SGOTM6 - Team Bede

mabellino said:
Anyway I'm glad I didn't mess up my turns, stage fright and all that!
Me too. I didn't want to screw things up either, and I don't think we messed up. According to our score graph (which I know doesn't mean anything this early) We are in the lead. BTW, it looks like team Barbslinger finally played and matched Bede's opening turnset for the score.
 
Tubby Rower said:
According to our score graph (which I know doesn't mean anything this early) We are in the lead.

Yey! Go team! :goodjob: Just imagine our score if I hadn't made a couple of little mistakes (like the disorder :blush: )

So what are our medium term plans? Expand like crazy, build a bit of culture and stomp the enemies?

BTW I'm trying to get over my addiction to smilies.
 
@TR, :thumbsup:

Roster check:

Pied Piper - up
eldar - on deck
Bede
Minute Man
Mab
Tubby Rower
 
No sweat, Pied. You're well within the window.
 
Game File
Well this is about the time that the demands begin, what stance do we wish to take?
I know, give in till we can crush them.
Need to decide destination for settler
Look at strategic level.
1) we are only half a civ, the other half is across the straits, unless we move our palace.
2) There is such a thing as a bridge too far. The spices are near that point, wrt the Chinese
3) will settle on this side of spices, on hill for defense. Just inside the limits of reduced corruption. And surrounding our Iron source.
4) notice in this game we have some distance between us and the neighbors, will likely delay the initial hostilities.
5) also notice that many mountains really divide up the landscape and will influence the wars.

What is fortified warrior doing in the middle of nowhere? Recall back to homeland to new city location. Nah, explore.
Why writing at 10%? If this low why not 0% and save 2gpt? Leave as is.

Camul: warrior>barracks
Livy list 8 happiest.
sgotm6tbpp1.jpg

1725: 1
workers finish mine(?) on wheat tile.
Pop Chinaman's hut (per recommendation) for gift of 50 gold.
Change Ent to archer for no wasted shields (as opposed to 6)
---
Lug: warrior>worker

1700: 2
Far west warrior halts to heal 1 HP.
---
Ent:archer>curragh

1675: 3
Already too late. Chengdu is built next to dyes.
If I can't have the red dot I will go for the green dot.

1650: 4
China learns Myst
Major waste of shields in Alesia, change to temple or settler for no waste.
Change to Temple to incorporate Iron since red dot was taken.
Found Verulamium on green dot.
West warrior sees furs in southern Japan.
Ent: curragh>temple

1625: 5
Iroquois get HBR, Mongol scout sighted south of capital.
Cur can only move one space?

1600: 6
Alesia: Temple>worker
Lug: worker>barracks
---
Rich: worker>worker
Mongols building Colossus, but Trondheim finishes it.

1575: 7
Hire taxman in Ent for 1 turn.
---
Japan complains about ship in his personal space.
Alesia worker>archer
Wonder building announcements

1550: 8
10% lux for 1 gpt, will need several turns
---
Entremont borders expand.
Ent: temple>settler (to be completed as road south finishes.)

1525: 9
Japan got writing and settled Yokohama

1500: 10
Exploring warriors caught by border expansions.

Fairly uneventful turns. Iron online next turn is biggest news. Ships only move 1 tile per turn.
Selected first build of Verul as temple because of experience in SG Tim01.
Front line city with that many mountains will need a temple for war sight and heal prevention.
Will be no problem to make into barracks instead.
 
@ Pied Piper, Did you upload the save to the submissions page here? I noticed on the graph that our team has only made it to 1750BC. I think that this needs to be done evry turnset.
 
@ PP - we're researching Writing @ 10% because we wouldn't get it any (much...) faster at a higher rate.

I'll play this tomorrow morning, as long as I'm not dragged to Ikea, or somewhere worse....

Neil. :cool:
 
Piper's save uploaded.

Roster check:

eldar - up
Bede - on deck
Minute Man
Mab
Tubby Rower
Pied Piper
 
I think that the next city should go after the spices to the west on the southern coast. Then start filling in the south. I can't open the save but it looks like Entremont will be producing a settler soon. We also need to be skimming some settlers off of some of the other cities following Bede's plan to do settler spawn.
 
It looks to me like we might lose this incense if we don't act fast. I recommend we send the next settler to the marked spot to block the AI asap. The chinese already have spices so won't be as keen to settle near the other spices tile.
The spot isn't on a river, but has a good defensive position, bonus grass and lots of mountains (coal etc!), but the major advantage is immediate access to incense.
 

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eldar said:
I'll play this tomorrow morning, as long as I'm not dragged to Ikea, or somewhere worse....

Neil. :cool:

I hope that isn't the new Ikea where you're likely to get crushed or stabbed! :eek:
 
mabellino said:
I hope that isn't the new Ikea where you're likely to get crushed or stabbed! :eek:

It would be, except it's remaining closed 'until further notice'!!

Neil. :cool:
 
I like your thinking there Mab. In fact I almost made a comment in the notes about going 6 more tiles directly west and settling on that river, instead of following the dot map. Of course I would then have to add that it would most certainly be a bridge too far, way too far. Sometimes even 1 or 2 tiles further out can make all the difference in being able to successfully defend, or not; as we found out building Saint Lewis, twice, in SG Tim01. In this case we must be content to let the AI build it for us to take.

