SGOTM6 - Team Bede

I think that I know why Mab hasn't reported back.... I'm in the second turn burnt up an hour of time. and here are the stats...

interturn: Babs declare and take 2 cities
re-up peace with ugly
America declared on Iroquois (no trades available since Hiawatha isn't talking to us)

T1: took back 1 city with knight army
changed a ton of settler builds to cathedrals or othre culture buildings
took Utica

Interturn: alliance against Carthage with Ugly is over
lost 5 cities to babs
took Carthage and Leptis Magna

So lost 7 cities and gained 4. Next turn I expect us to loose at least 5 cities. we can either loosely defend a few cities or strongly defend fewer. there are no units in old Japan. I suspect that it might be old Celtic territory soon.

Carthage is hurting bad. The Mongols are taking it to them. The other thing that REALLY, REALLY worries me is that Hammi has infantry!!! Two of our old cities are defended by these new rubberized soldiers. Hammi is just letting his answering machine pick up the phone.

I can't play anymore turns. 2 turns was all I could do. The Interturns are going super slow.

1310 AD save

sgotm6_1310.JPG
 
Ouch. Looks like the house of cards is tumbling down.

m-b promised an exciting middle game, looks like we got it.

Cover the borders to the core....and hope the phone wires to Babylon get repaired and that Hammi's got no oil.
 
Roster check:

eldar -UP
Bede - on deck
Minute Man
Mab
Tubby Rower
Pied Piper
 
eldar is going to be out for the weekend too. I have ~ 4 hours before I leave. Then I'll be just lurking around in the forums for the next few days. It seems like you just played Bede, but it's back to you unless you want to let this sit over the weekend
 
I really hate letting games sit. But let's re-arrange the roster this way:


Bede - swapped with Piper
Pied Piper - on deck
eldar
Minute Man
Mab
Tubby Rower
 
Desperate times, desperate measures.

We're going to need more than just a little help from our friends here. Much as I hate to do it it is time to call on the big dogs and give up some territory.

The diplomatic advisor tells me that France has a Mutual Protection Pact with Lincoln and that her people are impressed with our culture.

So I give up the towns most exposed to the Babylonian cavalry to Joan, the sign an alliance with her against Babylon.

SGOTM6_Bede_1310_00.jpg


When Hammurabi takes the towns that will trigger war with America as well. So I get two partners for the price of one, Haamurabi's forces will expose themselves deeper into our territory and, maybe, just maybe, I can get those towns back.

Then I try to set up the troops in old Japan, with reinforcements from home, to pinch off any further Babylonian advance.


Into the city screens to squeeze some more income and I improve the cash flow to 60gpt from not much, rushing a little culture along the way.

Abe co-operates with our plan and signs a Mutual Protection pact with Ragnar. So now when the Americans go to war with Babylon, the Vikings will join the fray as well.

Move order: America-Carthage-Mongols-French-Babylon

America is now at war with Babylon.

Scandanavia is at war with Babylon.

Babylon takes New Glanum with a single cavlaryman. I'll get it back next. Then he falls into the trap by capturing New Camuldunum and razing the town whose name history has forgot, then captures New Curovernum and Rutupiae (he's got a few more free cavalrymen than I thought), Curovernum is next, Satsuma holds, and New Isca but Eboracum 2 is taken.

1315
Retake Eboracum2 and rename it Hope. Then retake Curvernum, which will concede Toyama to Babylon. Retake Rutupiae which I will try to hold and then recapture New Curovernum.

And Babylon is now in anarchy :D on their way to Fascism.

Ship Abe some horses for 450g after verifying the trade route security. I'd send him some saltpeter but I'm not sure the sources will remain under our control.

China joins in against Babylon allied with America.

Babylon takes Toyama, New Lapurdum and Rutupiae, New Isca, New Agedincum, New Axima.

1320
Recapture New Agedincum.

Curovernum falls but Babylon has run out of rooster as no more attacks are made....

1325
Retake Rutupiae.

Sell Lincoln Furs for 679g. And Joan Incense for 1039g.

Mongols sign a Peace Treaty with Carthage,

There are no Babylonian advances and the troops moving into position are longbows and maces.

1330
Take Leptis Minor, losing a cavalryman. Attack Sabratha and Boudicca reappears. Attack again after forming a new army and Cunobelinis is born. And another cavalry assault takes the town.

