SGOTM6 - Team Bede

In post 1 of this thread there is a list of links. There is one to upload a file to the server. There is another one to download a file (save) from the server. This is the page you need. The date of the save for your team will be displayed and you can click the link to download it. at the bottom of the page you will find a graph to show you your progress versus the other teams.
 
Since the Celts are AGRI and get a food bonus in the city if settling on the river I would prefer keeping at least one forest unchopped, probably the silks, as the long term shields with only a road cost fewer worker turns than mining the hills.

Also I hate disturbing barbarian villages at any level above Monarch until I have the force to deal with them: three things can happen and two of them are bad. Since we are not alone on this map I would let the neighbors deal with them.

So I prefer spot #1.

Query: has everyone installed the AINoPatrol=0 fix? If you haven't please do so. There is a handy installer on the GOTM page somewhere. It makes the barbarian behavior much more interesting, shall we say?
 
eldar said:
Hey, we're in the lead at 3000BC (with two teams still to submit their 3000BC saves)! My guess is that 6 warriors and a settler, makes for a (relatively!) good score :)

Actually, I think that's Firaxis score, so warriors and settler don't matter, just territory and population. My interpretation is that everybody else either (a) moved from the starting spot or (b) got a settler out a little faster than we did.

On city site 1: I'm leaning toward the spot as marked, if only because moving it means the city will have way too many hills and mountains. BTW, I believe that's a goody hut, not a barb camp (though there is a barb camp a little further over), so I agree with Bede that taking it out isn't a high priority. If it's still there when we build a temple we'll get it on border expansion.

I'll get this played as soon as my coffee kicks in. Report should be up in an hour or two.
 
We are just competing against the [c3c] competitors, correct? It looks like only us and CDZ did something different. Everyone else with conquests had the exact same score except the 2 teams that hadn't played yet. So it looks like everyone but us and CDZ moved the settler and Bede probably emphasized food more than the 1st player of CDZ....

EDIT: Bede, I have the noaipatrol =0 fix.
 
I have noaipatrol=0

I imagine Bede worked with +4 food every turn (fairly sure I would've). Others may have worked a forest for a bit for slightly slower growth vs. more shields?
 
0 - 3000 BC - Everything looks good.

1 - 2950 - Our western warrior spots a Mongol settler. This is in addition to the three cities they already have. We're definitely not on Monarch anymore.

2 - 2900 - Alesia founded on spot #1. Decide to build a warrior before barracks as there is a barb camp 3 spaces away which is making me very nervous. We'll probably want him as an escort for our next settler anyway.

3 - 2850 - Western warrior spots yellow (Mongol) borders south of the mountain range he's been following. It's had an expansion, so probably their capital.

MM Entremont to work the cow so it grows a turn faster (if my calculations are correct we'll still get the granary at the same time).

4 - 2800 - Spot brown border NW of Mongols.

5 - 2750 - Entremont grows and needs 10% lux to prevent rioting. Need to work the forest for a couple of turns until our mine is finished.

6 - 2710 - Alesia warrior->barracks. Leave warrior in Alesia for now.

Contact with brown borders - it's Carthage. He's up BW, Masonry, and Alpha, down CB, and has 3 cities. Mongols don't have Alpha, so there's a trade opportunity here, but Hannibal won't give it to us even for everything we have.

8 - 2630 - Northern warrior spots pink borders to our NW.

10 - 2550 - Entremont granary->settler.

Pink borders is China. He's up BW, WC, and Masonry, down Pottery, and has five cities.

Here's the situation in 2550 BC:

SGOTM6_Bede_2550BC.jpg


Carthage isn't visible on the minimap, but he's just NW of the Mongols.

Bede's three remaining city locations are indicated by the dots (in order: red, green, blue).

We've discovered dyes (S of Entremont) and spices (two off to the NW and one underneath our warrior in the pic). Note the barb camp close to Alesia. I didn't think it was worth sending a warrior to deal with yet, but we'll want to take it out when we get the chance.

Neither China nor the Mongols have Alphabet yet, so there's definitely a trading opportunity as soon as Hannibal is willing to give it to us (he still won't even for everything we have). Or possibly try to trade for WC (should be cheaper since everybody has it), but brokering Alpha seems like a better idea to me.

And the Save, for the next better player.

EDIT: Oh, yeah, and the roster:

Minute Man - just played
Mab - up!
Tubby Rower - on deck
Pied Piper
eldar
Bede
 
should we be shaving off a settler off of Alesia instead of a barracks? It looks like we might be able to get another settler out quicker if we do. The downside is that there might not be enough escorts.
 
This is my got it.

Anymore suggestions before I crack open the save? It seems our short term priorities are tech brokering, settler building and military.

What's this no AI patrol thing? :confused: And is it allowed by the rules?

