SGOTM6 - Xteam

Plans for the Culture War

In the interest of spurring more discussion, creating a coherent plan, increasing our spam count, and distracting myself from studying, here's an outline of how I envision the Culture War proceeding. I've pretty much brought us into the first phase by rushing so many temples. I see three phases with slightly different emphases, though they will blur together somewhat. Please evaluate, criticize, say what you agree with, offer alternatives, insist on something completely different, etc, as you see fit. :)

Phase One
Current phase, lasts until we've ICS'd all productive land under our control. The following applies to non-productive cities in despotism; all cities in Communism.
Temples: every town without a temple starts one, and rushes it when there are 10 shields in the box. Towns that will not grow in 10 turns or less should build a harbor first, which should be rushed 20 turns later, and then a temple; we should not build land-locked towns that will take 20 turns to grow at this point. We will gain about 40 temples over the next 10 turns by this method.
Libraries and Settlers: after the temple, start a library. BUT if the town has reached size 4 by the time there are 10 sheilds in the box, rush a settler. Looking at the current builds, we'll only get about 20 settlers by that method over the next 10 turns. But our growth rate will skyrocket with granaries and no food penalty, so I think this will fill in our land at a quick enough pace (see also end of this section). Once a settler is built, restart a library and repeat.
Cathedrals: We won't build many libraries in this stage, but when a city does build one, start a cathedral and treat the same as a library (i.e., rushing settlers where possible).
Universities: Some cities may make it to universities. Partial rush as appropriate.
Post-university: The towns (mostly those in our current cores) that have all four initial culture builds should rush an aquaduct if needed and then start drafting. When a town reaches size 7, a citizen should always be drafted, as it takes much longer to grow from 7 to 8 than 6 to 7. When unhappiness becomes a problem, rush a marketplace. *Note that Adam Smith's is in Paris, so marketplaces will soon be free. :)
Use of Drafted Rifles: The first priority at this stage should be helping to rush settlers; pick towns that have enough food to build the settler but not enough to rush the settler on their own. Second priority is helping with harbors where needed. No other uses at this point.

Phase Two
When our productive land (i.e., wherever there are tiles that can produce more than two food) is filled, we move to this phase. We still build settlers, and ICS the rest of our territory.
Temples: same as above
Libraries: Complete library builds; don't change to settlers as in Phase One.
Cathedrals and Settlers: Start a cathedral when library is complete, but treat like Phase One libraries - rush a settler when possible.
Universities: Nothing special
Post-University: Same as Phase One
Use of drafted rifles: First priority is rushing temples and libraries in towns that don't have them. Find the slow-growing towns and help them out. Next priority is rushing harbors where needed. Any remaining rifles can help rush settlers.

Phase Three
Once most towns have a temple and library and we've ICS'd just about all our territory, we've reached this phase.
Temples and Libraries: these should be rushed ASAP
Cathedrals: complete cathedrals; don't switch to settlers.
Universities and Settlers: after the cathedral is built, start a university, but rush a settler if possible as long as we have any place we can possibly build a town. (a temple plus library only costs 6 rifles and gives 5 cpt costing 2 gpt, while a university costs 10 rifles and gives 4 cpt costing 2 gpt)
Post University: Same as previous phases
Use of Drafted Rifles: Completing temples and libraries is definitely on top, but I'm not sure what priority we should give to the other possible uses: rushing harbors, helping rush aquaducts and marketplaces, rushing or helping rush cathedrals and universities.

General Guidelines and Techniques to Note
1. If a citizen is working a <2 food tile, partial rush if at all possible.
2. If a town is making 10 fpt (i.e. one-turn growth), don't rush anything until it reaches size 6 or (if possible) 7. But make sure it continues to make 10fpt as is grows (lots of MM!!!)
3. If a town/city is in the drafting stage, AND it has neighbors that can use the food, set it to two-turn rather than one-turn growth. This will delay the point at which the town becomes useless due to unhappiness.
4. A size four town can rush a library or cathedral in one turn with the help of a rifle - rush a cannon first, don't forget to switch to culture build, then disband the rifle, then complete the culture build.
5. A size 6 town can rush a marketplace or aquaduct in one turn (cannon, cavalry, target build), but if there's a spare rifle around, use it to keep the population at 2, since growth from size 1 to 2 is often slower than at larger sizes.

Okay, I really must get some studying some. :( Comment away! :)
 
Looks like you've put some work into the plan. Looks good, I'll print it out and keep it with Gyathaar's notes from earlier, as I play.

My goal is 5 turns today and 5 tomorrow, but I'll see how long they are taking.
 
Mistfit said:
Florida Basketball Defeats Bama, 68-62

And their prize for winning is more than likely a 3rd matchup against Kentucky, 2nd in a weeks time.

BTW, since the SEC went to a tourney the Gators and South Carolina are the only 2 teams to have never won it. Maybe that will change this year.

I'm attempting a 100K in COTM, although I'm having to veer from this excellent strategy because of a few unexpected bumps.
 
Mistfit said:
I have printed this and added it to my Civ folder as well. I don't know if I have the patience for a serious run at a 100K run but if I do I have a ready built primer on how to do it. Thanks!

