SGOTM5 - Team MOTH

The save at 1050

Preturn- Barb camp south of St Pete, send e-spear towards it. C-warrior defending.

IBT- India and Mongols sign peace. Mongols and Japan sign peace. Detroit MI>MI. Arabs drop off Ansar warrior by Jaipur.

Turn 1 (960) Lose vet MI at Jaipur, redlining Ansar, v-horse kills it. Sink the Arab galley that dropped off the Ansar. Lose 2hp off galley. Sink Iro vet galley off Hyderabad, promote elite. Advance 5 MI and 2 cats off Lahore to observe Bombay.

IBT- Mongols and China sign peace. Japan brings Egypt against us. India brings about 3 pikes into Bombay.

Turn 2 (970AD) Back to Lahore. Disperse a Gepid camp for 25g.

IBT- Moskva MI>MI. Japan building Leo’s.

Turn 3 (980AD) Worker stuff, heal the spear that got the Gepid camp.

IBT- Scandanavia and Iro ally against Mongols. Iro and India start Bachs. Arab galley off the mainland. Expect company soon.

Turn 4 (990AD) Build horse colony.

IBT- Bunch of Indians come out of Bombay, headed east. Scandanavia and Celts make peace. Arabs, French, Japanese start Bachs.

Turn 5 (1000AD) Lose 3 galleys trying to sink the Arab one. He’s a 2hp elite. I hate naval warfare. We don’t have enough gold to get Chemistry at the current rate. Science down to 50%.

IBT- Aztecs declare on France. Moskva MI>knight. Detroit same. French building Bachs.

Turn 6 (1010AD) That Arab galley is persistent, stays near our shores. Another galley attack wins clean. Hope the Ansars were aboard. Move elite spear next to Jap settler pair near Yokohama. Collect 47g from Monty for peace.

IBT- India finishes Suns in Bangalore. Sword and MW end up at Balkh. Only a vet horse defending.

Turn 7 (1020AD) Upgrade horse to knight in Detroit.

IBT- Iro sword dies against our horse, but reg MW wins and capures town. We lose 1g. :( Aztecs building Bachs. Americans on Leos and Sistines.Arab and France on Bach. Celts finish Leos.

Turn 8 (1030AD)- Reinforcements up to get our town back. Vey MI kills reg pike and levels pop 1 Gewauga for no gold.

IBT- Everyone is building Bach’s and Sistines. I get the idea.

Turn 9 (1040AD) Reg spear at Balkh is killed by our vet knight who goes elite. Vet MI kills the 2hp MW and Balkh is back under our control. :) Elite galley sinks vet Iro galley. Elite spear by Yokohama finds eqWorker in GH that wants to join our Monarchy. Welcome aboard, eqWorker! Everyone is insulted with the notion of peace.

IBT- Not much, more wonder building going on.

Turn 10 (1050AD) Have 2 MI and knight on their way to Merw. There are currently an Iro, American and Indian size 2 town on our land area. Chemistry in 6. Score 230 and done.

Post turn- Just need time to get some more troops. Japan really wants Yokohama for peace. Must be sitting on uranium or something.
 
http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1150_01.SAV

Pre-turn – change Balkh from pikeman to worker. We are only getting one spt and we are +3fpt. I think a worker would be better than a regular pike in 30.

Change the oysters from Hyderabad to New Orleans since Hyderabad is not growing anyway.

Hire a taxman in St. Petersburg instead of working a corrupted tile.

MM Detroit to get knight in 3.

Change Yokohama to work coast instead of corrupted mountain.

Hit space – the Egyptians want Engineering for peace. Counter with peace straight up – doubtful, so no deal. Moskva knight->knight. Japanese finish Sistine Chapel. Everyone is building JS Bachs.

Turn 1 (1060) – Fast troops go toward Gayagaahe since it is so far, slower troops move toward Merw. MM Moskva to 19 spt get next knight in 4.

IBT – Another Iroquois galley approaches Balkh. England and Aztecs MA against France (England declares). Arabs complete JS Bachs – cascade broken.

Turn 2 (1070) – MM Moskva back to 17 spt – knight still in 3, a few extra coins.

IBT Chinese want Chivalry for a world map exchange. Counter with world maps straight up – they would be insulted. I give Mao our territory map. Joan wants an alliance vs. the Aztecs and RoP – sorry, no deal. A barb horse comes out of nowhere to kill 2 workers. Detroit knight ->knight.

Turn 3 (1080) – Vet knight kills the offending barb horse. MM New Orleans for growth in 1.

IBT – Another Iroquois galley appears – not sure where they are heading, but hopefully we can take Gayagaahe then get peace at reasonable terms. American settler pair lands near the iron on the eastern peninsula.

Turn 4 (1090) – Knight finds the barb camp in the south and disburses it. Turn science down to 40% - chemistry still in 2. MM New Orleans for knight in 4.

