4000BC, turn 0:
I change game preferences to my liking
move worker NW onto mountains, see silks
move settler west
F10 (or rather CRpMapStat since its easier to see what civ advances and starting techs they have there) shows that we have 11 enemies
Japan,babylon,France,Mongols,NeoCarthage,China,England,Iroquis,India,Vikings and America
Totally 5 expansionist civs, so on a pangea map we should have contact with all civs pretty soon.
japan is the only civ that start with the wheel.
Babylon is the only scientific civ, and thus has monopoly on BW.. all other techs are well known.
Sounds like babylon is the AI civ that is most likely to see the industrial ages..
3950BC, turn 1:
Found Entremont.
Settling unveils another river 2 tiles to the SW.. fits perfectly with ring 3 cities
Set entremont to build warrior, and work the forest game..
hmm.. with 100% science the only tech that is below 40 turns is pottery at 27 turns. Hopefully we can get pottery though trade or popping hut faster than that, so I start min run on Mysticism.
sci to 20%
worker west
make sure govenor is set to Emphasize production, since i have never played vanilla on this PC before.. it wasnt
3900BC, turn 2:
worker SW to game
ouch.. worker spots barbarian warrior 2 tiles west already... it will reach Entremont before warrior complete..
3850BC, turn 3:
worker flees NW or will get killed by barb IBT. Atleast by going NW he will get ontop of a hill and can scount some more land (and perhaps lure the barb away untill first warrior complete)
3800BC, turn 4:
barb ontop of game forest
set entremont to work river forst so it can finish warrior in 1 turn.
worker moves NW again ontop of next hill, and there is a river with a grassland wheat 2NW,2N of entremont.. another 6 turn factory in ring 3
IBT:
the barb enters entremont and steal all our 17 gold

warrior complete, set to build archer to better deal with barbs
3750BC, turn 5:
warrior goes southeast to explore, archer will go west and deal with barbs
warrior move shows the deer we though was there.
Entremont is set to work game forest again
worker moves back south
3700BC, turn 6:
warrior southeast, shows river by the cow
worker back to game tile again
3650BC, turn 7:
warrior southeast.. there appears to be coast blocking all passage towards cow
worker finally starts to chop game forest
3600BC, turn 8:
warrior south, see more coast
3550BC, turn 9:
warrior west
3500BC, turn 10:
warrior moves west onto hill.. sees loks of grass and some tundra
3450BC, turn 11:
warrior west
IBT:
entremont: archer -> warrior (will complete before chop finish)
3400BC, turn 12:
archer heads west toward where barb came from
warrior west
raise lux to 20%
3350BC, turn 13:
warrior west
archer west, see goodie hut
3300BC, turn 14:
warrior west
archer west, sees goat in mountains
IBT:
entremont: warrior -> barracks
3250BC, turn 15:
archer pops goodie hut, get barbs.. ouch.. plus its nextto a barb camp.. atleast it is on mountain
exploring warrior goes west, new warrior in entremont moves out to protectthe worker incasethe archer dies
IBT:
the archer kills 3 attacking barbs, loose one hp but is promoted to elite
a chinese archer moves into view west of the barb camp
3200BC, turn 16:
china is up pottery and masonry, and wont part with any of them
archer attacks barb camp
the 25 gold from barb camp allows us to buy pottery from china, but I have to halt the min research for now
42 gold and 2gpt to china for pottery
switch the barracks build to granary
move the 2nd warrior back into entremont as MP
exploring warrior goes west and sees spices
IBT:
forest chop finish, and we get a palace expansion.. I level the ground infront of our cave
3150BC, turn 17:
When killing the barb camp, the archer saw another goodiehut, so it heads towards that, and see 2 more chinese warriors.. seems like china has to be close to the west
exploring warrior heads west
worker starts to irrigate
raise sci to 20% again and research at -1gpt (8 in the coffer)
3100BC, turn 18:
archer pops goodiehut.. it was deserted

exploring warrior move west
3050BC, turn 19:
archer move NE
warrior keep moving west
meet mongols that is up BW, masonry and mysticism
3000BC, turn 20:
entremont grows to size 3, set it to work the silk forest so make a little bit of cash
sci to 10%, lux to 10%
archer NE, warrior NW