Well that was fun
The 150 BC Save
Quick summary. My turnset was all about the war with the Mongols and setting up the next set.
Mongols are almost toast. An invasion force is forming up for Japan. I also have some troops ready to head for China if we want to wipe them out in 4 turns when peace expires.
Turn Log
Turn 0 - 350 BC - preflight
Drop Luxury as mentioned by CKS.
IBT: Carthage and India start Great Lighthouse
Turn 1 - 330 BC
Call the Mongols and declare war.
Battle of Ulaanbaatar - Army kills spear, V. GS kills spear and takes city.
IBT: zzzz
Turn 2 - 310 BC
Buy 2 Iroquois workers for 216 gold.
Battle of Hovd - V. GS kills R Spear. (Promotes to elite), V GS kills spear and captures the town with a worker. (Town is autorazed)
IBT: zzzzzz
Turn 3 - 290 BC
America now has Republic
IBT: Lose GS to Mongol Sword.
Turn 4 - 270 BC
Lose 2 GS on Mongol Swords :grr:
Kill the swords.
IBT: Iroquois want alliance vrs Japan + ROP. Refuse.
Turn 5 - 250 BC
Buy Indian worker for 104. Skirmish in mountains.
IBT: Vikings finish Great Lighthouse. Eeek that is scary. They could be dangerous when they get Berserks.
Turn 6 - 230 BC
Upgrade 19 GS for 1140. Disconnect Iron again.
Battle of Kazan: V GS kills R Spear, R spear kills V GS, V GS kills spear and takes it. (That is their Iron, they shouldn't put up any more real resistence)
IBT: Cancel ROP with Japan, I think we will attack them soon.
Turn 7 - 210 BC
Battle of Dorhan - Kill 2 spears and 1 archer with V GS's. Take city +2 workers.
IBT: Cultural Expansion in Curovenum pops barbs on small island south.
Turn 8 - 190 BC Elite GS kills warrior and we get GL. Use for army as we are already close to finishing the Epic and FP. One more and we can pentagon it.
IBT: Crap, overlooked end of GA, HE city goes into disorder as we lose the GA bonuses.
Turn 9 - 170 BC
Battle of Dalandzadgad: Lose GS - GS kills spear (prom to elite) - GS kills spear and auto-razes.
Battle of Karakorum. Army kills 2 spears (no damage), V GS retreats, V GS dies, V GS kills spear. V GS kills archer, takes city. Raze it due to high flip risk and plentiful supply of settlers.
IBT: zzz
Turn 10 - 150 BC
Battle of Tabriz: GS ret, GS dies, GS kils spear, GS kills spear, takes it autorazing it.
Upgrade some more troops.
Notes:
We have 6 Settlers, 41 workers, 10 Warriors and 55 GS.
The iron is connected. I left enough $ to upgrade a few more Warriors. I left it up to the next player to choose which ones you want to upgrade. Then you can disconnect it.
The troops in Mongolia should be able to finish the job. There are sufficient troops in place to take their two 3 pop cities next turn.
There are 5 GS in Veralamium and 3 in Deva in preparation for the imminent end of our treaty with China. Use them or not as the team decides.
There are several GS's preparing to attack Japan. Some have already been landed. There are 2 Galleys in Noviomagon that have been ferrying the troops over. There are 4 more GS's in Augustodunum ready to embark.
As CKS pointed out, there are lots of opportunites to pop rush in China and Mongolia as they hit the magic "20" shield limit. I've tried to catch them.
I shut down the Settler factories for a little while to build libraries for the culture. Also I had a surplus for the moment. We will need to turn them on again later though.
Culture Total: 1298