Hmm.. I just realized Gaelic swordsmen cost 50shields in ptw (and prolly in this SGOTM too then) while they cost 40shields in C3C.. that changes poprushing strat a bit..
I had one of them flip.. a few turns before the endThere are foreign cities within the cultural boundries that have only their one square, no expansion. Can't imagine why they didn't flip??
Well, the house is coming along pretty nicely. A month or so more and we'll be all done. One of these days I'll take a few pics and upload themAlanH said:Hi captain, how's the house going?
Sure, but if you can get more food and share it with other towns you get faster growth. In despotism food is population is power, and we are going to be despots for a looog time. If we need the mine for shields then fine, but there seem to be lots of forests and hills and BG around that location.
Nice to hear from you. Glad to hear the Capt's Cabin is coming along. When are we having the house warming??Capt Buttkick said:Well, the house is coming along pretty nicely. A month or so more and we'll be all done. One of these days I'll take a few pics and upload them![]()
Perhaps I might learn how to do it. Sounds pretty scary though!!Capt Buttkick said:I agree that with dense city planning and rigorous MMing, a few 6-turn factories combined with a few 8-turn factories might be better than the one 4-turn factory
You'll have a hell of time MMing all that, is all I can say![]()
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Good summary.WillowBrook said:So it looks like we have 4 possible starting places mentioned so far. I don't have a favorite at this point, but perhaps a list will help. The pros and cons are quite incomplete; perhaps others can fill them in
Salty. Sorry, I was so focused on getting the blow-ups done I forgot to wet my whistle.Have we tasted the water to see if it's fresh?
As I understand it, the first part of this game is to conquer to the domination limit as quickly as we can. To do that, won't we need a substantial number of productive cities? RCP of 3 and 5 gives us, optimally, 8 cities in the 3 ring and 12 in the 5. This terrain isn't going to let us have that many, as far as I can see. If we try for 3 and 6, the optimal number of cities goes from 8 and 12 to 8 and 16.AlanH said:Agreed on placing a city on the silks. I don't think it can be our first one, as it will take too ong to get there, so that makes NE/NE with the settler look more likely for our first city. That's at RCP 5 from the silks, and allows us to add an RCP 3 ring as well to get close to ICS in the first core.
[EDIT] If we want to create thre factories, is there any merit on moving the settler W to the BG and building there? That would be a 6 turn factory once we chop and wet the game, and gets us going one turn earlier. I know we'd be settling on a BG, but there are other BGs and forests and hills around to provide shields.