SGOTM6 - Team barbslinger

Nothing from jj, so I'll play tonight unless he posts before then. Hopefully we'll hear from him.

edit: playing now
 
The save at 1450AD

Preturn 1400- Peace with Japan for 2 gold. Get 60 gold from France for peace. Peace with England straight up. Rush a library. Land 4 cannon and cav at the Iroquois capitol.

IBT- Start building wealth in towns that have nothing to contribute over the next 30 –odd turns.

Turn 1 (1405) Attack a spear, musket and LB at Caughnawaga and liberate 15 gold. Don’t know if Hiawatha is on a boat, but don’t see any more of his towns. Whip a couple temples and rail.

IBT- America and France ally against Japan.

Turn 2 (1410) Focus on rails where we can get cities to 10 spt.

IBT- Ganogeh flips to us from the Americans. A few more towns to wealth.

Turn 3 (1415) Same stuff as turn 2.

IBT- Japan autorazes an American town.

Turn 4 (1420) Our RoP expires with Abe in 1 turn, so we’ll be heading in next turn.

IBT- America and Japan fighting

Turn 5 (1425) Declare on America. Capture Lindum 2 and Dacca each defended by a spear. Glanum 2 taken with musket defender.

IBT- New Veulamium flips to us from Japan. :)

Turn 6 (1430) Capture Baltimore and Amiens from Abe each defended by pike. Found Isca 2 and New Verulamium 2.

IBT- Watch Washington (George) die outside Bangalore. A lot of Babs and English in the area.

Turn 7 (1435) Now at 1008 cpt. Redline several American crusaders and kill all of them. Lose an elite knight against one of them.

IBT- Renew a silks deal with Hammi. Mil Academy done in Entremont. A bunch of temples come in.

Turn 8 (1440) Now at 1022 cpt. Clearing some jungle out.

IBT- Babylon finishes off the Indians. Lost a worker to an American knight.

Turn 9 (1445) Now at 1036 cpt. Kill the Knight and a couple others with him with an army. Found 3 more towns. Clearing more jungle out.

IBT- France captures Shantung from Japan. England building US.

Turn 10 (1450) Worker stuff. Score 4853, 78764 culture 1050 cpt. And done, 21 turns to go. :)

Post turn: Unless jj can play tomorrow, Chunky, why don’t you take it?
 
I was only able to do 5 turns
Summary: from 78764 to 84423 culture, up to 1151cpt, 14 turns at current rate, we probably can cut it down to 13 turns

1450(0)-I cut out the single scientist at some point; I started a couple of markets and banks to increase income to possibly get RP, but I think rifles to speed builds would be better
29 cities whipped
Sold unnecessary barracks

IBT-Japan captured Iol from America

1455(1)-Found 3 cities, whip 12 cities

IBT-Iroquois, Japan sign peace

1460(2)-Found 3 cities, whip 13 cities
drop some cavs by Nora

1465(3)-Capture Nora without loss
Whip 6 cities
Sign peace with America, get New Curovernum, WM

1470(4)-Found 1 city, whip 8 cities

1475(5)-Whip 4 cities

Notes: I've left a settler unmoved (the other one I accidentally wasted a turn with)

Here is the save.
 
Cool, i can't play til Monday night - revising for an exam on Monday at the moment! So if anyone wants to take it and play some more turns, or even finish it off that would be fine by me.
 
M60A3TTS said:
Very good, Tim. We'll leave it an open field for jj, el, or barbslinger to grab it this weekend if they want.

No response from any of the aforementioned. What a surprise. :rolleyes:

Play what you can, Chunky. I'll wrap it up if you don't.
 
0 - 1475AD - 84423 (+1151) Okay 14 turns to go, I'll try cut it down to 12. Found a town. Whip 12 towns and draft about 10 rifles. Draft rush 9 towns. Everything else looks groovy.

IBT - The French navy patrol the seas, whilst Japanese cavalry heads towards France. Shantung (which the French nicked off us earlier, deposes to us! Yay! :)

1 - 1480AD - Found a couple of turns. Draft 9 guys. Whip 5 towns. Draft rush 9 towns.

IBT - Carthage lands a couple of NuMercs :eek: ;) . France and Japan sign PT. French are building UniSuff and ToE.

2 - 1485AD - Whilst slapping Hannibal's mercenaries, get another leader! :D Nothing to rush (except a uni), so get another army. Found a town. Draft a rifle. Draft rush 3 towns.

IBT - Some random AI movement.

3 - 1490AD - Draft rush 4 towns

IBT - Japan and America sign PT. Hiawatha wants peace, nah, i'm good thanks.

4 - 1495AD - Rush 4 towns. and draft rush another 4.

IBT - Some Japanese and French shuffling.

5 - 1500AD - Found 2 towns. Whip a couple.

6 - 1505AD - Whip 5.

7 - 1510AD - Whip 6 towns. Its not really going to make much difference, but who cares :devil:.

IBT - Coventry builds Universal Suffrage. Big whoop.

8 - 1515AD - Whip 2 towns.

9 - 1520AD - Found a town.

10 - 1525AD - Whip a few towns for fun.

IBT - Japanese troops coninue to plod meaninglessly across our land.

11 - 1530AD - Rush some stuff, then...

win.JPG


And in case anyone was interested...

demog.JPG


Strange, we still have 84% approval considering all the whipping and draft we did. Crazy Celtic guys. :lol:

Firaxis: 7976
Jason: 7092

If anyone wants to muck around or see the victory screen here's the before and after...

http://gotm.civfanatics.net/saves/sgotm6/Barbslinger_SG006_AD1530_01.SAV
http://gotm.civfanatics.net/saves/sgotm6/Barbslinger_SG006_AD1535_01.SAV

Even though we did fall apart a bit here and there I did enjoy this game. It was frustrating being in Despotism for the entire game, but I think that's probably the first time I've won a game without switching govt. Don't think i'll try it again though :D
 
Well done, whipping and all. Took longer than it should have, but better late than never as they say. I think I'll be sitting out SGOTM-7, so have fun with it!
 
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