SGOTM6 - Team barbslinger

I will be away from thursday to sunday night.
jj
 
I can take it tonight. I am finally back home, whew! I will read over the past logs and continue conquesting. I read India is next with Babylon support.
Really is disconcerting looking at the scoring now. Will do 5 turns with railing up now.
edit - It will have to be tomorrow night most likely. I realized I have a bunch of errands to run now that I am home.
I'll load it tonight though and perhaps. :fingers crossed:
 
I'm sorry guys. I couldn't get to it last night. I'm having carpeting laid tomorrow so the condo is in upheaval from moving furniture, computer included. Also, I have to complete my taxes tonight. I can play tomorrowafternoon at the earliest. If someone wants to jump in front of me that would be fine.
 
1250(0)-rush in Utica, Karachi, New Isca, Centralia, New Agedincum, Kaifeng, Gades, Tingis, Iol
some MMing
Wow, changed one scientist and saw steam power would be in 2
get 43g selling WM

IBT-learn steam power, start on electricity

1255(1)-We have coal connected by Salamanca, unconnected by Darhan
Japan, India, Babylon, France also have coal
sell chemistry to America for 31g, 21gpt, WM
cancel alliance with India
rush in New Segusio, Cadiz, Baruun-Urt, New Nemausus, New Alesia, New Lugdunum

IBT-renew ROP with Japan

1260(2)-rush in Almarikh, New Rutupiae, Rusicade, New Camulodunum, New Glevum, New Axima, Niagara Falls
Declare war on India
give Babylon silks for an MA

IBT-lose two cavs, kill a couple of war elephants
England, Japan sign MPP

1265(3)-rush in Cattaraugus, Leptis Magna, Theveste, Lezoux, New Glanum, New Deva, New Burdigala, New Eboracum
lose a cav capturing Kahnawake

IBT-lose a cav

1270(4)-kill a bunch of Indians and...
SGOTM6_barbslinger_leader.JPG

rush in Tonawanda, Malaca

IBT-lose a cav

1275(5)-Sorry, I had to do something else didn't have time to finish this turn (nor will I tomorrow)
Possible rushes: New Ratae Coritanorum, New Noviomagus, New Durocortorum, Entremont 2 5, Sabratha, Ta-tu

Notes: We can build Heroic Epic and Military Academy now; I haven't switched to them yet
You can cancel MA with Japan against Iroquois; Iroquois would give a city for peace
We are still short on workers, so the railnet isn't up yet

Here is the save.
 
:lol:

And after all that whinging I've just done in the maintenance thread about not getting a leader...

Better late than never I guess!

A cavalry army will be very useful for now actually, India are resource weak, but bulky. Suggest we build HE as soon as possible, and if we do happen to get another leader [/fingers crossed], I propose we stick a palace in the uncultured part of our land, speed up culture rushing there a little bit.

It looks like we will probably beat Team Bede to 100K which is a relief... the only thing that I can see stopping us is if Japan rapes us.

Noticed we could trade Steam to Japan, not sure how much they'll give us, or whether we even should... what's the worldwide coal supply situation like?

Keep on whipping! :D
 
Since we're at the end game now, just wanted to make sure everyone was aware of the other useful tactic in a 100K game: draft rushing.

i.e. drafting rifles or infantry and then disbanding them (for ~20 shields each) in corrupted towns to partially complete temples, libraries or cathedrals. by doing this we can finish cultural builds in a turn each.

To make this effective, we need to rail up and irrigate our corrupt cities to give maximum pop rushing capability and engineer capacity, whilst also irrigating and railing our other cities as our second objective to create the drafting capability. We still need vast numbers of workers, and hopefully once we are in peace-time, it will be a quick leap to 100K.

Barbslinger, ready to take it?
 
Yeah of course, but remember we can only draft in cities (and we have a limited amount of those)... our newly founded towns may take a while to get to city status
 
We're about 70 turns from 100K at current rates as I figure, assuming Japan is dealt with. Once we're done with India, taking care of Tokugawa will give us smooth sailing.
 
Latest save

Turn 0 (1275) Cannon and cavalry take out 2 reg muskets, reg pike and LB and Madras falls. :) Next to Dehli, so I don’t think we can hold it. Raze the place for 6 workers. Switch Entremont to Heroic Epic, due in 7. Oil Springs has quite an Indian contingent in the area, kill 3 muskets, 2 MI, elite WE and a pike. And we get Orgetorix from an elite 3hp cav. So now we have two armies. :) Load up the victorious army to knock off 2 more LBs. Then finish up with two more single LB kills.

IBT- Lose 2 cav, one of which had the workers from Madras. Well they can only go one tile. A couple Iro cities riot because I had to un-garrison them. Set builds almost exclusively to workers. Japanese alliance against Iro expires and I do not renew it.

Turn 1 (1280) Recapture the Indian workers. Then kill the MI that killed our cav and grabbed the workers. At Oil Springs, finish off the Indian contingent of 3 LBs and a pike.

IBT- Iro want to talk- No. England declares on Iro.

Turn 2 (1285) Kill WE. Rail is up to Salamanca. I’m resting up our troops for next turn which should have our railnet closer to the Indian frontier.

