Game File
Well this is about the time that the demands begin, what stance do we wish to take?
I know, give in till we can crush them.
Need to decide destination for settler
Look at strategic level.
1) we are only half a civ, the other half is across the straits, unless we move our palace.
2) There is such a thing as a bridge too far. The spices are near that point, wrt the Chinese
3) will settle on this side of spices, on hill for defense. Just inside the limits of reduced corruption. And surrounding our Iron source.
4) notice in this game we have some distance between us and the neighbors, will likely delay the initial hostilities.
5) also notice that many mountains really divide up the landscape and will influence the wars.
What is fortified warrior doing in the middle of nowhere? Recall back to homeland to new city location. Nah, explore.
Why writing at 10%? If this low why not 0% and save 2gpt? Leave as is.
Camul: warrior>barracks
Livy list 8 happiest.
1725: 1
workers finish mine(?) on wheat tile.
Pop Chinaman's hut (per recommendation) for gift of 50 gold.
Change Ent to archer for no wasted shields (as opposed to 6)
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Lug: warrior>worker
1700: 2
Far west warrior halts to heal 1 HP.
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Ent:archer>curragh
1675: 3
Already too late. Chengdu is built next to dyes.
If I can't have the red dot I will go for the green dot.
1650: 4
China learns Myst
Major waste of shields in Alesia, change to temple or settler for no waste.
Change to Temple to incorporate Iron since red dot was taken.
Found Verulamium on green dot.
West warrior sees furs in southern Japan.
Ent: curragh>temple
1625: 5
Iroquois get HBR, Mongol scout sighted south of capital.
Cur can only move one space?
1600: 6
Alesia: Temple>worker
Lug: worker>barracks
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Rich: worker>worker
Mongols building Colossus, but Trondheim finishes it.
1575: 7
Hire taxman in Ent for 1 turn.
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Japan complains about ship in his personal space.
Alesia worker>archer
Wonder building announcements
1550: 8
10% lux for 1 gpt, will need several turns
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Entremont borders expand.
Ent: temple>settler (to be completed as road south finishes.)
1525: 9
Japan got writing and settled Yokohama
1500: 10
Exploring warriors caught by border expansions.
Fairly uneventful turns. Iron online next turn is biggest news. Ships only move 1 tile per turn.
Selected first build of Verul as temple because of experience in SG Tim01.
Front line city with that many mountains will need a temple for war sight and heal prevention.
Will be no problem to make into barracks instead.