EDIT: just done a bit of digging in the ref thread and it seems it's positively encouraged by the staff. NoAIpatrol here I come!
 
Good call on the settler pull from Alesia, but let it finish the barracks first as that won't cripple the population growth and you can send the worker to chop the game forest to help.

If I read the screenshot aright there are two warriors in town so leave one and send the other with the settler.
 
Ok I've just finished playing.

Pre turn: 2550BC
Check cities, can't tweak to improve growth or shields so leave as set them.
Enter diplomacy, can buy BW fairly cheap but still no luck with alphabet(due in 20)
Spot some incense near Mongols that I don't think was mentioned?

Turn 1
Worker completes road/mine near Entremot. Send him to road game then silks.
Warriors continue in same directions. Nothing new to report.

IBT
Barb attacks warrior. Win no damage.

Turn 2 2470BC
Nothing much, warriors continue exploring and worker starts construction on new road. Still no trading opportunities.

IBT
Ooops, Entremot goes into disorder! I could have sworn I checked that last turn. Sorry guys.

Turn 3 2430BC
Bump up lux tax to 20% so no citizens are wasted. Still no trades that I'm prepared to pay for. China will offer us a pittance for pottery (1 tech, BW)

IBT
Looks like the Carthaginians are off barb hunting.

Turn 4 2390BC
Nothing much. Settler due next turn. Carthage are holding on to alpha, not even everything we have inc 6gpt will secure it. I'm itching to pop some of those goody huts!

Turn 5 2350BC
Settler completed. Send it on a "go to" to the red dot. Change production to Barracks for want of anything better. Toyed with an early temple but figured the shields would be better spent on military stuff at the moment.
Just reread Bede's last post and realised should have chopped forest before roading. I really should make a list before playing! Alesia will grow next turn, it's going to complete its barracks before building the settler, growth is a bit slow at this stage. Once the game forest is chopped and irrigated, we'll be able to crank a few more settlers.

IBT
Mongol scout comes a calling.

Turn 6 2310BC
Nothing much happening.Warriors are on 'explore but avoid barbs' mode. MM Entremot to grow a turn sooner. Still no decent trades available. No one has any new stuff, looks like the huts are being tight.

IBT
Mongol infidels pop our hut by Alesia.

Turn 7 2270BC
Darn! Mongols got a tech! I think it was Masonry.
China will trade Pottery +99gold for BW and WC. I think that's a good deal, but don't trade as I've temporarily lost internet access and can't check with you guys. Grr!
MM Alesia to get extra food and still get barracks in 1 turn.

Turn 8 2230BC
Alesia completes barracks. Set to settler in 6 turns. Grow in 8.
Road completed. Dilemma: connect lux or chop game and irrigate first?
I decide the lux is more important so command worker to connect silks.
No new trades possible.

IBT
Mongols are building The Colossus
China demands we leave town.

Turn 9 2190BC
Lugdunum founded.+4 fpt, grow in 5t, set to build warrior.
Man these workers are slow! 7 turns to build a road? I propose that a worker should be built before the next settler.

Turn 10 2150BC
Nothing really of interest. Warriors are spread out across the known world.

Trading Ops
Carthage seems to have lost a lot of gold this turn. I don't know if it was pillaging or trade for a tech that we don't have the pre-req for. I'm thinking they just bought IW. They'll accept all our gold and 2gpt for Alpha (due in 10t), that was just their first demand, I haven't tried to bargain.
Mongols now have alphabet and are a bit more expensive than Carthage.
China still don't have pottery or alphabet.

I think we should try and buy alpha and trade it to China for tech and gold.


Heres a screenie:
 

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We still only have the 1 Worker?! Next player ought to skim a Worker from Entremont after the Rax and switch Lugdunum to a Worker... discuss?

FWIW, I'd have done the tech deal.

Neil. :cool:
 
We are making excellent progress. :thumbsup: MM and Mab

@TR, pull out all the stops and trade like a madman. If nothing else get what value you can for Pottery. And don't hesitate to pay what you feel may be a high price for something, if there is someone to buy it from you. The only cardinal error in trading techs is buying something then not having some other sucker ready to pay you something for it.

Also, reset, if you can, Alesia so it gets the settler after it grows. And, finally, I would put a priority on a town at the Incense to the NW, then the towns on the coast.

@Mab - The Pottery plus 90 for two warfaring techs was not a bad deal. Though I would have tried to buy Alphabet first, probably.


Roster check:
Tubby Rower - up
Pied Piper - on deck
eldar
Bede
Minute Man
Mab
 
Just a word to TR, when Bede says having someone to buy a tech from you, this means that they must have some money (or line of credit), as well a lack of the tech knowledge you wish to trade. Credit line is really not a factor this early in the game.
 
