP with the Aztecs.
Declare on Zulu. England joins us for Monarchy and our world map. Our World Map made it go from doubt it to acceptable - I think I will offer our world map to all of the eastern/southern continent again.
We get 6g from Aztecs, 16g from France, 34g from Celts, and 10 from the Mongols.
Move elite spear back to Moskva, vet spear and vet archer take his place.
Revolt to Monarchy - draw 3 turns. Rearrange Moskva again to prevent riot.
Finally press enter.
Fortified vet spearman on our mountain iron colony drops 2 hp before beating a barb.
The people love all the wars we started so they add to our palace.
Turn 1 (70) - Vet archer cleanly defeats barb horse. Vet archer cleanly defeats barb horse.
IBT - 5 barbs die - we get 1 archer and 1 spearman to elite. The Chinese and Indians are building the Great Library.
Turn 2 (90) - Try to move elites back toward Moskva - I will see if I can locate a winning spot for our conscipt warrior. Oops - didn't notice the galleys were fortified - start moving the damaged one back toward Moskva for repairs. The healthy one moves back as well to pick up someone to pop those huts.
IBT - another barb dies. We become a Monarchy. The French are building the Hanging Gardens.
Turn 3 (110) - Rearrange Moskva again. Get 10spt, +4fpt, 25gpt (1 lost to corruption). The immediate Moskva area looks secure, so I will start pushing out workers. It will cost us some gold, but we can rejoin them later, and we desperately need them now. Vet archer kills another barb, 3/4. Elite archer kills barb cleanly - we are running out of vets. Change research to Feudalism at min (max would be 35 turns).
IBT - 2 more barbs die. Moskva Worker --> Worker. Our palce gets another addition. Moskva expands. Zulu start the Great Library.
Turn 4 (130) - Elite spear boards galley to go goody hut popping. Worker moves to bonus grassland.
IBT - 2 more barbs die - another spearman becomes elite. Moskva worker --> warrior (future swordsman). Iroquois start Hanging Gardens.
Turn 5 (150) - Worker irrigates. Other worker moves to reconnect iron. Regular spear disburses a barb camp.
IBT - Aztecs declared war on the French - doesn't look like a single city has been captured or destroyed in any of our little wars. Moskva warrior -->warrior.
Turn 6 (170) - India has founded Hyderabad on our continent, but they picked a poor location - they did not go for any grassland.
IBT - Moskva Warrior-->Warrior. China is building the Great Library.
Turn 7 (190) - Nothing.
IBT - Moskva Warrior-->Warrior.
Turn 8 (210) - Hyderabad is size 2 already. I obviously missed when it was first built. We have 12 turns remaining in our alliance with India against America - it would not be good to break that deal - we can wait patiently until it's over before helping ourselves... Elite spear kills another barb.
IBT - Another 2 barbs impale themselves on our spears. Moskva warrior-->worker. Iron is reconnected. English are building Hanging Gardens. Spanish are building Great Library. Spanish complete the Pyramids in Madrid, and the great cascade begins.
Turn 9 (230) - Warrior disburese barb camp. Archer kills barb. Upgrade 4 veteran warriors to swords. Spearman kills barb.
IBT - Scandanavia and China agreed to peace. France and Arabia agreed to peace. Moskva worker-->Galley (can be changed). Aztecs complete Great Library in Tenochtitlan. Arabs complete the Great Wall in Najran. French complete the Hanging Gardens in Paris. Cascade broken?
Turn 10 (250) - Nothing.
Our situation looks OK. The barbs are still around, but they are under control somewhat. I did not move the worker in Moskva yet - not sure where he is best suited. We have a worker ready to set up a horse colony. The Indians have finally come to our island, but we should wait until our MA with them against America expires before attacking. The injured galley is heading home (I sent him the wrong way at first thinking there might be a shortcut). The uninjured galley with the spearman is looking for goody huts that the Spanish haven't found yet. The two continents still don't know each other, and I do not think the northern/western continent has seen our world map at all. The wars I started are fizzling out instead of snowballing like I had hoped, but they shouldn't be too hard to restart now that the other civs have some enemies.
Moskva should be permitted to grow again so our income increases and so we get back to 15spt. Consider a granary?