Turn 80 1000 BC Preflight
F1: Slider 8.1.1, 3gpt net income, 23gpt to other civs. 100 gold in treasury. 19+1gpt are going to France, 3gpt to Iroquois. In four turns 4gpt of this ends.
Entremont - 8 shields in the box, building settler. Pop 5, no food. 4fpt.
Switch to river/forest for 2 turns at 8spt and extra gpt, then one turn on BG at 7spt will bring the settler in three turns.
Mohacs - is going to take 2 turns to grow anyway, so MM it off the wheat for a turn, 5 shields + 1 from the grass about to be mined. This will pop the settler next turn. Give the wheat to Lugdonum.
Camulodonum - 3spt, at 4fpt. 5 shields to build settler, but growth next turn will generate 2 more shields, popping settler.
We now have 6 gpt.
F4:
There are map deals out there. Trade WMs and make 90 gold and we now have pretty much the whole land/coast map.
There are two major land masses - north and south.
The northern land mass is a complete circle wrapping east/west with a narrow tundra bridge in the east, between the Vikings and France. The northern civs are England, America, Babylon, Vikings - narrow tundra bridge - France.
The southern land mass is alomost complete, broken by the straits between us and Japan. The civs here are Mongols, China, Keltoi - water - Japan, Iroquois, neoCarthage. China has already planted a foothold town south of America.
They are connected by one land bridge north of India, sparcely populated, with lots of jungle.
F8: Re. fomenting wars, the power curve shows Japan, France, China, Babylon, America as the biggies. Two of these are our nearest neighbours, the others are in the north. Maybe we want to set up alliances with China and Japan against Babylon and America.
Checking our research status: even at 44 gpt Republic would still take 24 more turns, so it's at least 1000 gold

The 1st level MA techs would take 30+ turns at that rate. The research rate seems to be geared to a very big map, and we are well advised to be operating at 10%, or even single scientist later.
OK. Next turn:
IBT
Mongol unit south of Gergovia moves west into fog. Barb galleys move. Mohacs settler->settler.
Iroquois are building the GLibrary.
Turn 81 975 BC
Damn! 2 extra shields in Camuldonum from growth, but one was waste, so we didn't pop the settler.
Settler to the forest, now as we can reach it by road. Worker to plains/river to road to the next northern site.
MM everywhere. Camulodonum single scientist for a turn until settler pops. Slider 9.0.1, 9gpt.
Indian worker on BG starts road. Worker moves to grass SW of Entremont and starts mine. Elite warrior near mountain barb camp moves towards it. Combat calculator gives him 69% probability. As we have all contacts and most of the map, exploring is mostly done, so I guess we can take a small risk with him now. Elites have low value in this game, as leaders can only rush buildings or build armies. From the mountain we see a carthage warrior wandering around the jungle.
Trade map again for a few shekels. The nearest barb camps seem to some distance away, nearer to the AI than to us. I assume the end-era uprising has happened?
Tech parity with America, Japan, France, China, England,
Ahead Construction on India, Carthage
Ahead Currency & Construction on Babylon, Mongols, Iroquois, Vikings
Ahead Currency & Construction & Literature on Mongols
IBT
Only barbs move. Camulodonum settler->settler.
Turn 82 950 BC
Settler builds Eboracum in north starts worker. Warrior kills barb camp for 25 gold -1hp. New settler to site 2 tiles SE of Camulodonum. Worker starts road on plains tile in NE. MM everywhere, slider back to 8.1.1, 5gpt.
Buy a worker from Carthage 26+WM
IBT
Entremont settler->warrior. Forbidden Palace offer. Lugdonum warrior->warrior. Gergovia worker->worker. America building Great Wall,
Turn 83 925 BC
Worker SW of Mohacs starts mine on river/grass. Worker near Lugdonum starts mine. Workers south of Entremont head for new tiles to road to unconnected towns. Settler SE of Camulodonum builds Burdigala, starts temple vs Shimonoseki border nad to expand to capture dyes. Warrior explorer N on mountains, expanding map. Optimise MPs so that we can zero the lux slider. 9.1.0 for 12 gpt.
F4 no change.
IBT
Augustodorum worker->barracks.
Turn 84 900 BC
Workers start roads in south. Explorer warrior N to end of mountain peninsula. Settler towards site North of Lugdorum. Adjust MPs again, MM, keep sliders at 9.1.0. Two small gpt deals have ended and we now have 17gpt.
WM seems to be out of date. Buy China's for 4+WM, then sell it around for 33 gold.
Babylon has Monotheism. He made it to the MA. India, Carthage and Mongols are also at parity. So I guess Babs researched Lit or construction and swapped around to get everyone up to MA. Iroquois and Vikings still need Currency and construction. Babylon won't deal on Monotheism, of course.
IBT
Entremont warrior->settler. Carthage completes Great Library. Cascade .. China, England->Great Wall. England completes great wall.
Turn 85 875 BC
Settler to NE city location. Worker starts irrigating plains tile.
Mohacs a scientist for one turn, slider to 10.0.0, 23gpt.
Sell WM around again. India has some cash now, gives 20 for a WM. Buy England's updates and sell them on for around 15 profit.
IBT
Lugdonum warrior->warrior
Turn 86 850 BC
Settler builds Cataractonium on NE coast, starts worker. Slider 9.1.1 18gpt. Republic in 18 turns. Scouting warrior fortifies to heal.
IBT zzzz
Turn 87 825 BC
Japan, Babylon have Mono and Republic. England has Republic. We could buy either for everything we've got with the slider at 10.0.0. After adjustments, slider at 8.1.1 -> 24gpt.
IBT Mongol archer approaching from the south. Barb galleys give sailing lessons. Mohacs settler->settler. Camulodonum settler->settler.
Turn 88 800 BC
Mohacs settler heads west to build SW of Verulamium. Camulodonum settler south. She'll build between Augustodorum and Burdigala. Warrior scout south.
Carthage has Rewpublic and Mono. Still no deals. Slider 8.1.1, 19gpt. F8: neoCarthage seems to be building up.
IBT
Japanese galley heading down the straits. Pursued by barb galleys.
Entremont settler->warrior. Lugdonum warrior->warrior. Richborough granary->settler. Verulamium barracks->warrior. Agedincum worker->barracks.
Turn 89 775 BC
MM everthing. Move three settlers into position. F4 - France has Republic, no deals.
IBT
America offers WM swap. Counter - get 1 gold for it.
Turn 90 750 BC
Build Lapurdum in the west radius 5, Ratae Coritanorum radius 3 west, Tolosa radius 5 south.
After action report
A heavy building set. We have 15 towns, with two more radius 3 sites to fill and radius 5 complete. Entremont is on the warrior phase of its six turn warrior/settler cycle. Mohacs and Camuldonum are building settlers, and Richborough has just completed its granary, which will fill next turn. They all need to be MM'd every turn.
We have 15 warriors, and enough gold to upgrade 5 of them at 80 per unit. We are generating 28 gpt, which will increase by 19gpt at the end of the next set, as our French debts are paid off. I haven't looked at F4 this turn. We should probably get some wars going, but I didn't want to spend the cash for embassies and alliances in case I had a chance to trade for a 2-fer on Republic/Mono. This didn't happen
Have fun. Here's the map of our cute little civilization.