T0 2150BC - Get Alpha from Carthage for 183g + 1gpt
trade Alpha & pottery to China for Masonry, BW, WC & 48G
Mongols & Carthage have IW, we're even with China
155G total for 4 techs isn't bad is it?
Couldn't get Alesia to grow faster...all food tiles are also shield rich
Writing @ min
T1 2110BC - Entremont barracks -> worker should get him next turn (8 shields + 2 on growth)
China bought IW or popped it, they had no gold when I left them
western warrior sees purple borders
T2 2070BC - Entremont worker -> settler
move worker to Lugunum to develop that area since the other 2 cities won't be growing much more than what they are now
MM Lugunum to get another worker in 3 turns -1 food + 1 shield sacrificed 1 turn on growth
Oh lucky day! western warrior meet Iroquois (purple border) he's up The wheel & down Masonry has 85 G
AND a Japanese scouting warrior (he's up the Wheel & IW and down Masonry) has 0 G
trade Japan Masonry for IW straight up
trade Iroquois IW for the Wheel & 24 G
see no horses but we 2 irons right outside of our borders (but one is on the other side of the Amazon)
trade Carthage The Wheel for 185G + a slave
trade Mongols The Wheel for 137G
slave to BG south of Entremont to mine/road
T3 2030BC - trade Carthage 431G +1gpt for Myst.
trade Iroquois Masonry for 61G to get some cash
trade Japan Myst, 6gpt & 46G for HBR
trade Carthage HBR for 432G
T4 1990BC - Alesia settler -> warrior
MM Lugdunum for foor will grow and build worker next turn
move settler to spot between forest & hill along river with no escort
T5 1950BC - silk road done woo hoo!
MM Entremont for food settler next turn
Mongols have a worker for sale, if still there next turn might trade Myst for the slave & 58G
T6 1910BC - Entremont settler -> settler MP will escort
Lugdunum worker -> warrior
Camulodunum founded -> warrior
drop lux down to 10%
Mongol worker left so no trade
T7 1870BC - Alesia warrior -> warrior
move warrior for protection of Camulodunum
T8 1830BC - Japanese city of Izumo is founded across the Amazon
move Alesia MP to Entremont for happiness
T9 1790BC - zz
T10 1750BC - Entremont settler -> curraph for exploration
Alesia warrior -> archer
Richborough founded on north coast -> worker
lux to 0%
There is a settler left in Entremont. We need to decide whether to expand west or collect the dyes in the south. There's not much out there for trading. Mongols & China have 58g & 50g respectively and are missing Myst & HBR. Japan, China, & Iroquois are building the pyramids, China the Colossus, & Japan the oracle. No other wonders currently. I've started to see Chinese archers scouting around. Our military is weak compared to everyone (surprise, surprise) we're expanding. JApan has 9 cities

.
We currently have MP's in all cities, no escort for the new settler though. 3 warrior scouts. 3 workers & 1 slave. 464g with +8gpt. There is a goodie hut at the tip of the Chinese island and we have a warrior 1 tile away. I figure that we could pop that hut, our warrior would be on a mountain for defense and then the barbs might try to hit the Chinese
Save from 1750 BC
dotmap
goodie hut by Chinese
MiniMap
EDIT:8 techs and gained 67G and a slave!!!

Was that good enough trading Bede?