Tomoyo
Fate
It's 2 per shield in vanilla.
I thought I heard Gyathaar say that we wanted an Ancient Age Golden Era. If that is so, then we should get the city built and road the Iron fairly quickly. I can't see us cutting the Iron unless we are trying to rush Knights or Cavalry, and that will be a while and we should have plenty of workers (I hope) by then. Besides, if we want to start conquest sooner rather than later, our UU is necessary. So, I would vote to build site 8 next.WillowBrook said:1. Should the next settler settle next to the iron? (Tomoyo's #8) Connecting/disconnecting will require roading/unroading the mountain itself, which would require more workers than if we didn't have a town at #8. But I'll let the military experts give their opinions here. If we don't settler dot #8, where should we go next?
I realized just now that what I forgot was that during the inter-turn when a city grows, we get extra shields. For the last warrior, I MM for shields instead of food and that was an error on my part. I think it will be easy to do a 6 turn cycle once we have a few more mines done. I think there is a bigger question, and that is the production Regular units instead of Veterans, which means building a Barracks somewhere in there. But then, we won't be building Warriors much longer if we hook up the Iron, so what else can we build in conjunction with Settlers?WillowBrook said:2. Entremont: I'll see what I can work out as a food/production schedule to keep us getting a settler every six turns. I expect we'll have to go up to size six for a few turns every cycle, which will likely require the lux slider at 20%. But we will need MP in Mohacs soon anyway as it will grow past size 2 soon (but it will also be hooked to silks soon, too)
The reason I started a Barracks is that, given our current worker situation, I didn't think we would be chopping anytime soon. Camulodunum is faily shield rich and could pump some vet units and build a Granary while it waits for a worker to get there. That is why I did it, but feel free to change it.WillowBrook said:3. Camulodunum: What should we build here? I don't think we need a barracks immediately; I'm thinking another granary would be good; once the deer is chopped and watered, that's another 6-turn settler or 3-turn worker factory (probably workers to start, until the land is improved)
I decided not to risk losing our Warrior when he was that far from home because the contacts he will make are far more valuable than the 25 Gold he'll earn if he defeats the Barb Camp.WillowBrook said:4. barbs: when is it best to attack, when should we let them attack, and when should we run away? I know about the defensive bonuses on different terrains, but I haven't calculated or gained a feel for how to best handle different situations.
I think we need to discuss our future plan a little more to determine what needs to be produced. Looking at Gyathaar's 100K game, the graph shows that he started conquest fairly early and that requires military. With our UU nearly available, we prolly should think about where we want to produce them and start setting it up so we can begin that phase of the game.WillowBrook said:5. The worker stuation: If I have things calculated correctly, Mohacs can finish its granary in 14 turns (without a forest chop), and then start pumping out 3-turn workers (some may be four turns at the beginning due to lack of sheilds). Until then, we'll have to make due. The sourthern worker is mining, and then I'll road to Camu (not sure which tile) - this won't leave enough time for a forest chop to benefit a granary, if we decide to go for that in Camu, but we'll still want to chop the deer down there fairly soon.
I usually go up the tech tree through Writing, so I am in unfamiliar ground. I did try this route once and it was marginally successful. imho, there is no real rush to get Writing as once we know the other civs, it should be cheaper.WillowBrook said:6. Techs: do we want to buy writing as soon as we can afford it? I agree there's no point in getting HBR with no horses in sight. Any reason to buy it from one civ over another? (Besides the price)
The eArcher was shadowing some Chinese and Mongol units that kept popping into view near Mohacs. I prolly should have moved him into Mohacs to reduce the lux rate and give us more gpt.WillowBrook said:Edit: and what is the elite archer doing?
Thank you for these, they are interesting and helpful. In this turn set, I didn't get any contacts from them as I was more interested in trying to catch us up in tech. The only way I could get some of the techs was to offer both contacts because they wanted so much GPT for the techs (we didn't have) and, iirc, they wanted both contacts to trade for one contact. Perhaps I could have done better, but I was trying to leave us as much GPT as possible so we could look at buying more techs ahead rather than playing catch up. This is also one of the reasons I didn't go after the Barb Camp, I wanted to keep that Warrior exploring to make contact so we wouldn't have to trade for them.AlanH said:@leif: I note that you traded for more than one contact at a time. I don't know how relevant it was in this situation without replaying it myself, and you prolly did as well as was possible. But in case it's of interest, I have evolved some generalised rules that I try to follow when I meet someone with more than one new contact:
- Try to buy one contact at a time, starting at the cheapest, and buy them with maps if either of us have MM, then cash. This is because each extra contact you buy is likely to reduce the cost of the next one, it may also reduce the cost of their techs and/or open more 2-fer opportunities, and gold and maps don't reduce in value as you trade them away.
- After I've bought all their contacts, and before I've sold any, I start tech trading around all my old and new contacts, as my techs will now be as high in value as they can be and theirs are as low as they can be.
- Finally, depending on the map and the likelihood of the civs meeting each other, I try to grab as much gold as possible by selling contacts and/or techs.
My game was in chieftain, so I didnt have to do any conquest at all.. I just has to build settlers and workers to make roads as fast as I could in that gameI think we need to discuss our future plan a little more to determine what needs to be produced. Looking at Gyathaar's 100K game, the graph shows that he started conquest fairly early and that requires military. With our UU nearly available, we prolly should think about where we want to produce them and start setting it up so we can begin that phase of the game.
I am guessing them have been quite busy popping barb huts for goldI couldn't believe how much Gold the 4 civs we know have, never seen them that high this early in the game. Perhaps that is why they didn't trade our contact, they already had the other AI civs gold???
Ahah! You have to speculate to accumulate. If they would have sold you a contact for gpt you might have reduced the price of techs by knowing more civs with them, or found a 2-fer. Contacts are key to getting tech prices down.In this turn set, I didn't get any contacts from them as I was more interested in trying to catch us up in tech. The only way I could get some of the techs was to offer both contacts because they wanted so much GPT for the techs (we didn't have) and, iirc, they wanted both contacts to trade for one contact.
I don't think we're going to get away with that in this game???Gyathaar said:My game was in chieftain, so I didnt have to do any conquest at all.. I just has to build settlers and workers to make roads as fast as I could in that game![]()
OK, I'm a knucklehead. By the time I had gotten the contacts, I'm not sure there would been any gold left to try for techs. I think I will go back and see if the autosave is available and try it again.AlanH said:Ahah! You have to speculate to accumulate. If they would have sold you a contact for gpt you might have reduced the price of techs by knowing more civs with them, or found a 2-fer. Contacts are key to getting tech prices down.
leif erikson said:How long do you think we should wait to begin conquests? If we are going to build some warriors for upgrade, they should be Vets. We need some Barracks towns and some gold set aside to accomplish this in addition to expanding peacfully for now.
Sounds good to me.WillowBrook said:If there are serious objections, let me know. I'll check here tomorrow morning before playing.