The save at 1000BC
1250BC (Turn 0) MM in 9, one conscript barb on a mountain.
IBT- Spot 2 more barbs, that make 3.
1225BC (Turn 1) Nothing.
IBT- Conscript barb redlines our reg spear in the mountain.
1200BC (Turn 2) Spear>granary, due in 7.
IBT- zip
1175BC (Turn 3) Clear a Goth encampment in the south for 25g.
IBT- move workers around.
1150BC (Turn 4) Moskva pops to 6, MM town so MM and granary in 5.
IBT- zip
1125BC (Turn 5) Kill BW in north with spear, lose a hp.
IBT- Barb galley lurking in the south. Another BW spotted north.
1100BC (Turn 6) Fort north spear to heal.
IBT- nothing.
1075BC (Turn 7) Granary in 2.
IBT- north barb advances
1050BC (Turn 8) spear moved to meet barb
IBT- MM comes in, whats the big picture, over to F1, Moskva granary>harbor in 3. Barb horse shows up by South Road.
1025BC (Turn 9) Pull the spears into the South road to protect it and workers. Spear to barb camp. Disband spear in Moskva, so harbor in 1.
IBT- Barb horse redlines our reg spear, but dies. Moskva harbor> galley in 3.
1000BC (Turn 10) Fort our red spear. And done. Warrior code in 10 @ -5gpt w/189 in the bank. Firaxis score 89.
Post turn: Workers are a bit vulnerable to a barb if they should pop up along the roads, but other than that looking fine.