SGOTM6 - Xteam

Switch a city from worker to temple. There were dyes right outside the radius.
I already had that covered with a temple build in Burdigala - see my extra post after my turn set. Also, in my latest dot map, I suggest we build a city on those dyes at some point.
 
Been looking at the map and thinking about what to do after the road is finished on the iron. Those nicely MM'ed warrior/settler factories are going to have to change. A weak MM'ers nightmare!! :eek: ;)

I've thought of upgrading the warriors we have with the gold available and then cutting the road while we save gold to do more upgrades and keeping the factories going. It will take 5 turns to reconnect the iron and in that time we should have gold enough for some more upgrades. This may be the best optiuon? :crazyeye:

If we want to build EuroSwords and keep the road connected, then things get a little tougher. At 50 shields, settler production slows unless we keep the factories building settlers and build EuroSwords elsewhere.

Any thoughts, help?
 
I would say build the swords elsewhere, and build a spear or archer for every 2nd settler instead if possible (for MP/garrison)
 
Well, we get about a warrior a turn, which is 80 gold, which means we can't afford it. We should build some Euroswords sometime.

@Alan: Yea, I realised that afterwards, but I had already whipped the temple by then.

I have no idea on what to do with our factories. Can they do settler --> settler --> spearman in 12 turns?
 
Tomoyo said:
Well, we get about a warrior a turn, which is 80 gold, which means we can't afford it. We should build some Euroswords sometime.

@Alan: Yea, I realised that afterwards, but I had already whipped the temple by then.
The real reason for not building many temples early is because they cost 1gpt each in maintainace, culturewise it is better to build temples early, but building too many of them ruins the economy :)
Building a few where it saves lux tax or grabs luxes is ofcourse wanted :)
 
We won't be able to build spearmen once we get Feudalism, and they are pretty useless anyway. I'd suggest we just make a settler every six turns in each factory and give the high shield tiles to other towns to build Euroswords.
 
I think the FP plan looks good. The devil's in the details, though. How do we take out China? We'll soon have iron hooked up, but we need to do upgrades. How many Euroswords do we need before attacking? When do we start phony (hopefully for us only) wars? When we attack China, do we pull in someone else with us?
 
I'd build archers instead of spears especially if it is for MP duty. Our UU is 2mp so taking spears into combat will not be too practical, although a few at the bottom of the stack would be nice.

We may need to do some shield juggling within our cities. Except for the settler/worker factory cities food (growth) is not important. We want max shields to amass an army.

I'll look at the save and see if there are any specifics I can give, since it's the weekend and I don't think I'm up in any SGs.

@leif - a half hour a turn is a lot shorter than a turn in SGOTM05 was :lol:

EDIT: crossed with Alan & Willow - BTW all 6 of us are online at the same time :eek: I don't think I've seen that before.
 
I think leif is thinking of somewhat later in the game, when we were involved in multi-front wars. My final turn set was 8 turns to capture 45 cities from 5 different civs ... in a 12 hour all-night session. Prior to that I played 15 turns leading up to war with France, prolly taking over an hour a turn as well.

We won't be able to build archers for very long either, but I agree they'd be preferable to spears. But without looking at the save, I suspect we ought to be able to tune the three settler factories for 5 shields per turn to deliver a settler every two turns, and let the other towns focus on the high shield tiles. We have lots of options for redistributing tiles in our tight core, and this approach would prolly also reduce the MM workload.
 
@500BC it was barely taking a half hour for 10 turns, even with note taking

Quick city assessment

Settler factories (6 turns)
Entremont (RCP0)
Mohacs (RCP3)
Camulodunum (RCP3)
Richborough (RCP3) really needs a mined BG to stay at 6 turns

Swords
Lugdunum (RCP3)
Ratae Coritanorum (RCP3)
Richborough (RCP3) is probably better here
Verulamium (RCP5)
rest of cities here also

Corruption for RCP3 cities is 11%
Corruption for RCP5 cities is 33%

Based on the above thoughts and the fact that there is only a little area left to expand into (see map), I think we should let the current settlers complete and then start cranking out swords from our RCP3 cities. We could leave 1 city at a time on settlers (rotate which RCP3 city builds a settler to help limit its size and MP need). We should secure the spice which is just outside our border and let CHN and MON fill-in the rest of that area for us.