IBT- Japanese privateer sinks our caravel. Indian LB captures 4 unguarded cannons. I’ll get them back, they’re simply moved to an empty neutral tile.

Turn 3 (1290) Send a cav to re-take our cannon and kill the pilfering LB. :p Railnet up to Kahnawake. Capture Hyderabad defended by 2 muskets and a LB. Collect 4 workers. Rush a temple in Kahnawake and library in Leptis Magna.

IBT- Pretty quiet.

Turn 4 (1295) Army captures Ganogeh from reg Indian musket. :) Move second army up to Bengal. Size 12, vet pike showing.

IBT- WE dies attacking our cav. Iro LB attacks what I assume to be a pike in Bizen and dies. It was in the fog so not sure.

Turn 5 (1300) Bengal is defended by two pikes and a musket. Easy meat for our two armies. Raze the place. :)

IBT- Dye deal comes up for renewal with English. Re-negotiate the deal from 20 gpt to 31 gpt. India wants to talk- no. Japanese deal for our silks is up, I choose not to renew. India kills a cav.

Turn 6 (1305) Move up troops to attack Dacca next turn. Land 4 cav at Caughnawaga.

IBT- Lose a cav at Oil Springs to WE. HE in at Entremont, cav next.



Turn 7 (1310) Dacca defended by 2hp WE, reg musket and pike. Cannon and cav take care of all 3 without loss. Lose a cav, kill 2 muskets and spear. 1 hp musket survives at Caughnawaga. Kill a WE by Dacca. Lose an elite cav by a reg musket, but kill it along with two others using the armies and Punjab falls. :) Capture 2 workers nearby. Drop sci to 60%, electricity still in 2.

IBT- Have an incense deal to renew with England which I take. Incense deal comes up with Joan which I decline.

Turn 8 (1315) There are 54 turns to victory at the cpt of 882. Only a Japanese sneak attack could throw us of course. So it’s time to send Tokugawa’s troops on a mission. Declare war on France. Make MA with Tokugawa against France. Pay off Babylon 210 gold for the same deal. That should keep them busy. Raze and replace Punjab. Kill off a pike and LB by Amiens.

IBT- Electricity in, RP in 33. France loses an Ancient cav against us and India loses a WE.

Turn 9 (1320) France loses a horse, AC and a LB near Amiens. See a vet rifle defending. Kill reg and vet musket at Chitagong. Reg musket defending. Babylon has 10 knights and a cav on the other side of town. Try a reg cav against Caughnawaga, no success, so I withdraw from the island. We’ll be back.

IBT- Another French AC dies against our cav. Carthage allies with Babylon against India.

A bunch of Japanese cavalry are headed back in our direction. :confused: Well this is bad, Japan attacks us anyways. :cry: Hyderabad, New Arausio, and Theveste are captured, Tolusa 2 burned, several workers and 12 cannon captured by Japan.

Turn 10 (1325) Capture Chittagong from India with the armies. :) Recapture Theveste and Hyderabad. Recapture our cannons. Attack Amiens and 3 cav defeat 3 French rifles and take the city. :) Move the 2 cav armies to Amiens to heal. Sell off the improvements and raze Chittagong. Make peace with India in exchange for an alliance against Japan. Pull out almost all the workers successfully back to work on a railnet near Karakorum as well as two settlers in Entremont. And done, score 4080.

Post turn- Several things.

Japan has 20 cav near Glanum 2. The 2 cav armies and 4 singles are healing at Amiens. I piled up what few reserves we have around, 7 cav and 10 cannon, but most of the cav need to heal. Three other cav at Theveste. Our one saltpeter at New Tolosa is untouched but don’t know how long that will last. We can’t hold the twenty odd towns that have virtually no garrisons in the Iro-Indian lands. Don’t know if the Indian alliance will distract Toku, but thought it was worth a shot.

Next up may want to sell improvements and abandon some of these towns, or else this could get expensive as our treasury gets raided. Not sure where we want to try and hold the line, but once our cav armies heal, we should be able to stabilize things a bit.
 
Ouch, that must have stung. :sad:

Oh well, lets just try and hold the line for as long as is necessary, and just get peace ASAP. Perhaps we should pay Toku tribute afterwards just to keep him sweet. Sounds like we need more cavalry...

I'm gonna have a look at the save to see what I think we should do with respect to burning our towns, but I'm inclined just to let them plunder away (gold is going to be close to useless soon), and absorb their cavalry into the cities they take.

Good job though :)

EDIT: Glad to see railnet is up :clap:, that should make things simpler for us, there are few healthy units scattered around, which is nice. There are lots of unguarded cultured towns though which cavalry could reach next turn :( lets try to limit the loss somehow (maybe try and lure Japan into a funnel of death or something, somehow, don't ask me! ;) )

Perhaps we should switch some builds to cavalry, just until we are rid of Japanese troops, but I leave that up to next player.

I thought we had Nationalism by now for draft capability :confused: , doesn't matter, if we can get it cheap at some point then perhaps we should.

I see at least a dozen builds which should have been whipped by now...

Ooo, also, lets stick science on max, so we waste our gold that way, instead of having it plundered...

Best of luck el! :D
 
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