IBT – Japanese offer peace for 79g + 8gpt – I don’t think so. Aztecs declared on the Mongols. Iroquois veteran knight lands near Detroit – Detroit is defended by veteran pike and elite spear. Celts and France MA against Aztecs (Celts declare). Moskva knight->knight. Indians start Copernicus.

Turn 5 (1100) – Vet MDI attacks regular spear defending Merw – win 2/4. Vet MDI attacks regular spear defending Merw – win 2/4. We captured Merw – start barracks (can be changed). Vet knight kills barb warrior ¾. Another barb camp appears right in the center of our island. MM Moskva to 19spt for next knight in 4. MM Detroit for knight in 4. Arabia is still doubtful for peace straight up even after Merw fell, although they will accept for 40g.

IBT – The Iroquois want 80g for peace – we will wait until we take your city, thank you. Iroquois vet knight attacks Detroit and redlines our pike before dying. A barb warrior attacks a knight but does no damage. We complete chemistry, start Metallurgy. Resistance in Merw ends. Arabs start Copernicus.

Turn 6 (1110) – Vet knight disburses barb camp – ¾. Vet knight attacks vet spear defending Gayagaahe – knocks 1 hp off, then dies. Vet MDI attacks reg spear – wins 3/5. Elite knight attacks ¾ spear – wins 3/5. Gayagaahe is ours – starts barracks (subject to change). Moskva back to 17spt – knight still in 3, plus a few coins. The Iroquois have no more cities on our continent – we give them peace for a fee of 60g. Sell Chemistry to France for 29g + 101gpt. Sell Chemistry to the Iroquois for 33g + 46gpt. Sell Chemistry to the Aztecs for 103g + 28gpt. Sell Chemistry to India for 11g + 45gpt. Finally, sell Chemistry to America for Education and 20g. Nobody else has anything significant.

IBT – America founds Cincinnati on the eastern portion of our island. A couple Japanese galleys appear to the southeast of our homeland.

Turn 7 (1120) – Change Gayagaahe from barracks to harbor since we cannot road to it thanks to the Americans. Sell France our excess furs for 13gpt.

IBT – England and Zulu sign peace. Japan lands samurai and horse by Gayagaahe. England and Aztecs MA against Mongols (England declares). A barb horse attacks a knight and dies. New Orleans knight ->aqueduct.

Turn 8 (1130) – I believe my chances are better to fortify the knight in the Gayagaahe instead of attacking Samurai so I fortify everyone and wait.

IBT – Spain wants to trade World Maps – sure! Samurai and horse both die against our knight in Gayagaahe – 3/5. Japan lands a MDI and a pike. Mongols and Iroquois sign peace. Moskva knight ->knight. Detroit knight ->knight. Balkh worker->worker. Iroquois start Copernicus.

Turn 9 (1140) - Our elite knight attacks the regular pike – did not hurt him at all before retreating. Our elite MDI attacks the reg pike and takes 1 hp before dying – pike promotes. Upgrade a veteran horse to a knight. Disburse another barb camp. Rush library in St. Pete. Rush harbor in Yokohama. Rush harbor in Lahore. Rush library in Jaipur. Moskva back to 19 spt.

IBT – Japanese MDI kills our elite horse in Gayagaahe. Arabs and France sign peace. Lahore harbor ->library (to reclaim some tiles and reduce flip chances – can be changed). Jaipur library ->galley (aqueduct?). St. Pete library -> longbow. Oops – Yokohama rioted, sorry. Yokohama harbor-> barracks.

Turn 10 (1150) – moved spear back to Yokohama to stop rioting. I left many units unmoved so the next player can decide how to configure our next attack.

We have a great cash flow right now (+193gpt with science at 100%). We should buy astronomy and upgrade our navy, and we can rush stuff as needed.

Gayagaahe is in a bit of trouble right now thanks to a very lucky Japanese pike and the American city’s slowing down reinforcements.

I think we have sufficient forces to start a real overseas attack. I think we need to focus on 1 AI at a time for now. I believe our target should be America (India is paying us gpt right now). America has 2 cities on our island (although 1 is still size 1). We can take both of them and then move toward Atlanta and maybe New York. Egypt and Spain are way behind in tech. We should be able to get peace with Egypt for 1 tech, then MA both Egypt and Spain against America for techs. We should try to buy an alliance with India against America for gpt and get an RoP so our troops in Lahore can participate. India and America have fought before so it shouldn’t be that expensive. Once 20 turns are up, we can turn on India. Hopefully, the north/west continent will be ripe for the taking at that point.

There was an Arab galley sailing south of Gayagaahe last turn. I’m hoping the Arabs will settle the silks for us – we could really use another luxury so keep an eye on that island so we can get a full ship there in a hurry when the time is right.