Xteam06_05.jpg


I'd switch Richborough to a barrack before the current settler completes. Keep an eye out for when one of the civs that doesn't have MONO picks up FEUD to see if a trade is possible. There is a worker E of Richborough which could help road the iron. The worker on the hill NE of Richborough has 9 turns left in mining, he could be stopped and added to the iron road crew. That might shave a turn or 2 off the iron road.
 
@WillowBrook: I think 15 Euroswords would be plenty to take out China if we do it soon. It should be pretty quick as well, so I'm thinking alliances will just reduce our treasury to no great effect when we need all our cash for upgrades. The worst China could do to us is to buy other civs in against us, and the only ones in a position to do any serious fighting are Japan and the Mongols. Japan has to ship troops to us and we all know how pants the AI is at seaborne invasion. Mongols can reach us by land, but are quite a long way away.

Do we need any phoney wars?
 
I disagree with reducing our settler rate. The AI will build very sparsely. If we are to reach 300 cities we'd better build them asap.

PS Don't rely on China to build many more cities for us. We'll be deleting them shortly.
 
Never stop building settlers.. if nowhere to build yet, then just pile them up for when there is room to build later.

In all my culture games my biggest problems have been that I never had enogh settlers, eventually I have had to start poprushing them when in communism before I can start on culture, and that was in chieftain where I had no need to build military instead of settlers in early game
 
But we also need an army to attack China with and the most cities will take almost 10 turns to build 1 sword and the bulk of our cities will need more than 10 turns. Our best shield city is at 8 spt, we have 3 cities at 6spt, one city each at 4spt & 3spt. All other cities are at 1spt. We could well be facing Muskets by the time we can build 15-20 swords.

We could switch RCP3 cities just to build up an army and then put them back on settlers as the RCP5 cities develope some size and production ability.
 
Our current strength, if upgraded and used soon, would take down China even if we built no more euroswords. Remember these are fast units, attack 3. They are a match for pikes, and there won't be many pikes in residence yet. They'll eat spears for breakfast on flat ground.
 
If settler production is a key (and I will defer to Gyathaar here) then we may need to consider a later than sooner attack on China, as it will take us time to generate 15 swords. Or should we rotate the RCP3 cities between settlers and swords. Just trying to think of a way to increase our sword production so that it doesn't take us 30-40 turns to get enough swords.

We should have Agedincum build a courthose prior to starting the FP. I forget what its current build is, but it is a RCP5 city.
 
I haven't looked at our treasury. Are we saying we have no upgrade cash? When I last saw it we had over 400 gold and were at 24gpt, rising to over 40gpt when a big deal expired. At that rate we could have had 10 swords by now and another 5 in ten more turns. If we leave it too long we'll have to wait for cavalry, as there'll be muskets to beat.

[EDIT} I see we are under 200 gold now. So we've spent 400 gold on something in the last 10 turns? That was 5 sword upgrades.
 
Our treasury is 184gold with 24 gpt, getting more gpt in 11 turns.
 
Correct, we have 186 gold and 24gpt. We are paying out 29gpt. Lux is at 10 and sci is at 0.

We have only 1 gpt deal, 29gpt to Babylon for 11 more turns.

Has anyone confirmed the 50 gold for upgrade price? Nethog's Civ3 PTW Unit Summary sheet says it is only 40 gold. If not I might try to run through a test game to verify it. Would MB have changed this?

EDIT: Tomoyo was faster :) , I had to reload the game to check.
 
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