SGOTM6 - Xteam

Thanks WillowBrook. I am hoping to get it to you by tomorrow morning because I need to try to finish by then. The turns are starting to get longer because of the details my old brain need to re-check each turn. :rolleyes: It took 4 hours for 5 turns last night! :eek: But, its Civ, who cares!! :cool:
 
Capt Buttkick said:
I suggested jumping it again
Yes, we've been debating this as one option to prevent Paris flipping. The question is how much work would we need to do to ensure a jump to Paris and not to some other far flung outpost. I know nothing about the maths required to predict a free palace jump, so I'll rely on braver and cleverer heads than mine to make it happen if we decide to try.

I don't think Beijing is very important. By then we should be in Communism to avoid charges of exploiting the remote palace corruption bug. So the current palace core will be no more significant than any other group of cities. Indeed, we should be in-filling that core like fury by then as the current radius-5 ring structure will be obsolete.
 
AlanH said:
Yes, we've been debating this as one option to prevent Paris flipping. The question is how much work would we need to do to ensure a jump to Paris and not to some other far flung outpost. I know nothing about the maths required to predict a free palace jump, so I'll rely on braver and cleverer heads than mine to make it happen if we decide to try.

I don't think Beijing is very important. By then we should be in Communism to avoid charges of exploiting the remote palace corruption bug. So the current palace core will be no more significant than any other group of cities. Indeed, we should be in-filling that core like fury by then as the current radius-5 ring structure will be obsolete.

I think this should cover it?

There's even a :goodjob: of some sorts from me further down in the thread, which must be one of my first posts, March 2003 :D
 
each native citizen in a city counts 3 points, each foreign citizen counts 1 point
each town inside a 17x17 grid (8 in each direction, and after the current capital is disbanded, so dont count it) around the city counts 1 point
each city in 1x17 grid counts 2 points
each metropolis in 17x17 grid counts 3 points
each unit in the city counts 1 point

do this for all cities, and the city with most points becomes the capital..

Edit: Cross-posted
 
:lol:
I know it seems tedious, but if it's an option to poor endless amount of units into Paris to stop a flip, you might as well jump the palace which frees up the units for other purposes.
After all, the 40-50 pts from units you're gonna put into Paris, helps alot towards the jump. Also, you won't have to do it for all cities, just the largest ones in the predominantly Celtic areas.

Edit: just chuck me out of this thread when you feel I impose on your game. I know I'm not an official team member in this game, but I don't read any other threads and feel like part of the team although my finger isn't on the mouse at any time [pimp]
 
Do any of the utilities out there do the calculation? The thread referenced by Capt above indicates that Ainwood's does, but that was before the military unit effect was discovered. I don't know about any of you, but I don't really want to do it by hand if it can be avoided... :rolleyes:

(pause to load latest game save and make an estimate by hand to see if it's that bad... :coffee: )

Well, taking a look at the latest save, using New Mohacs as a test city (it's in the middle of a densely populated area), a quick count gives it a neighboring town/city score of 35 (I could be off by one or two) plus 15 for 5 native citizens. Since Paris will have at most 12 citizens, all foreign, we'll need at least 40 units. Which is a lot less than we'd need to protect from a flip initially, and probably not much more than we'd need to flip-protect once it's starved.

It would be great if we could jump as soon as we capture the city - it would free up units for taking out neighboring cities, but I'm concerned that a city in resistance might not be able to become the capital - does anyone know if anyone's tested if a capital can jump to a resisting city? :confused:

BTW - Capt, as far as I'm concerned, you're welcome to interfere as much as you wish. It can't hurt to have another person throwing in their 2 cents.
 
@Willowbrook - the old Trade Assist calculates the new palace but it doesn't take military into account. Ainwood has indicated that the soon to be released next version of Civ Assist will include one that does account for military.

@Capt - once Xteam always Xteam, it's in your blood :)
 
does anyone know if anyone's tested if a capital can jump to a resisting city?
I have had AI capitals jump to resisting cities

I once gifted them a tundra town where the only citizen was a resistor before I took out their last city a milking game once.. took them forever to recover and build a worker :P They first had to spend 80 turns building a rifle to quell the resistor :D
 
Nice to hear from you Capt. :goodjob: How's the construction coming? You know you're always welcome to get the spam count up!! :lol: :lol:

Ok, here is the rest of the turn log:

Continued.