A couple workers should head to Lahore to build and chop forests – I meant to do that during my turns, but no workers were available quickly enough.
 
pre-flight check - No one will talk. MM Moscow, Lahore, Detroit for additional science.

IBT - Scandinavia and Mongols sign peace. Our redlined Knight in Gayagaahe defeats the MDI but loses to the pike - the Japanese steel 27G. The Arabs talk and want 100G for peace - sorry too much. Japanese are building Copernicus's Observatory.

1160AD(1) - Land 2 knights in Spain. Adjust lux to 10% to prevent Moscow, Detroit, and New Orleans from rioting.

IBT - Spain Demands troop withdrawal and I realize its Egypt we are at war with. Celts and France sign a MA against England. St Pete riots - it didn't show up in Civ Assist so I next through cities to make sure others are happy. America demands troop withdrawal and we move sideways.

1170AD(2) Attack Shimomose and defeat pike and are 4/5. Pick up the knights in Spain.

IBT - Moscow - Knights with MM again for 4 turns. A couple cities expand. Americans are building Coper's.

1180AD(3) 4/5 MDI attacks Shimomose and defeats 3/3 spear. Japan's peace is still too expensive. Trying to get 2 knights through to Gayagaahe.

IBT - The knights move sideways.

1190AD(4) Land Knights near Egyption town.

IBT - Japan lands a MDI near Balkh.

1200AD(5) Send a knight towards Balkh and move a worker into Balkh. Redline a Arab galley near Balkh.

IBT - Scandinavia wants horses. No - its a bluff. Japanese Horse captures Shimomeski. Japanese MDI attacks the knight and loses and we are redlined. Detroit - Knights in 6.

1210AD(6) Attack Byblos with Knight and we win and go 2/4 and capture the city.

IBT - Trade territory maps with Celts. Moscow - Knights in 4. Hyderbad - Aquaduct > MDI

1220AD(7) - Knights can't get through to Gaygaghee - they keep getting sent sideways - sending them back out. Rush some things.

IBT - Mongols want to trade WM for WM and Monarchy - Sorry no. Lahore - Library>Barracks. St Pete - LongBows. Yokohama - Barracks - Longbow.

1230AD(8) Knight captures El-Armana and goes 3/4. Egypt will now give us 2 cities for peace so I take it. I rush a barracks via a Worker in 1 of the new cities. The other is surrounded by us so I just start a barracks. Moscow switched to a galley to go South vs Arabs.

IBT - Moscow Galley>Knights in 4. Byblos Barracks>Spear. Merw Barracks>Library. Balkh Worker>Library. Heiraconpolis Barracks>Spearman with a rush via warrior.

1240AD(9) - Move some units. Kill a barb hut going 1/4.

IBT - Celts and Aztecs sign peace. Hieraconpolis Spear>Spear. American Settler Pair near horse colony.

1250AD(10) - Adjust slider as Metal is due in 1.

No country will give us peace straight up, but Arabia is coming close. Iroqs and Arabia have settled the Silks island and the Iroq city is size 2. I have been unable to get any troops past cincinatti, so America's time is coming close. They will soon have 3 cities on on Island and we can capture 2 when we are in postion.

Please feel free to critique my play. I am not good at all at conquest. I just took these turns and attacked the easiest country we were at war with. I guess I did decent as I captured 2 cities and got 2 more in the peace deal.

http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1250_01.SAV

Current Rotation:
Bede - up now
TimBentley
M60
Chamnix
MOTH - Just played
 
Got it.

Play tonight.

Edit: Or so I thought.

This is a complicated situation which will take some unknotting and more time. I'm still sorting out the IBT options. Will post about 10PM 12/22
 
I felt lost at many points. The shear number of civs makes it hard to keep track. I relied extensively on CivAssist to tell me when trades were possible.
 
What is really lacking is a consisten strategy. One of my objectives for this set is to articulate one.

Watch this space.
 
One thing to throw out about the current build in Moskva. If we run a food deficit of -2, we can run at a production level of 20spt for 20 turns before the granary empties. At that rate, we could do an MI every other turn, for a total of 10 units. Otherwise, we have 5 knights for the same time frame running at a 0 food deficit.
 
We need Astronomy for bigger boats. It is known by 10 so
should be relatively cheap. And our only trade bait is
Chemistry.

We are currently at war with Zulu, Arabs and Japan, all
of whom hold Astronomy. So there should be something to
be gained from a peace treaty with one of them, or even
all of them.

Checking out the resource situation realize that we have
no saltpeter and there is none available for trading
anywhere....and we are researching Metallurgy. It will
get us a tradeable tech but no military advantage.

Militarily we are scattered, with forces in India, and
our boats are all over the place.