Retake Curovernum.

Rutupiae changes hands once more.

1335
And take Rutupiae back again.With cash in the bank turn on the research hose. Hiawatha will talk so relieve him of his treasury for a Peace Treaty.

The Mongols declare on the Iroquois allied with China.

And New Eboracum is back in Babylon's hands.

1340
Can't muster enough force to retake New Ebiracum but knocking a NuMerc off his mountain perch gets yet another army.

The Mongols betray us and sign an alliance with Babylon.

Osaka falls to Babylon.

1345
Osaka is back in our hands.

Then the Mongols betray Babylon and sign an alliance with America against Babylon.

The Mongols burn Montvale near Almarikh.

1350
Retake New Eboracum, again. Stabilize the Mongolian and Punic fronts by killing their troops approaching Carthage and Darhan.

Things are pretty stable in old Japan. The only attackers Hammi has been able to muster for some time now are healed up cavalry from the first wave and a cuople of maces, two longbows and a guerilla. Mongols are not much of a threat, I think.

There is a pile of settlers fortified on a mountain in old Japan. Send 'em east once things quiet down with the Mongols.

There is an empty army heading towards the coast of old Japan and some new cavalry handy to fill it. I've been shipping fresh troops across the straits from the core to old Japan and using them to keep the Babylonian cavlary suppressed. If they get healthy they slip out and capture a town but never in more than couples. What I don;t want ot have happen is for that lone infantryman to get loose and fortified in a captured cuty. It is unlikely as that appears to be the only grunt handy.

Research is full on to Steam Power instead if Nationalism. We need to know where the coal is and to get started on railing up the core and getting rails stitched across the two ends of the belt.

An major offensive against the Mongols is not in the cards right now as I would rather wait on that until Carthage is bottled up north of that little neck in their territory.

Just swat any Mongols that appear. There are a cannon and a couple of muskets with cavlary handy heading toward Tabriz. It would be nice to take that little ville as it provides a handy place for taking any Mongol invasions oin the flank as they head across the mountains.

No longer so Desperate but not out of the woods yet

It takes a long time to play these turns so take however many you are comfortable with. The concentration needed is immense.

Roster check:

Pied Piper - up
eldar
Minute Man
Mab
Tubby Rower
Bede
 
The Fronts:

Babylon:

SGOTM6_Bede_1350_00.jpg


Celtic Carthage

SGOTM6_Bede_1350_01.jpg


Mongol

SGOTM6_Bede_1350_02.jpg



The Neck at Theveste

SGOTM6_Bede_1350_03.jpg
 
Nice work Bede!!! well worth the wait. I agree on the taking only as many turns as you can take. Don't rush this. This is a critical point in SGOTM6_Bede history. I'm glad that I didn't just try to get all of my turns in when I was rushed and passed them off to someone that knew what he was doing.

Just to clarify, we are now at war with Carthage, Mongols, & Babylon. Is everyone except England at war with Babylon?
 
t is a world at war. The only one sitting it out is Liz. China, America, Mongols, Carthage at war with Iroquois, too.

Our real challenge is going to be Babylon's culture. They are within 7000 of us, growing only slightly slower, so nailing the 2X will be interesting turns.
 
I think we'll need to go on a razing mission in Babylonian ex-India/New York State (aka Iroquoisland). I also think 5-turn sets from now on might suit better.

Oh, and I'm back :) Nice going Brother B!
 
Sorry about going MIA... got that nasty flu bug that's been floating around Blighty recently..

I managed 8 turns in but like TR says the interturns take forever, as for all those units... bleurgh! My turn log was a little similar, but unlike Bede I didn't have the brainwave involving America etc... That was amazing! :goodjob:

I noticed bab's culture... is there anyway at all (clutching at straws here) to take them out or at least knock them down several pegs before we approach the golden 100k? Best case scenario would be for us to find all the coal in our lands and steam right ahead (bad pun!) with our mega production. We have a zillion and one workers anyway. When do arties become available? is it Rubber? (hope not :( )

Anyway... I'm back and feeling loads better so am available to play again. I think the play as many turns as you can approach is going to be a big help in speeding up turnsets. good luck whoever's next!
 