IBT
3/3 Iroq. LB attacks a 4/4 Cav and dies, Cav promotes, 4/5.
French Frigate attacks a Galleon and dies, Galleon promotes to Vet, 4/4.
China and Babylon sign a Trade Embargo against us.
China and Japan continue to kill each other’s units.
Camulodunum Cavalry => Cavalry.
Augustodurum Cavalry => Cavalry.
Agedincum Cavalry => Cavalry.
Burdigala Marketplace => Settler.
Cataractonium Cavalry => Cavalry.
Hakodate Worker => Worker.
Xi’an Settler => Cannon.
Toyama flipped to the Japanese.
Tsetserleg Temple => Library.
Chengdu Settler => Settler.

Turn 196 – 810 AD
Found Augustodurum2, start a Worker.
Found Agedincum2, start a Settler.

Battle of Allegheny – Has Wool in its radius
4/4 Cav attacks 3/3 Spear and kills him flawlessly, promotes.
4/4 Cav attacks 3/3 Spear and kills him flawlessly, promotes and we take Allegheny plus 1 Gold. Ther are 4 resisters of 5 pop, set a Taxman and build to Temple.

4/4 Cav attacks 3/3 Iroq. Spear escorting a Settler near Allegheny and defeats him, promotes, 3/5, captures 2 Workers.
5/5 Cav attacks a 3/3 Iroq. LB south of Allegheny and kills him flawlessly.

Near Oil Springs, a 4/4 Cav attacks a 3/3 Iroq. LB and retreats, LB now 2/3.
4/4 Cav attacks same 2/3 LB and kills him, now 3/4.

Near Theveste, a 4/4 Cav attacks a 3/3 Iroq. LB and kills him flawlessly.

We sign a peace treaty with Carthage for WM, 20 Gold and the town of Gades.

IBT
10 Shields to WillowBrook as forset is harvested.
China declares war on the English??
Iroq. LB moves past Army near Oil Springs and loses 1 HP.
Beijing Cavalry => Barracks.
Satsuma Worker => Temple.
Mohacs Cavalry => Cavalry.
Lugdunum Settler => Cannon.
Our tropps quel a resister at Allegheny.
Qingdao Galleon => Galleon.
Ratae Coritanorum Cavalry =>Cavalry.
New Nemausus Temple => Cannon.
New Axima Worker => Settler.

Turn 197 – 820 AD
Near Oil Springs, a 4/4 Cav attacks a 2/3 Iroq. LB and defeats him flawlessly.


Battle of Mauch Chunk
5/5 Cav attacks 3/3 Iroq. Spear and kills him, now 3/5.
5/5 Cav attacks 3/3 Spear and kills him flawlessly, take Mauch Chunk, 3 resisters and start a Worker.

IBT
The Japanese requst an audience. They want a trade embargo versus the Chinese, see ya!! :nono:
Guangzhou Galleon => Cannon.
Oil Springs Worker => Worker.
Isca Settler => Settler.
Glevum Harbor => Temple.
Arausio Temple => Library.

Turn 198 – 830 AD
Found Eboracum2, start a Worker.
Found Alan’s Cabin, hope you like the seaside local, start a Settler.

Battle of St. Regis
5/5 Cav attacks a 3/3 Iroq. Pike and kills him, 3/5.
4/4 Cav attacks 3/3 Iroq. Spear and dies, :eek: Spear 1/4.
5/5 Cav attacks 1/4 Spear and kills him flawlessly, we take St. Regis and 2 Workers. There are 4 resisters and an Aqueduct, start a Worker.

Near St. Regis, a 5/5 Cav attacks a 3/3 Iroq. LB and kills him, 2/5.

Battle of Salamanca
4/4 Cav attacks 3/3 Iroq. Pike and kills him, promotes, 2/5.
4/4 Cav attacks 3/3 Iroq. Pike and kills him, promotes, 4/5.
4/4 Cav attacks 3/3 Iroq. Spear and kills him, 3/4.
5/5 Cav attacks 3/3 Iroq. Spear and kills him, now 4/5, takes Salamanca and The Sistine Chapel, just for your visiting pleasure WillowBrook. There are 2 resistors, set to starve and start a Worker.

Near Cattaraugus
5/5 Cav attacks 3/3 Pike and retreats, cease attacking for now.

Near Salamanca, 4/4 Cav attacks 3/3 Iroq. LB and kills him, 3/4.