I'm no expert on 100k wins! :eek: You might want to wait for someone like Gyathaar to critique the plan before spilling any ink over it. For example, we may want to be emphasizing settlers over even temples at this point (like by using drafted rifles to complete settlers in size 3 towns with at least ten shields in the box even before they build a temple), as once we switch to Communism, if I understand correctly, our income will esentially be equal to the number of cities plus taxpayers.
 
Gyathaar said:
It looks good to me ;)

Thank, Gyathaar - we'll see how it works out. :crazyeye:

Couple more things on my mind (hey, better to post them here rather than think about them and get even more distracted from reading about securities laws related to IPO's... ;) )

- Adam Smiths not only will pay for marketplaces but for harbors as well. This will significantly decrease our maintenance costs. :dance:
- We will have to return to depotism eventually or go bankrupt: 250 towns with a temple and library each will incur a 250 gpt deficit (and this doesn't include other cultural buildings and aquaducts!), and that won't be sustainable long enough.
- Assuming we jump our capitol to Paris, a return to depotism will require a core of cities around Paris to avoid the rank-corruption bug exploit (I think someone pointed that out before... maybe it was me... :hmm: )
- We should be sure to sell all barracks once we go to Communism; they only cost one pop-point to replace if/when we have to build more military.

Keep the basketball spam coming! :) I know almost nothing about college hoops other than that UIUC (where I used to be) is supposedly quite good, and Michigan (where I am now) used to be good. So feel free to used this thread to "educate" me on what I should know... :p
 
I'm playing now - it took me more than an hour just to get out of the preturn :crazyeye: I miss our warmongering days already :lol:

BTW if you don't have CivAssist yet get it before your next turn. It will save you some time.
 
Was taking a look at the culture graphs.. seems like team taos cpt increase has almost leveled out the last 20 turns, meaning they will finish somewhere in 1450AD-1550AD range most likely.

For the other teams its hard to say.. seems like we are following a bit different strategy than the other teams.. hopefully it pays off ;)
 
DJMGator13 said:
BTW if you don't have CivAssist yet get it before your next turn. It will save you some time.
What does CivAssist help with that MapStat doesn't? Anything to speed things up would be good....

And good luck, Gator!

Edit: It will be interesting to see how our plan pans out. But if we keep posting at the rate we have for the past week, we should at least be able to beat Team tao on spam....
 
Midround update - Your plan is working well. After 3 turns I have added 16 temples and a library and about 10 settlers. Our cpt has gone from 237 in the preturn to 274 at the end of turn 3 and we're up to 170 cities.

One thing puzzle me though. I have 3 cities that are red according to MapStat, even with all the luxes we have. But I know why they are upset, do you. (Answer at end of post ;) ).

@Willow - CivAssist has a nice feature that shows what the cities are building and it is sortable. So you can quickly identify the cities where temple builds have 20 turns remaining. I have set up a 3 pass procedure to use to prior to cycling through every city. I've explained it in my writeup. Here's a look at the current turn, as you can see three more temples will be rushed this turn.

Xteam06_10.jpg


Oh yeah - have you figured out why the 3 cities are unhappy? If you guessed it's because they rushed too much stuff your wrong. They're unhappy because they use to be French but now they are green and one of them contained a gigantic triangular building.
 
DJMGator13 said:
They're unhappy because they use to be French but now they are green and one of them contained a gigantic triangular building.
Now, that's the best news I've heard this evening!! :goodjob: :goodjob: :goodjob: :goodjob:

EDIT - Have you switched to Communism yet?? How is the corruption?

Keep up the good work Gator.... :cool:
 
Sounds like great progress :goodjob:

Ainwood's tool really looks very helpful for this phase. I'll make sure I'm kitted up correctly for my next set.
 
Very Cool! :clap:

I will definitely install the latest version of CivAssist for my next turns (I have an old version that doesn't have that feature).

We have the pyramids! :dance: Yay! And two other French cities! :banana: And Adam Smith's! :bounce: Any chance that we're strong to them yet?

Keep up the good work! :band:

@Leif: my guess is that, as of the three turns played last night, we haven't switched nor have we jumped the capitol, given what was shown on the civAssist screenshot posted. But that could change....
 
Correct I haven't switched governments yet. I was concentrating on obtaining Paris first and did not want to slow the cav production incase things get messy. I will probably make the switch in a few turns. The best news is that France was still at war with 3 other civs (2 after CHN was eliminated) and was in Anarchy for several turns before I attacked. So I've mainly seen defensive units in the cities, so far. Willow did a great setup job for me with the troops.

Turns still take an hour or so to complete even with CivAssist. But CivAssist helps out tremendously on when to rush temples, harbors and libraries.

I'll play some more this morning but I'll need to take a break for the Gators versus Kentucky in the SEC tournament finals at 1pm.
 
China's finally gone, too - nice!! That will eliminate a few more flip risks. Who did the dastardly deed? IIRC, several civs were at war with them.
 
The all powerful and scary CART took out CHN :lol:
 
Team tao just posted ten more turns - looks like they've almost leveled out at about 1000 cpt. We should be able to get a much higher rate.

And we now have more team posts per turn than them! :) They're still well ahead in absolute numbers, of course, but that could change....
 
:lol:
It won't change with the pace Xteam is keeping towards victory ;)
 
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