Looks like it is going to go this way. Get peace
treaties with Zulu for Astronomy and whatever else we
can pull out of their hides, then concentrate forces at
Cincinnati to remove that blight from the island, then
down the peninsula to Gayagaahe (Japanese). Assemble
galleys at Cincinnati, then across to the Iro holding on
the silk island, then the Arab town.

So, sign a peace treaty with the Zulu and trade
Chemistry and 100g for Astronomy.

Spend the cash hoard short rushing military, harbors and
libraries. Take advantage of our cash flow to turn up
the research pace to physics.

Use Metallurgy to collect many monies and technology
from the world's nations. Printing Press, Music Theory,
Banking, Navigation and 64gpt plus all their cash.


Then signed a peace treaty with the Arabs as they had
some money to spend.

When forces are in place declare on Abe, then sign the
Indians and the Spanish to an alliance against him.
Capture Cincinnati and Denver at the cost of a single
knight, then move on down the peninisula to Gehaggyye(?)
and capture it from Japan. Move troops out of Lahore
with an RoP with India and capture Atlanta with no
losses.

Japanese and Iro built a couple of new villes on the
island. Only the Japanese town is of any interest. The
Iro town is in the middle of the tundra belt.

Captured Shimonseki on the other island, but the
Japanese landed a pike and longbow at Abydos. I would
sell any improvements and abandon the town, wait for
Hakodate on the home island to grow then take it. Toku
will give Matsuyama for a treaty right now but Hakodate
is worth much more to us than Abydos and Matsuyama
together.

Load knights into galleons to head for the Iro town on
Silk Island.

We have a major resources problem as we lack saltpeter
and cannot build cavs and there appears to be no
tradeable surplus.

Given that concentrate on the home island and Silk
Island and continue to put pressure on America and the
Iro.

I have been dancing with an Indian settler pair trying
to herd them back towards the south.

The Americans have dropped a longbow at Jaipur.
We need to stay out of the warfare at a distance and
concentrate on the home island and the Indo-American
areas. Keep up the scientific heat as there is much cash
to be made.

Conquest will be difficult with this layout. So we need
to concentrate our forces and take them one at a time,
trading with all the rest.
 
Tim has been offline since the 27th. Lets get this rolling again. M60, can you play a set of turns?

Current Rotation:
TimBentley - Skipped?
M60 - up now?
Chamnix
MOTH
Bede
 
The latest save at 1360AD

Preturn: It’s been so long, hardly know where to start. Mapstat has no techs on the table except Democracy, so I’ll pass. At war with Japan, hoping Hakodate goes to size 2. Doesn’t look like we have enough to do much against Lincoln.

IBT- LB attacks against Jaipur and Abydos fail.

Turn 1 (1305AD) Spend 15g to investigate Kente. It will grow in 5. Defended by 1 reg pike, so we’ll take it right after.

IBT- India razes New York, size 11. :eek: Spain and America make peace. Hakodate was size 2, evidently he rush bought a pike and now he’s back to size 1.

Turn 2 (1310AD) Move our American group to the NY site.

IBT- Dehli finishes Magellans. New Orleans riots. :mad: Japan lands MI and archer by Balkh.

Turn 3 (1320AD) Kill the Japanese scoundrels.

IBT- France destroys the Aztecs. Physics in, ToG in 16.

Turn 4 (1330AD) Not much.

IBT- India captures San Francisco. Japan makes a couple landings.

Turn 5 (1335AD) I’ve had enough of Japan. Attack and raze Hakodate defended by a reg pike and spear. Make peace with Japan for 24g and 15gpt.

IBT- With more nations learning econ, Smith’s is being built in more places.

Turn 6 (1340AD) Kente size 2, so make war on Iroquois. Capture Kente and Goigouen with our knights. :) Start harbor in Goigouen, but it will be a while. Next to Washington, vet musket shows. So we’ll wait for some Indian assistance.

IBT- Moskva bank>knight. Iro start Shake’s in Niagara Falls.

Turn 7 (1345AD) Cut Abe's iron supply by Washington. Cat fire destroys rax.

IBT- Quiet

Turn 8 (1350AD) Quiet

IBT- Our deals with Arabia end. Start FP in Detroit.

Turn 9 (1355AD) Start to starve Goigouen.

IBT- Egypt and France ally against England. Renew peace with Arabia for which they will sacrifice a goat in our honor. :lol: I’m speechless. Looks like India is preparing to build on the Hakodate site.

Oops, missed 1315 AD, so that was turn 11. Stop here without touching anything.

Post turn: The American adventure has been pretty tame. I hesitate to attack Washington with the thin forces we have there. As soon as Indus on our lands grows to size 2, we need to move on India and claim our native lands. We’re simply not going to make any headway overseas until we get a productive area going in our own neighborhood. Didn’t try to get Mil Trad w/o a salt source. We can probably get it once ToG comes in, due in 8.

Score 349.
 
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