IBT
The Americans are moving in around Oil Springs.
The Iroqouis land a Pike near the undefended city of Dave McWorgborg
Japan and Carthage sign a Peace Treaty.
Carthage and France sign a Trade Embargo against us.
England and France sign a Peace Treaty.
India and France sign a Peace Treaty.
Starvation at Salamanca.
Beijing Barracks => Cavalry.
Hangzhou Cavalry => Cavalry.
New Isca Harbor => Cannon.
New Noviomagus Worker => Temple.
Dearest Worker => Temple.

Turn 199 – 840 AD
Battle of Niagra Falls.
4/4 Cav attacks 3/3 Iroq. Pike and kills him, promotes, 4/5.
4/4 Cav attacks 3/3 Iroq. Spear and kills him flawlessly.
5/5 Cav attacks 3/3 Iroq. Spear and kills him, 4/5, takes Niagra Falls. There are 4 resisters and an Aqueduct. Set to starve and start a Worker.

North of St. Regis.
4/4 Cav attacks 3/3 Iroq. LB and kills him flawlessly.
4/4 Cav attacks 3/3 Iroq. Spear guarding a Settler and kills him, 3/4. Capture 2 Workers.

Move to attack Cattaraugus next turn.

Pop-rush a Temple in Grand River.

IBT
Iroquois take Dave McWorgborg and 2 Gold as an undefended island city we didn’t want anyway.
Grand River Temple => Worker.
Richborough Cavalry => Cavalry.
Qianqin Worker => Worker.
Lapurdum Cavalry => Cavalry.
Tolosa Cavalry => Cavalry.
Segusio Temple => Library.
Monguntiacum Harbor => Settler.
We add a nice decorative upper floor to our castle.

Turn 200 – 850 AD
Battle for Centralia
3/4 Cav attacks 3/3 Iroq. Pike and kills him, promotes, 2/5.
3/4 Cav attacks 3/3 iroq. Spear and kills him, promotes, 3/5.
We take Centalia, it has 3 resisters, set to starve and start a Worker.

Battle of Tonawanda
4/4 Cav attacks 3/3 Iroq. Pike and kills him flawlessly.
4/5 cav attacks 3/3 Iroq. Pike and kills him, 2/5.
We take Tonwanda, destroying a Galleon in the process. There are 4 resisters so we hire a Taxman and start on a Worker.

Battle for Caughnawaga
5/5 Cav attacks 3/3 Iroq. Spear and kills him flawlessly.
5/5 Cav attacks 3/3 Iroq. Spear and kills him flawlessly, capturing the city.
There is 1 resister and we start a Worker.

Battle for Cattaraugus
4/4 Cav attacks 3/3 Iroq. Spear and kills him, 2/4.
4/4 Cav attacks 3/3 Iroq. Spear and kills him, promotes, 4/5.
4/4 Cav attacks 3/3 Iroq. Spear and kills him, 3/4.
3/4 Cav attacks 3/3 Iroq. Spear and kills him, 2/4.
We take the city and 2 Workers. There are 3 resisters, start a Temple and set the city to starve.

Begin moving Cavs towards the Japanese borders.

Found Burdigala2, start a Temple.

After Action Report

The Iroquois are down to 5 cities. Only 1 city, Akwesne, remains in their old core area and the troops are available to take it next turn if you wish. The Iroquois will give us 2 cities for peace. There are some Iroquois units near Edo and Grand River.
Carthage is down to 6 cities, none of which are in their original core area. We are at peace with Carthage.
Japan has 5 cities remaining. Troops have been positioned to take down Nagoya, although I don’t know if there are enough there (6 Cavs). There are some wandering Japanes etroops located near Nara and Grand River to beware if should you declare soon.

We are 6 turns away from Communism. We are not 6 turns away from going after France. We are still weak versus France and they are peace with everyone except us and the Vikings. We have 42 Cavs, 6 Galleons and 3 Cannons available for duty atm. There are all sorts of Cannon builds that may need to be pop-rushed a little bit down the line. Galleons are moving to the west to pick-up the French invasion force. Most are near Leif’s Hideaway (the sails are beautiful in the falling sunlight) or in Xi’an.

There is 642 Gold in the treasury and we are gaining 18 GPT. We currently own 7 luxuries. Our Jason score is 838 and our Firaxis score is 2464 and we are ranked numero uno!! We have 99 native workers and I have no idea how many slaves, but lots of them. Our city count now stands at 146, almost half way there.

