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We may need every one of them in Paris to defend it unless we can take out more of France. I guess that is a point we should discuss; How much of France do we need to take out, or can we take out. If they are in Democracy, they will have their core, pumping out units, hell bent on throwing us out of Paris. While the AI isn't very good about attacking, eventually, they might do it, unless we can make and keep peace?DJMGator13 said:We could always do a massive poprushing round and reduce pop in all our core cities to help lower the number of units needed in Paris.
Btw.. this is a good reason to not jump directly into communism directly after we research it.. should build up a cash reserve of 2k or more gold if possible.. perhaps turn down research a bit to can do 0-turn anarchy when we are ready.Gyathaar said:Definately turn off research.. doesnt seem like we can expect to make much more than 1-2gpt from any city unless it builds wealth or has taxmen... so as soon as a city has temple/library/cathedral it would to build wealth and make 2 taxmen to be even..Should I turn off research once we get Communism to start building up a cash excess? Is there anything else we need to research?
Gyathaar said:So all we need is ~75 cavs/rifles in Paris...![]()
however, thought you should know.
May want to sign an ROP or something before you sign peace in case you want to try to move units through Viking territory to get to France.DJMGator13 said:General question:
I know that we can not add workers to cities to increase pop rushing ability, but can we disband drafted units in low shield cities to increase production (and if so is this also legal in xOTM games)?
Counting COTM10 I'm currently in three 100K games, so I'm starting to catch onto some of the tricks.

Thanks for the update.WillowBrook said:Quick update here before I return to the game (I've spent over 7 hours on 5 turns) -
The turns do get long with so many cities!!
Food???? You mean there is something more important than CivWillowBrook said:Well, I took a break to go to the store and get food; now it's back to work. I mean play. I mean Civ.![]()

We now have 8 of 9 luxes.
) => library

Nice work on Japan, I hate loose ends
though it took a lot more time than I would have liked. And getting tired near the end didn't help (and I think I'm coming down with something, too - are we sure this game doesn't have a bug of the biological sort?
)
), gives it to us for peace in 910. I traded Communism to the Indians for industrialization. We won't use it, but we can see when the next techs are out. France recently got the corporation. Since there are grasslands with no access to water, we will want electricity, so I set a single scientist (in Nagoya) researching it to lower the price when we decide to buy it (no one has it yet).
We now have 161 cities.
). But we don't have anything to worry about if we can reach 100k in less than 100 turns or so.
). And then there's checking to see if the town is big enough to whip the whole project or if a different project (like a settler) should be whipped. Once we have Paris and have switched to Communism, towns will grow much faster, and this part will take even longer. And it will get more complicated as food-rich towns that have completed the four cultural buildings start drafting, giving us 20 shields to use anywhere.