SGOTM6 - Xteam

AlanH said:
I agree. CPT/turn? The second order differential was always somewhere near the edge of my calculus comfort zone
And I thought trying to help another civ build the UN and timing that out to our advantage was a tough problem..... :lol: :lol:
AlanH said:
It looks to me as though, whatever else we achieve in this game, and barring disasters, we'll cross the line on the highest CPT run rate of all the teams. A lot of teams are running at 2K cpt towards the top of the range, but we are running close to that already, and at a higher rate than any were at 40K. We have the sharpest 'knee' on the graph, now we just have to keep doing what we're doing.
I'm not sure I ever fully knew what I was doing! :eek: Of course, I'm not entirely sure I ever do.... :blush: but I'm learning more and more.

What I am re-learning is that planning ahead is key to completing the game with a win. What I have yet to learn is how to account for all the variables that will come into play in the planning process, especially in this type of game in which I have no experience.

You're right that this is a huge calculus problem in that, as we push the pop-rushing, there is a diminishing cultural return in relation to the input ofd resources required. It seems more efficient to become, in a way, less efficient :crazyeye: Sacrificing University builds to create more towns and push the Temples, Libraries and Cathedrals seems to be the better way to go to me? But, of course, I didn't have this figured out when I had the mouse. :rolleyes:

So, I sit here wrestling with the problem and unsure of how to answer it..... :cry:
Babbling on and on.... :blush:
At least it is good for the spam count!! :p
 
I wonder how many turns would be shaved off our game had the Pyramids been built closer to home?
 
Well... If someone liike Japan had built it, then we would have been able to start the culture rushing spree much faster, like 20 turns, so I'd estimate we'd gain 15 turns.
 
Whew, playing about a turn a day was manageable for a week; it's nuts to try to do 5 turns in a weekend. :crazyeye: But I know I'm playing more efficiently now that I've played a few turns.

One more note on uni's - my best guess is that no more should be started after my turnset. And as I said, I'm only starting uni's I can build with all native pop in 8 turns. There are a few other unis in production from before my turns (or switched from aquaduct at the beginning of my turns); they should be done by the time my turns are up.

Our settler production is slowing (5-7 per turn), giving us more moveable shields, and more towns are drafting, so we should be able to push up our cptpt to the needed level.

Given the approaching end of the game, I've come to the same conclusion as Alan about harbors. I'm still building a few with native pop in some towns when it seems best, but I won't bring in shields to build them.

We do have plenty of workers - I'll see what I can do about RR through Carthage.

Now, to see if I can squeeze out 15 more cpt to bring us to 57cpt to be added in 1280, which (if I've done my calculations correctly), is what we need to maintain to finish in 1390.
 
35 cptpt : 1400AD
44 cptpt : 1395AD
54 cptpt : 1390AD
67 cptpt : 1385AD

Getting higher values in earlier turns is better than trying to get higher values in later turns thou..
Eg:
65 cptpt untill 1345AD is enough to win in 1390AD with 0 cptpt for rest of game
 
Gyathaar said:
Getting higher values in earlier turns is better than trying to get higher values in later turns thou..
Eg:
65 cptpt untill 1345AD is enough to win in 1390AD with 0 cptpt for rest of game
Exactly!! :goodjob: :goodjob:
 
Well, you'll all be happy to know we added 71 cpt in 1280, gaining 2005 culture that turn and bringing our total to 45596 in 1285. :)
 
leif erikson said:
Babbling on and on.... :blush:
At least it is good for the spam count!! :p
It would be, if you'd only double post your rantings :p
At least you now get to reply to this spammy post :cool:
 
Capt Buttkick said:
It would be, if you'd only double post your rantings :p
At least you now get to reply to this spammy post :cool:
You need to post one point, then wait for one of us to make a spammy reply, then post another, etc.
 
Isn't that why Willow is posting 1 turn at a time, so that we can add 10-20 more post per turn :p

@Alan, I've been trying to change my game resolution since I have the bigger monitor and I can't seem to get the "videomode=1600" command to work. Are you running in a higher mode?
 
I run a Mac, so I don't have a 'videomode' to change. I just get a pop up menu when I start up where I can switch screen resolutions, and I always run 1280 x 1024, which is the native res of my 17" TFT monitor. What makes you think I run a higher res? If you are looking at my screenshot city dot map, that was 2900 x 1200 pixels, but Photoshop was involved in sticking 4 separate screen captures together, taken from CRpViewer via VNC.
 
I thought you were running a higher res, because you asked what I was running when I first got the new monitor.
 
Capt Buttkick said:
It would be, if you'd only double post your rantings :p
At least you now get to reply to this spammy post :cool:
Moi?? Double post?? :groucho:

Wouldn't be caught :sleep: doing that?? Well, maybe! :rolleyes:

Is it time to go after the French yet? Oh! Wrong game, that was 05. :lol:

On a serious note: GOOOOOOooooooooo WillowwwwwwwBroookkkkkk!! Breaking 2,000 cpt and keep it coming!! :goodjob: :goodjob: :goodjob:
 
leif erikson said:
On a serious note: GOOOOOOooooooooo WillowwwwwwwBroookkkkkk!! Breaking 2,000 cpt and keep it coming!! :goodjob: :goodjob: :goodjob:
Is that what we've stooped to? This is serious? :lol:
 
WillowBrook said:
Well, you'll all be happy to know we added 71 cpt in 1280, gaining 2005 culture that turn and bringing our total to 45596 in 1285. :)
I hope, for your sake, that you have no tests or papers due next week. Your brain may be mush by Sunday evening!! :mischief: Mistfit always recommends some Gentleman Jack for such occassions.... :cringe:

But, keep up the good work!! ;) :queen: :beer:
 
Nice boosting of the post-count. :thumbsup:

In 1290 we have 47657 culture and 2061 cpt. We also have 6029 gold in the bank (losing about 100 gpt), 353 towns (there's still room for more), and 2 turns left on electricity (should be 1 but I failed to appoint a scientist last turn :wallbash: ). And we've stolen horses and sheep from England (peacefully, of course) and built a railroad line through Carthage.

I'll get to 1300 tomorrow, but probably won't do much in that turn before passing on the save.
 
Good work. You've built almost 70 cities, iirc. :goodjob: :goodjob:

Looking at the map in the military advisor screen, it will be white from all the cities!! :cool: :crazyeye:
 
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