There are some flip risks, but I haven’t seen much of it, one city to Japan that we shall soon have back again.

Good luck putting together the French invasion WillowBrook. I did capture Sistine’s Chapel in honor of your Italian Adventure, hope you enjoy it. Have fun!!

EDIT - Spelling and the usual mistakes, like adding the save file? :mischief:
 
leif erikson said:
Nice to hear from you Capt. :goodjob: How's the construction coming? You know you're always welcome to get the spam count up!! :lol: :lol:
Coming along nicely now, thanks.
We've been putting up the kitchen in the rent-out appartment this week. Most of the paint jobs are done and once we get the bathroom fitting shipped from Sweden, we're ready to move in. My guess is ~ easter, but it'll probably be the week after then :blush:
 
@Capt/leif: Unfortunately the spam counter considers the Capt a visitor for this game, and doesn't add him to the posts per turn value. We really need a third category - honorary team members. However, by posting, he also provokes team posts, so the overall effect, both on the stats and on the debates, is positive. :thumbsup:
 
Good work leif. Eleven cities captured? You really are a blooodthirsty, warmongering Viking these days, aren't you!

Gyathaar
AlanH
Tomoyo
leif erikson - just played
WillowBrook UP
DJMGator13 - On deck

An interesting set of turns coming up, WillowBrook. Have fun :D
 
Got it!

Sistine's in Salamanca? I thought I just saw that in the Vatican! :hmm: Oh, that's right, the Pope doesn't get to play in this game! :p The Iroquois must have kidnapped Michelangelo....

I'll look at the save later today and post any questions I have, and then play tomorrow.

Nice job, Leif!
 
I was shooting for 17 or 18. The empire is getting too big!! :lol: :lol: :lol:

While a lot of the area is railed, the Iroquois area isn't and that was where we needed the Army. Getting them there and healing them took longer than conquering the Iroquois... :eek:

This is also going to be one of the problems WillowBrook will face setting up for France. The other is figuring out what is being built where and when to pop-rush it because, outside of the productive area, there is nothing happening without a pop-rush or two. I can easily see turns requiring over an hour each just in scrolling through the cities to see what needs to be done, never mind doing it. Once in Communism, we may want to consider going to 5 turns per set. I know I can't concentrate with all the details effectively, but I am getting to be an old fart, or so my wife tells me!! :p

Despite allying as many civs as I could against France and the growth of our own Army (including Workers), we are still weak against France. Getting in there, taking Paris and protecting our gains is going to be some task imho. And we can't wait much longer because they can't be far from Replacable Parts and Infantry!! :eek:

What is it with France in these games anyway?? :rolleyes: Is M-B giving them vitamins or something?? :lol: :lol: :lol:
 
Nicely done leif.

The plan is to wait for change to COMM until after we capture Paris, correct?

How's the RR'd coming along?
 
DJMGator13 said:
The plan is to wait for change to COMM until after we capture Paris, correct?

That's my understanding - assuming the corruption calculator (as reported by someone earlier) is correct, it appears that we won't have much production anywhere once we switch.

A couple of other things to let people comment on before I look at the save - Should I try to get a ROP with France? Any reason not to finish off Japan and the Irroquois? I assume we're still building mostly settlers (or military units or harbors) in corrupt towns to ICS our territorry rather than building much culture at this point, right?
 
ROP with FRA if you have a chance to start position troops near cities and depending on the cost. If it will cost us too much gpt then I'd wait until we are ready to station troops, that way we only have to pay for a few turns.

As long as we are safe on the dom limit then I would push forward with capturing cities and claiming space. Ideally it would be nice to have a pathway to FRA that is rr'd. This would allow for quick reinforcements without the threat of loaded ships being sunk.
 
WillowBrook said:
That's my understanding - assuming the corruption calculator (as reported by someone earlier) is correct, it appears that we won't have much production anywhere once we switch.
I think we should still switch.. we can always poprush units :) even without a granary a city that works 4 irrigated grass tiles can poprush 20 shields every 2 turns.. or 10 shields per turn.

The most important part about switching is we get rid of the despotism penality on food, turning irrigated, railed grass from 3 to 4 food
 
Depending on the setup we should gain control of Paris on my turnset (or even during Willow's) and leif said we're 6 turns from COMM, so I don't think it would hurt to make the switch. We're only talking about a few turns difference and getting rid of the despot penalty is important.
 
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