Would love to play this now but I can barely breath at the moment. Will have to take a pass on this, it will be a day or two till I recover. I certainly don't have the concentration to do this. Good luck Eldar.
 
Artillery is still a long ways off. So we are going to be using cannon for a bit longer.

And Babylon will need to be trimmed big time before they get to 50K.

Roster check:
eldar - up
Minute Man - on deck
Mab - glad your healthy again
Tubby Rower
Bede
Pied Piper - Get Well soon.
 
Hopefully Joan and Abe can do some trimming of the important Bab cities - i.e. the ones pumping out most culture. Of course what we don't want to see is the northern part of that map turning red....
 
Got it. Playing now. I'll do 5 tonight. I won't be keeping detailed notes; it'll probably slow me down too much.

[Edit] Scratch that, playing 10. We got peace with Babylon, and I'm taking the opportunity to mop up stray Carthaginians and Mongols.
 
More bad, more plain ugly, and some good....

0 1350 Inspect our forces. We haven't got many. Inspect the Babylonian INFANTRY across the border, and :cry:

IT: France destroy the Iros. Babs take out Hope, another Infantry is visible…

1 1355 Re-take Hope.

IT: England/Vikings vs Babylon. Viking/Carthage Embargo vs us. Carthage burn Cove Beach.

2 1360 Not much; there are too many enemy units at our borders, and not enough of ours to deal with them safely. All the Bab captured get Infantry right away - dissuading me from attacking with the Armies.

IT: Babylon/France peace :( Babs capture Matsuyama… then Dry Point... then Osaka... Rats, France was our only alliance and Babs wanted to talk peace in the IT!!

3 1365 Dial up Hammi. Peace for 260. Territory loss is bad, and my diplomacy screwed up again :( Get out the whip. A recent thread about whipping got me an idea. You can't whip more than 50% of a town's citizens - but you can switch to a build 20 shields less, whip, move up 20 shields, whip again... So e.g. size 3, Library in 38, switch to Granary, whip, switch back to Library, whip. Voila. Capture Oea from Carthage. Desperate times, desperate measures... use a Musket and a redlined Cav to kill two Mongol LBs next to undefended cities. Both win.

IT: France/America MPP - that should lead to... France vs Babylon Rd 2!

4 1370 Turn down Sci, Steam now in 9. Take out Malaca.

IT: Osaka flips back to us :dance:

5 1375 Clean up enemies.

IT: Carthage re-take Carthage!! A lone Cav sneaked through a gap I didn't spot… city was undefended, sorry!! The battle for Tabriz is won - it flips to us!

6 1380 Re-take Carthage. Capture Grand River, Rusaddir.

7 1385 Catpure New Bombay.

IT: Babylon/China peace.

8 1390 Not much.

9 1395 Capture St Regis.

10 1400 Not quite enough movement to capture the main Carthaginian targets. Suggest razing Theveste and planting a town 1S of where the Merc is currently stationed, and another 1NW of where Theveste is now. It should be fairly clear what most units are up to. The 4 Settlers in a row in former Iroland are ready to plant next go. Another trick for a quick Temple after a capture of a size 3 town (size 4, can whip 2nd turn anyway). Whip Walls first (after 1 turn), then switch and finish the Temple. Why we didn't think to part-rush stuff earlier, I don't know.... Some forces are going west from the core, but we should soon have enough to go east and meet in the middle of Mongolia. If we can get a spare Army for a pillaging mission to prepare the ground, it might be a good idea. Oh, and Steam Power is finally due next turn!

Well, it could be worse....

Neil. :cool:
 
And some pretty pictures...

bede_theveste_arena.jpg

Figure 1 - Plans For Theveste?

bede_pink_dots.jpg

Figure 2 - Settle on the Pink Dot. And maybe Pink Dot. Pink Dot too. Pink Dot looks good to me.
 
Looking better.

Bab culture growth is slowing, that's good. So is ours, not so good, but not so much, that's okay.

@eldar, Good catch on the short whip. I'm afraid I thought everybody was familiar with the technique so didn't provide a tutorial. Yours is better than mine would have been anyway. Thanks.
Roster check

Minute Man - up
Mab - hope you're feeling better
Tubby Rower
Bede
Pied Piper - get well soon
eldar - moved us forward and finally we begin to see some favorable conversion.
 
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