I left Alesia building an archer but it could be switched to swordsman, which is great to have if we need it but will trigger an early GA if used. I really wanted to make it a settler but I know Bede is itching for a fight. That is also why I started the barracks in the two other cities. If an archer rush is going to work it has to be done now. It may already be too late to get much more than the China spice city, and whatever city is by the incense.

While I am thinking about it, I am all for chopping any forest needed for shields to build barracks or other city improvement. The earlier in the game the better because of the exponential effect over time. We will be able to replant them soon enough. Especially chop any forest on Game tiles and irrigate for the extra fpt.
 
>>THE SAVE<<

Well, 1250BC, and we're still only 1 point behind the 'experts' of Team Offa!

A very nice set of turns, during which we:
- Gained 3 new techs!
- Gained a new contact!
- Built a new city, and have 3 Settlers out on the go!
- Connected Iron :hammer:!

Turn Log:
0 1500 Japan has Writing, but won't trade :( Nothing else to look out for, it seems. IT: Iron connected.
1 1475 Writing still extortionate. Whip Temple in Verulamium. IT: Entremont Settler->Curragh, Verulamium Temple->Rax
2 1450 IT: Alesia Archer->Settler. Richborough Worker->Rax.
3 1425 Writing will still cost all of our treasury. IT: Entremont Curragh->Settler. Camulodunum Rax->Settler.
4 1400 Gergovia founded, starts Temple (whip on growth). The Dyes are now secured. Writing drops in price, so I go searching for a deal; Mysticism+HBR for Writing+4g from Mongols. Sell to Hannibal for 95g, HBR to China for 50g. Research is now Phil at MAX (10 turns @ -7, but easily sustainable). IT: Mongols get Lit (popped no doubt!!), Maths is also available.
5 1375 400g gets us Maths from Hannibal. Sell to Japan for 276g. I can also buy Lit for a decent price, so I do so - 310g from Hannibal, again (he's got the best prices in town, baby!) So our free tech, should we get Philo first, will be something else. I'd go for Construction, as it's the most expensive and most tradeable.
6 1350 IT: Entremont Settler->Hmm decision? We can build the SoZ?! Ivory is nowhere to be seen though. Build a Gallic.
7 1325 IT: Alesia Settler->Archer. Lugdunum Rax->Archer. Hannibal establishes an Embassy with us.
8 1300 Contact with India, sell Writing for 37g.
9 1275 IT: Camulodunum Settler->Gallic.
10 1250 Great news… our exploring Warrior got booted north of a choke controlled by Carthage!

At the moment, I'm building Archers in small/low-shield cities as they are quicker to build. Once they get up to 7/8spt, they can build Gallics. 8 or 10spt is optimal.

Here is a piccie showing where the Settlers are headed (to settle on the arrowheads):
Settlers_1250BC.jpg


Neil. :cool:
 
Great, great progress everybody.

Got it.

I'm leaning towards Polytheism for the Philo tech and building the Temple of Artemis.

1) The auto temples in captured or built towns are a major boost towards 100K
2) We don't need Education 'till we own the continent so the obsolesence will come late
3) When Education does come the populations of the auto temple towns will be large enough for "whipped" temples.

The value of Poly is less than Construction, true, but it is still eminently tradeable. The alternative would be to wait for Polytheism to come up in trade negotiations with a pre-build in the capitol.

The ToA is more costly than any of the Wonders now being built so once the knowledge comes up for trade the risk of losing a pre-build to the cascade is low.

Let me know what you all think.
 
We need to get our pre-build going, though. Thanks to the Mongols popping Lit, everyone we know (and probably most we don't, as well) are building the GL.
 
Surprised to see the Mongols settle the spices so soon and not the incense. Perhaps our next cities can be next door, pop a few temples and absorb them into the Celtic way of life. Until then we will need at least one unit in each city, including Verul, to prevent flipping.

As for the northern settler I advise three more turns of travel west to the edge of the lake. There is already a warrior next to the tile for MP. This location has no culture conflict whereas the other may flip from border contact with Chengdu. Chengdu should be razed and rebuilt 1 tile south to fit into our pattern.

Any trading done should be biased against helping Japan. Japan needs to be weak and should be our first victim after we get some ships. The productivity of this area will be huge due to the lack of corruption.

Wonder prebuild should be in Richborough, we can convert the barracks started there. The capital is my second choice since it is more useful as a source for settlers and military units since it already has a granary and barracks we are paying for each turn. The wonder should be in an east coast city.

Free research should be construction. It is more expensive but it also has other wonders that can be built if the AI builds TOA first. Once we do get Poly I would not like to trade it until we finish TOA.
 
I think we should plant some coastal cities (particularly near Izumo) to try and flip some Japanese towns. Flipping the one near the Iron would be particularly good.
 
Great turns Eldar! The trades were particularly good, I must remember to check who can buy tech when I go on a trading round.

Are we planning an imminent war with the Mongols or the Chinese? An early GA timed to help clinch the ToA would be good seeing as we can't switch to republic or monarchy. (we are playing the variant, right!) There's no need to put off the GA as we'll have to have it in despotism anyway IYSWIM.

Those gallic swords rock!
 
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