Ok. I got it. I've learned a lot in TR01 & some of the other SGs that I'm in about tech trading. So maybe I can put some to practice. Too bad dman is in team smackster and won't be able to benefit from his pupil's progress :D . I'll play now

List of things I'll be doing....
get Alesia to grow before settler production (unless something > 3 turn delay)
Get more workers out of Entremont & Lugdunum
trade for other techs & gold (priority on Pottery)
 
Is it kosher to trade for a worker in SGOTM? I need an answer pretty quick otherwise I'm going to do it. It's part of a tech deal and Carthage has had a worker in it's capital for 3 turns and we need workers. I don't see anything wrong with it but didn't want to do it unless it's ok.

EDIT: I re-read through the intro PM that Bede to see if there was an answer in there. There is no mention of buying workers off of AI in the banned exploits list so I'm going to assume that it is ok.

BTW, tech trading is fun now that I know how to do it!!! ;)
 
T0 2150BC - Get Alpha from Carthage for 183g + 1gpt
trade Alpha & pottery to China for Masonry, BW, WC & 48G
Mongols & Carthage have IW, we're even with China
155G total for 4 techs isn't bad is it?
Couldn't get Alesia to grow faster...all food tiles are also shield rich
Writing @ min
T1 2110BC - Entremont barracks -> worker should get him next turn (8 shields + 2 on growth)
China bought IW or popped it, they had no gold when I left them
western warrior sees purple borders
T2 2070BC - Entremont worker -> settler
move worker to Lugunum to develop that area since the other 2 cities won't be growing much more than what they are now
MM Lugunum to get another worker in 3 turns -1 food + 1 shield sacrificed 1 turn on growth
Oh lucky day! western warrior meet Iroquois (purple border) he's up The wheel & down Masonry has 85 G
AND a Japanese scouting warrior (he's up the Wheel & IW and down Masonry) has 0 G
trade Japan Masonry for IW straight up
trade Iroquois IW for the Wheel & 24 G
see no horses but we 2 irons right outside of our borders (but one is on the other side of the Amazon)
trade Carthage The Wheel for 185G + a slave
trade Mongols The Wheel for 137G
slave to BG south of Entremont to mine/road
T3 2030BC - trade Carthage 431G +1gpt for Myst.
trade Iroquois Masonry for 61G to get some cash
trade Japan Myst, 6gpt & 46G for HBR
trade Carthage HBR for 432G
T4 1990BC - Alesia settler -> warrior
MM Lugdunum for foor will grow and build worker next turn
move settler to spot between forest & hill along river with no escort
T5 1950BC - silk road done woo hoo!
MM Entremont for food settler next turn
Mongols have a worker for sale, if still there next turn might trade Myst for the slave & 58G
T6 1910BC - Entremont settler -> settler MP will escort
Lugdunum worker -> warrior
Camulodunum founded -> warrior
drop lux down to 10%
Mongol worker left so no trade
T7 1870BC - Alesia warrior -> warrior
move warrior for protection of Camulodunum
T8 1830BC - Japanese city of Izumo is founded across the Amazon
move Alesia MP to Entremont for happiness
T9 1790BC - zz
T10 1750BC - Entremont settler -> curraph for exploration
Alesia warrior -> archer
Richborough founded on north coast -> worker
lux to 0%

There is a settler left in Entremont. We need to decide whether to expand west or collect the dyes in the south. There's not much out there for trading. Mongols & China have 58g & 50g respectively and are missing Myst & HBR. Japan, China, & Iroquois are building the pyramids, China the Colossus, & Japan the oracle. No other wonders currently. I've started to see Chinese archers scouting around. Our military is weak compared to everyone (surprise, surprise) we're expanding. JApan has 9 cities :eek: .

We currently have MP's in all cities, no escort for the new settler though. 3 warrior scouts. 3 workers & 1 slave. 464g with +8gpt. There is a goodie hut at the tip of the Chinese island and we have a warrior 1 tile away. I figure that we could pop that hut, our warrior would be on a mountain for defense and then the barbs might try to hit the Chinese ;)

Save from 1750 BC

dotmap
sgotm6_1750bc.jpg


goodie hut by Chinese
sgotm6_chinese_gh.jpg


MiniMap
sgotm6_mini1750.jpg


EDIT:8 techs and gained 67G and a slave!!! :p Was that good enough trading Bede?
 
Nice trades there!
I didn't try to bargain with the AI because it was my last turn and you're not supposed to make deals on your last turn.
If my damned internet connection hadn't quit on me right at the vital moment then I could have asked you guys about that earlier trade. I thought it was reasonable but didn't think we'd recoup our gold at that point.

Anyway I'm glad I didn't mess up my turns, stage fright and all that!
 
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